Player Matchup

Cernunnos
Cernunnos
Duycartoon
Cernunnos
Level 101
God Stats
195W - 180L
1,564 SR
Queue Stats
384W - 394L
1,476 Elo+
Solo
Chaac
Chaac
EntiretyOfHorse
Chaac
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
ImPureTrxsh
Ymir
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 4L
1,442 Elo+
Party 1
Cthulhu
Cthulhu
WcAkira
Cthulhu
Level 33
God Stats
14W - 13L
1,491 SR
Queue Stats
87W - 80L
1,426 Elo+
Party 3
Zhong Kui
Zhong Kui
liovi
Zhong Kui
Level 106
God Stats
17W - 11L
1,702 SR
Queue Stats
296W - 323L
1,450 Elo+
Party 3
Team Averages
Level 72
1,551 SR
1,459 Elo+

VS

Team Averages
Level 94
1,453 SR
1,421 Elo+
Olorun
Olorun
CrowCallow
Olorun
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
45W - 37L
1,530 Elo+
Solo
Fafnir
Fafnir
Joltx7
Fafnir
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 151L
1,508 Elo+
Party 2
Bellona
Bellona
UseWardsPlease
Bellona
Level 88
God Stats
11W - 18L
1,295 SR
Queue Stats
149W - 165L
1,443 Elo+
Party 2
Thanatos
Thanatos
bewilderdbeaver
Thanatos
Level 26
God Stats
15W - 26L
1,413 SR
Queue Stats
301W - 368L
1,293 Elo+
Party 4
Kuzenbo
Kuzenbo
xXJiggleJiggleXx
Kuzenbo
Level 88
God Stats
2W - 3L
1,557 SR
Queue Stats
190W - 205L
1,331 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Duycartoon
Cernunnos
17
4 / 4 / 4
10,564
528
6,508
17,447
6,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
5 / 2 / 4
10,546
527
15,049
15,951
12,966
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
2 / 2 / 7
10,201
510
8,762
11,890
10,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
WcAkira
Cthulhu
16
3 / 2 / 7
10,311
516
12,233
14,020
13,172
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zhong Kui
liovi
Zhong Kui
20
9 / 2 / 6
12,243
612
13,499
15,391
11,843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
CrowCallow
Olorun
12
1 / 5 / 3
8,326
416
10,211
13,409
5,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fafnir
Joltx7
Fafnir
15
4 / 4 / 4
10,336
517
7,568
14,313
15,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
2 / 4 / 4
9,105
455
9,446
16,903
16,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Thanatos
13
2 / 7 / 2
8,341
417
5,111
17,978
7,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
3 / 3 / 0
9,240
462
5,561
17,013
10,114
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
25
23
Kills
12
12
Deaths
23
28
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Olorun
CrowCallow
Olorun
1
5
3
0.5
W
Cernunnos
Duycartoon
Cernunnos
4
4
4
1.5
W
5
2
4
3.5
W
2
2
7
2.75
L
Fafnir
Joltx7
Fafnir
4
4
4
1.5
L
2
4
4
1
W
Cthulhu
WcAkira
Cthulhu
3
2
7
3.25
L
Thanatos
2
7
2
0.43
W
Zhong Kui
liovi
Zhong Kui
9
2
6
6
L
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,051
Damage
37,897
74,699
Taken
79,616
55,456
Mitigated
55,228
26,848
Healing
25,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
CrowCallow
Olorun
10,211
4,540
603
5,299
13,409
5,586
0
6,247
7,162
40,704
4,189
W
Cernunnos
Duycartoon
Cernunnos
6,508
3,256
0
9,537
17,447
6,630
1,718
5,882
11,486
0
87,042
W
15,049
2,497
0
3,903
15,951
12,966
1,719
4,428
11,085
62
55,148
W
8,762
1,059
0
762
11,890
10,845
916
2,062
9,677
33,412
3,153
L
Fafnir
Joltx7
Fafnir
7,568
1,672
0
3,436
14,313
15,282
0
5,550
8,763
31,127
0
L
9,446
3,614
0
2,958
16,903
16,405
876
8,700
8,203
0
40,128
W
Cthulhu
WcAkira
Cthulhu
12,233
670
345
3,940
14,020
13,172
567
4,410
9,538
65,339
0
L
Thanatos
5,111
891
0
7,869
17,978
7,841
0
6,466
11,512
0
47,021
W
Zhong Kui
liovi
Zhong Kui
13,499
3,453
0
8,361
15,391
11,843
207
5,163
10,156
79,869
18,400
L
5,561
1,474
86
4,888
17,013
10,114
960
5,911
11,102
51,985
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,865
Gold Earned
45,348
524
Minions Killed
340
0
Camps Cleared
0
1,904,532
Distance Traveled
1,598,228
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,326
416
83
4
0
278,006
4
W
Cernunnos
10,564
528
122
6
0
302,089
0
W
Chaac
10,546
527
92
5
0
418,589
1
W
Ymir
10,201
510
55
3
0
379,322
3
L
Fafnir
10,336
517
26
1
0
328,940
1
L
Bellona
9,105
455
70
4
0
277,332
2
W
Cthulhu
10,311
516
93
5
0
441,114
6
L
Thanatos
8,341
417
76
4
0
368,696
1
W
Zhong Kui
12,243
612
162
8
0
363,418
1
L
Kuzenbo
9,240
462
85
4
0
345,254
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role