Player Matchup

Janus
Janus
AaronBanez
Janus
Level 127
God Stats
1W - 2L
1,213 SR
Queue Stats
118W - 125L
1,492 Elo+
Solo
Anubis
Anubis
Deathbot22
Anubis
Level 99
God Stats
2W - 2L
1,711 SR
Queue Stats
2W - 5L
1,167 Elo+
Party 2
Bastet
Bastet
KittyLovesRa-Men
Bastet
Level 129
God Stats
3W - 1L
1,810 SR
Queue Stats
267W - 275L
1,479 Elo+
Solo
Zhong Kui
Zhong Kui
l3igMackk
Zhong Kui
Level 46
God Stats
13W - 10L
1,426 SR
Queue Stats
50W - 76L
1,328 Elo+
Party 2
Danzaburou
Danzaburou
o DESTINED o
Danzaburou
Level 146
God Stats
16W - 9L
1,523 SR
Queue Stats
456W - 472L
1,478 Elo+
Solo
Team Averages
Level 109
1,537 SR
1,389 Elo+

VS

Team Averages
Level 64
1,365 SR
1,449 Elo+
Janus
Janus
DEATHZUCKER
Janus
Level 107
God Stats
0W - 3L
1,247 SR
Queue Stats
25W - 26L
1,565 Elo+
Party 1
Anubis
Anubis
Explainzy
Anubis
Level 37
God Stats
12W - 35L
1,550 SR
Queue Stats
476W - 527L
1,479 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
MrBad1298
Ah Muzen Cab
Level 49
God Stats
8W - 18L
1,318 SR
Queue Stats
80W - 99L
1,398 Elo+
Solo
Atlas
Atlas
SatanHelpsAll
Atlas
Level 42
God Stats
4W - 9L
1,399 SR
Queue Stats
26W - 40L
1,372 Elo+
Party 1
Nemesis
Nemesis
Sogoo2beGodly
Nemesis
Level 85
God Stats
9W - 18L
1,309 SR
Queue Stats
636W - 689L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
16
0 / 5 / 2
10,088
504
5,217
8,977
2,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anubis
Deathbot22
Anubis
17
7 / 3 / 1
11,097
555
12,779
10,445
4,350
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 1 / 4
10,210
511
9,982
10,703
2,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Zhong Kui
l3igMackk
Zhong Kui
18
0 / 5 / 1
10,254
513
4,589
12,745
7,513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
o DESTINED o
Danzaburou
17
2 / 3 / 5
10,550
528
10,077
14,143
3,977
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 2 / 3
11,345
567
10,176
11,233
3,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anubis
Explainzy
Anubis
17
5 / 2 / 0
10,921
546
7,751
7,858
4,648
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Muzen Cab
MrBad1298
Ah Muzen Cab
14
3 / 5 / 1
9,057
453
4,655
14,135
3,914
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
2 / 1 / 5
9,472
474
5,565
14,832
12,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
16
1 / 3 / 6
9,295
465
7,364
16,850
5,352
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
32
11
Kills
17
17
Deaths
13
13
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Janus
0
5
2
0.2
L
6
2
3
3.75
W
Anubis
Deathbot22
Anubis
7
3
1
2.5
L
Anubis
Explainzy
Anubis
5
2
0
2.5
W
2
1
4
4
L
Ah Muzen Cab
MrBad1298
Ah Muzen Cab
3
5
1
0.7
L
2
1
5
4.5
L
Nemesis
1
3
6
1.33
W
Zhong Kui
l3igMackk
Zhong Kui
0
5
1
0.1
W
Danzaburou
o DESTINED o
Danzaburou
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,644
Damage
35,511
57,013
Taken
64,908
21,558
Mitigated
30,604
18,361
Healing
11,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
5,217
371
0
606
8,977
2,774
1,231
2,971
6,006
77,636
0
L
10,176
952
0
1,203
11,233
3,729
378
2,934
8,279
93,812
0
W
Anubis
Deathbot22
Anubis
12,779
673
0
5,806
10,445
4,350
453
4,574
5,871
54,405
0
L
Anubis
Explainzy
Anubis
7,751
754
0
2,994
7,858
4,648
50
3,234
4,624
70,537
0
W
9,982
2,143
0
3,864
10,703
2,944
0
3,542
7,161
0
50,646
L
Ah Muzen Cab
MrBad1298
Ah Muzen Cab
4,655
1,486
0
3,403
14,135
3,914
0
7,043
7,092
0
55,530
L
5,565
2,030
0
1,087
14,832
12,961
0
4,144
10,688
28,860
2,923
L
Nemesis
7,364
3,636
0
2,770
16,850
5,352
488
5,025
11,825
0
55,044
W
Zhong Kui
l3igMackk
Zhong Kui
4,589
821
0
4,497
12,745
7,513
1,891
5,296
7,449
56,232
12,933
W
Danzaburou
o DESTINED o
Danzaburou
10,077
2,768
0
3,588
14,143
3,977
2,949
7,014
7,129
0
70,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,199
Gold Earned
50,090
592
Minions Killed
571
0
Camps Cleared
0
1,894,000
Distance Traveled
1,861,505
25
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,088
504
143
7
0
348,504
4
L
Janus
11,345
567
175
9
0
439,594
7
W
Anubis
11,097
555
97
5
0
365,658
7
L
Anubis
10,921
546
168
8
0
262,477
3
W
Bastet
10,210
511
90
5
0
496,596
5
L
Ah Muzen Cab
9,057
453
105
5
0
371,494
0
L
Atlas
9,472
474
37
2
0
398,069
3
L
Nemesis
9,295
465
86
4
0
389,871
0
W
Zhong Kui
10,254
513
137
7
0
320,709
5
W
Danzaburou
10,550
528
125
6
0
362,533
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role