Player Matchup

Merlin
Merlin
MrMePersonGuy
Merlin
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,374 Elo+
Party 1
Artemis
Artemis
WhiteNinjaah
Artemis
Level 103
God Stats
0W - 2L
1,333 SR
Queue Stats
1W - 4L
1,374 Elo+
Party 1
Jormungandr
Jormungandr
animalcorpse666
Jormungandr
Level 149
God Stats
31W - 35L
1,552 SR
Queue Stats
47W - 58L
1,533 Elo+
Solo
Team Averages
Level 118
1,461 SR
1,427 Elo+

VS

Team Averages
Level 92
1,391 SR
1,439 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
CrucialKenley
Rama
Level 54
God Stats
1W - 2L
1,263 SR
Queue Stats
10W - 12L
1,354 Elo+
Solo
Chang'e
Chang'e
TakunOMGC8
Chang'e
Level 86
God Stats
2W - 1L
1,410 SR
Queue Stats
12W - 7L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 3
8,547
611
10,227
8,636
2,465
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
WhiteNinjaah
Artemis
12
3 / 5 / 0
8,796
628
7,639
9,244
3,211
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
animalcorpse666
Jormungandr
14
0 / 0 / 4
9,139
653
10,304
14,120
17,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
14
4 / 1 / 5
9,947
711
10,504
17,964
17,660
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
1 / 1 / 6
9,565
683
6,891
8,160
3,009
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
TakunOMGC8
Chang'e
15
4 / 2 / 5
10,070
719
10,798
13,055
4,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
25
4
Kills
9
9
Deaths
4
7
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
4
1
5
6.5
W
1
1
6
4
L
1
4
3
0.63
W
Chang'e
TakunOMGC8
Chang'e
4
2
5
3.25
L
Artemis
WhiteNinjaah
Artemis
3
5
0
0.6
L
Jormungandr
animalcorpse666
Jormungandr
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,170
Damage
28,193
32,000
Taken
39,179
22,917
Mitigated
25,239
5,712
Healing
17,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
10,504
1,117
3,041
3,994
17,964
17,660
213
7,875
10,089
0
28,538
W
6,891
4,740
28
1,381
8,160
3,009
1,466
5,032
3,128
0
33,467
L
10,227
595
0
1,540
8,636
2,465
0
3,210
5,426
40,044
0
W
Chang'e
TakunOMGC8
Chang'e
10,798
682
3,943
5,130
13,055
4,570
924
8,105
4,950
38,803
0
L
Artemis
WhiteNinjaah
Artemis
7,639
3,060
0
800
9,244
3,211
0
2,931
6,313
0
21,405
L
Jormungandr
animalcorpse666
Jormungandr
10,304
2,696
0
3,372
14,120
17,241
0
5,019
9,101
33,017
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,482
Gold Earned
29,582
131
Minions Killed
157
6
Camps Cleared
5
728,856
Distance Traveled
765,436
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
9,947
711
23
2
0
254,953
2
W
Rama
9,565
683
71
5
3
246,830
1
L
Merlin
8,547
611
64
5
2
235,375
4
W
Chang'e
10,070
719
63
5
2
263,653
2
L
Artemis
8,796
628
38
3
2
210,379
1
L
Jormungandr
9,139
653
29
2
2
283,102
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role