Player Matchup

Nu Wa
Nu Wa
OEntropy
Nu Wa
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 140L
1,421 Elo+
Solo
Ullr
Ullr
ST0NED X PUMA
Ullr
Level 65
God Stats
2W - 0L
1,658 SR
Queue Stats
21W - 13L
1,496 Elo+
Solo
Erlang Shen
Erlang Shen
ishootstr8
Erlang Shen
Level 37
God Stats
3W - 5L
1,320 SR
Queue Stats
14W - 11L
1,493 Elo+
Solo
Team Averages
Level 76
1,492 SR
1,470 Elo+

VS

Team Averages
Level 101
1,598 SR
1,391 Elo+
Sun Wukong
Sun Wukong
Asaapj
Sun Wukong
Level 69
God Stats
158W - 163L
1,567 SR
Queue Stats
443W - 510L
1,527 Elo+
Solo
Yu Huang
Yu Huang
ClawfingersQc
Yu Huang
Level 88
God Stats
1W - 1L
1,776 SR
Queue Stats
7W - 12L
1,380 Elo+
Solo
Kumbhakarna
Kumbhakarna
marceloromao
Kumbhakarna
Level 145
God Stats
16W - 13L
1,451 SR
Queue Stats
51W - 70L
1,266 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
OEntropy
Nu Wa
20
8 / 2 / 9
14,438
722
30,560
13,942
4,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
5 / 4 / 10
13,605
680
11,339
18,419
5,438
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
ishootstr8
Erlang Shen
18
6 / 6 / 9
13,501
675
14,910
21,468
11,042
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Asaapj
Sun Wukong
17
2 / 5 / 8
12,923
646
13,424
24,468
12,642
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Yu Huang
ClawfingersQc
Yu Huang
18
9 / 6 / 3
14,260
713
21,949
16,402
4,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kumbhakarna
marceloromao
Kumbhakarna
16
1 / 8 / 9
12,210
611
6,535
26,862
39,343
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
32
19
Kills
12
12
Deaths
19
28
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Asaapj
Sun Wukong
2
5
8
1.2
L
Yu Huang
ClawfingersQc
Yu Huang
9
6
3
1.75
W
Nu Wa
OEntropy
Nu Wa
8
2
9
6.25
W
5
4
10
2.5
W
Erlang Shen
ishootstr8
Erlang Shen
6
6
9
1.75
L
Kumbhakarna
marceloromao
Kumbhakarna
1
8
9
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,809
Damage
41,908
53,829
Taken
67,732
21,003
Mitigated
56,927
11,723
Healing
13,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Asaapj
Sun Wukong
13,424
2,122
1,028
7,557
24,468
12,642
998
14,343
10,125
0
66,239
L
Yu Huang
ClawfingersQc
Yu Huang
21,949
1,787
0
2,277
16,402
4,942
848
7,063
9,339
57,529
0
W
Nu Wa
OEntropy
Nu Wa
30,560
9,969
0
1,604
13,942
4,523
1,100
6,634
6,961
72,224
0
W
11,339
5,244
256
5,052
18,419
5,438
1,081
10,127
7,814
0
56,146
W
Erlang Shen
ishootstr8
Erlang Shen
14,910
7,962
707
4,104
21,468
11,042
404
11,053
10,000
0
42,094
L
Kumbhakarna
marceloromao
Kumbhakarna
6,535
330
474
1,933
26,862
39,343
486
9,710
17,152
27,196
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,544
Gold Earned
39,393
209
Minions Killed
187
11
Camps Cleared
4
1,035,941
Distance Traveled
980,599
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
12,923
646
102
5
3
332,856
4
L
Yu Huang
14,260
713
71
4
1
300,038
4
W
Nu Wa
14,438
722
83
4
3
341,379
3
W
Ullr
13,605
680
81
4
5
346,984
1
W
Erlang Shen
13,501
675
45
2
3
347,578
2
L
Kumbhakarna
12,210
611
14
1
0
347,705
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role