Player Matchup

Fenrir
Fenrir
Chased4321
Fenrir
Level 106
God Stats
2W - 2L
1,634 SR
Queue Stats
131W - 149L
1,407 Elo+
Solo
Rama
Rama
FFS--Mikey
Rama
Level 80
God Stats
26W - 15L
1,722 SR
Queue Stats
945W - 925L
1,419 Elo+
Party 2
Aphrodite
Aphrodite
ICETenshi
Aphrodite
Level 5
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 13L
1,046 Elo+
Party 3
Mercury
Mercury
TechxRomoni
Mercury
Level 46
God Stats
9W - 7L
1,500 SR
Queue Stats
459W - 474L
1,406 Elo+
Party 2
Baron Samedi
Baron Samedi
thekingrooster
Baron Samedi
Level 81
God Stats
6W - 8L
1,492 SR
Queue Stats
45W - 76L
1,297 Elo+
Party 3
Team Averages
Level 64
1,570 SR
1,315 Elo+

VS

Team Averages
Level 67
1,547 SR
1,447 Elo+
Loki
Loki
DMR_SPAMMER
Loki
Level 49
God Stats
17W - 16L
1,411 SR
Queue Stats
167W - 207L
1,397 Elo+
Solo
Hou Yi
Hou Yi
FracturedSnipes
Hou Yi
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 24L
1,526 Elo+
Party 1
Nemesis
Nemesis
Nasty_Nate__42
Nemesis
Level 64
God Stats
121W - 94L
1,523 SR
Queue Stats
733W - 697L
1,410 Elo+
Solo
Ares
Ares
Youngin336
Ares
Level 29
God Stats
7W - 3L
1,672 SR
Queue Stats
136W - 174L
1,526 Elo+
Party 1
Chronos
Chronos
deadheadhippie
Chronos
Level 68
God Stats
2W - 0L
1,631 SR
Queue Stats
45W - 50L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Chased4321
Fenrir
5
0 / 0 / 0
6,311
301
838
2,439
845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
2 / 5 / 2
9,156
436
11,906
19,294
7,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Aphrodite
ICETenshi
Aphrodite
14
2 / 16 / 3
9,654
460
6,348
20,142
9,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mercury
TechxRomoni
Mercury
15
3 / 8 / 1
9,444
450
6,119
19,652
7,134
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
thekingrooster
Baron Samedi
14
2 / 10 / 4
9,854
469
11,421
24,847
19,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 1 / 7
12,333
587
15,185
15,467
9,434
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
7 / 1 / 17
11,598
552
15,601
13,213
5,813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
8 / 1 / 13
11,527
549
15,562
15,168
7,043
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
4 / 4 / 14
10,916
520
9,146
19,107
26,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

18
10 / 3 / 9
12,552
598
14,562
14,557
6,996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
99
9
Kills
39
39
Deaths
10
10
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Chased4321
Fenrir
0
0
0
0
W
10
1
7
13.5
L
2
5
2
0.6
W
7
1
17
15.5
L
Aphrodite
ICETenshi
Aphrodite
2
16
3
0.22
W
8
1
13
14.5
L
Mercury
TechxRomoni
Mercury
3
8
1
0.44
W
4
4
14
2.75
W
10
3
9
4.83
L
Baron Samedi
thekingrooster
Baron Samedi
2
10
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,632
Damage
70,056
86,374
Taken
77,512
43,764
Mitigated
56,257
23,435
Healing
16,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Chased4321
Fenrir
838
106
0
1,796
2,439
845
0
93
2,310
0
8,849
W
15,185
3,342
0
1,919
15,467
9,434
729
1,856
13,512
0
79,704
L
11,906
8,266
0
5,292
19,294
7,296
0
4,844
14,403
0
65,417
W
15,601
7,443
0
4,952
13,213
5,813
5,999
3,215
9,998
0
67,737
L
Aphrodite
ICETenshi
Aphrodite
6,348
1,315
1,705
3,979
20,142
9,345
290
8,918
10,817
29,765
0
W
15,562
5,996
0
3,475
15,168
7,043
1,863
2,972
12,172
0
70,539
L
Mercury
TechxRomoni
Mercury
6,119
2,137
0
1,581
19,652
7,134
0
2,991
16,507
0
54,638
W
9,146
343
486
3,000
19,107
26,971
988
6,146
12,961
31,203
0
W
14,562
4,418
0
3,039
14,557
6,996
7,199
3,580
10,977
73,018
0
L
Baron Samedi
thekingrooster
Baron Samedi
11,421
997
1,389
7,693
24,847
19,144
160
6,170
18,629
34,422
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,419
Gold Earned
58,926
296
Minions Killed
522
0
Camps Cleared
0
1,393,886
Distance Traveled
2,057,868
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,311
301
27
1
0
71,982
0
W
Loki
12,333
587
126
6
0
443,546
0
L
Rama
9,156
436
109
5
0
348,244
2
W
Hou Yi
11,598
552
110
5
0
363,665
0
L
Aphrodite
9,654
460
48
2
0
270,769
0
W
Nemesis
11,527
549
107
5
0
472,626
1
L
Mercury
9,444
450
79
4
0
363,205
1
W
Ares
10,916
520
44
2
0
399,090
0
W
Chronos
12,552
598
135
6
0
378,941
1
L
Baron Samedi
9,854
469
33
2
0
339,686
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role