Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
Crohesis
Erlang Shen
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 16L
1,493 Elo+
Party 2
Pele
Pele
Insade
Pele
Level 66
God Stats
7W - 7L
1,500 SR
Queue Stats
110W - 113L
1,023 Elo+
Solo
Nu Wa
Nu Wa
RokenHur
Nu Wa
Level 115
God Stats
16W - 13L
1,739 SR
Queue Stats
503W - 444L
1,460 Elo+
Solo
Bacchus
Bacchus
waldozz
Bacchus
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,703 Elo+
Party 2
Team Averages
Level 68
1,548 SR
1,436 Elo+

VS

Team Averages
Level 81
1,473 SR
1,517 Elo+
Erlang Shen
Erlang Shen
Avve1904
Erlang Shen
Level 125
God Stats
10W - 13L
1,495 SR
Queue Stats
144W - 88L
1,647 Elo+
Party 1
Fenrir
Fenrir
Celt34
Fenrir
Level 89
God Stats
5W - 14L
1,527 SR
Queue Stats
301W - 300L
1,440 Elo+
Solo
Cerberus
Cerberus
PokèmonTrainer
Cerberus
Level 125
God Stats
1W - 1L
1,344 SR
Queue Stats
132W - 134L
1,576 Elo+
Party 1
Rama
Rama
YúHuang
Rama
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 16L
1,537 Elo+
Party 1
Tiamat
Tiamat
xkurisuu
Tiamat
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
82W - 102L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
3 / 1 / 2
6,027
603
6,728
4,940
1,236
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Erlang Shen
Crohesis
Erlang Shen
9
0 / 4 / 2
5,443
544
3,985
8,872
5,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pele
Insade
Pele
9
2 / 3 / 1
5,702
570
2,892
6,648
1,738
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nu Wa
RokenHur
Nu Wa
10
1 / 2 / 2
6,076
608
4,630
4,729
1,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
waldozz
Bacchus
8
1 / 1 / 4
5,214
521
3,619
6,500
4,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Avve1904
Erlang Shen
11
6 / 3 / 0
6,789
679
9,135
9,533
8,918
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
Celt34
Fenrir
10
1 / 0 / 1
5,516
552
1,189
6,385
2,410
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
9
1 / 3 / 3
5,462
546
2,407
8,863
4,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Rama
10
2 / 1 / 1
5,928
593
3,450
4,922
1,309
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
xkurisuu
Tiamat
10
1 / 0 / 2
5,794
579
2,147
3,793
2,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
18
7
Kills
11
11
Deaths
7
11
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
3
1
2
4
W
Erlang Shen
Avve1904
Erlang Shen
6
3
0
2
W
Fenrir
Celt34
Fenrir
1
0
1
1.5
L
Erlang Shen
Crohesis
Erlang Shen
0
4
2
0.25
L
Pele
Insade
Pele
2
3
1
0.83
W
Cerberus
1
3
3
0.83
L
Nu Wa
RokenHur
Nu Wa
1
2
2
1
W
Rama
2
1
1
2.5
L
Bacchus
waldozz
Bacchus
1
1
4
3
W
Tiamat
xkurisuu
Tiamat
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,854
Damage
18,328
31,689
Taken
33,496
14,038
Mitigated
19,086
9,340
Healing
8,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
6,728
4,112
0
2,413
4,940
1,236
0
382
4,558
0
38,772
W
Erlang Shen
Avve1904
Erlang Shen
9,135
6,424
0
3,486
9,533
8,918
274
1,022
8,511
0
34,566
W
Fenrir
Celt34
Fenrir
1,189
428
0
898
6,385
2,410
0
1,470
4,915
0
30,359
L
Erlang Shen
Crohesis
Erlang Shen
3,985
2,530
0
2,955
8,872
5,125
496
0
8,872
0
24,306
L
Pele
Insade
Pele
2,892
1,080
0
843
6,648
1,738
0
840
5,808
0
23,808
W
Cerberus
2,407
317
0
1,625
8,863
4,267
0
2,056
6,807
15,592
0
L
Nu Wa
RokenHur
Nu Wa
4,630
846
112
1,423
4,729
1,285
0
2,396
2,333
37,012
0
W
Rama
3,450
2,757
0
1,604
4,922
1,309
0
1,695
3,227
0
30,615
L
Bacchus
waldozz
Bacchus
3,619
367
99
1,495
6,500
4,654
56
936
5,564
7,698
0
W
Tiamat
xkurisuu
Tiamat
2,147
248
0
1,224
3,793
2,182
14
2,006
1,787
30,786
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,462
Gold Earned
29,489
284
Minions Killed
286
0
Camps Cleared
0
993,154
Distance Traveled
1,008,945
13
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,027
603
82
8
0
198,611
4
W
Erlang Shen
6,789
679
62
6
0
193,111
3
W
Fenrir
5,516
552
67
7
0
228,037
5
L
Erlang Shen
5,443
544
56
6
0
165,739
2
L
Pele
5,702
570
51
5
0
220,828
0
W
Cerberus
5,462
546
23
2
0
194,348
3
L
Nu Wa
6,076
608
81
8
0
194,855
4
W
Rama
5,928
593
60
6
0
188,005
4
L
Bacchus
5,214
521
14
1
0
213,121
3
W
Tiamat
5,794
579
74
7
0
205,444
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role