Player Matchup

Chernobog
Chernobog
ItsDuckingLit
Chernobog
Level 152
God Stats
11W - 15L
1,516 SR
Queue Stats
235W - 209L
1,666 Elo+
Solo
Gilgamesh
Gilgamesh
OMGIAMBROWN
Gilgamesh
Level 156
God Stats
4W - 3L
1,684 SR
Queue Stats
141W - 136L
1,615 Elo+
Solo
Cthulhu
Cthulhu
ProfessorBeast
Cthulhu
Level 146
God Stats
4W - 2L
1,671 SR
Queue Stats
76W - 63L
1,625 Elo+
Solo
Nu Wa
Nu Wa
WrinklyR1C4rd0
Nu Wa
Level 148
God Stats
2W - 1L
1,309 SR
Queue Stats
47W - 49L
1,603 Elo+
Solo
Ares
Ares
jayjaytherocker
Ares
Level 147
God Stats
15W - 6L
1,747 SR
Queue Stats
423W - 368L
1,587 Elo+
Solo
Team Averages
Level 150
1,586 SR
1,619 Elo+

VS

Team Averages
Level 105
1,391 SR
1,514 Elo+
King Arthur
King Arthur
DLek
King Arthur
Level 152
God Stats
7W - 14L
1,208 SR
Queue Stats
199W - 206L
1,629 Elo+
Solo
He Bo
He Bo
NicoleJJ2
He Bo
Level 147
God Stats
2W - 3L
1,243 SR
Queue Stats
144W - 132L
1,508 Elo+
Solo
Nu Wa
Nu Wa
PenguinPepega
Nu Wa
Level 14
God Stats
4W - 3L
1,505 SR
Queue Stats
9W - 10L
1,323 Elo+
Party 1
Neith
Neith
RGC_Toxicity_
Neith
Level 87
God Stats
15W - 17L
1,500 SR
Queue Stats
60W - 56L
1,553 Elo+
Party 1
Ymir
Ymir
Really_cK
Ymir
Level 124
God Stats
5W - 3L
1,500 SR
Queue Stats
150W - 130L
1,556 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
ItsDuckingLit
Chernobog
11
3 / 0 / 1
6,166
617
4,437
5,288
1,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
OMGIAMBROWN
Gilgamesh
11
5 / 0 / 4
6,545
655
4,253
6,560
2,858
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
1 / 0 / 0
6,014
601
3,305
7,457
6,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
3 / 0 / 9
6,269
627
6,093
2,402
644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
2 / 0 / 7
5,801
580
3,663
5,825
3,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DLek
King Arthur
10
0 / 1 / 0
5,794
579
4,488
7,064
3,680
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

He Bo
NicoleJJ2
He Bo
8
0 / 3 / 0
4,839
484
2,217
5,232
1,111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 4 / 0
4,648
465
2,715
4,735
1,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

9
0 / 0 / 0
5,168
517
2,112
3,682
707
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ymir
6
0 / 6 / 0
4,240
424
1,317
9,183
2,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
0
14
Kills
0
0
Deaths
14
21
Assists
0
Player
Kills
Deaths
Assists
KDA
L
King Arthur
DLek
King Arthur
0
1
0
0
W
Chernobog
ItsDuckingLit
Chernobog
3
0
1
3.5
L
He Bo
NicoleJJ2
He Bo
0
3
0
0
W
Gilgamesh
OMGIAMBROWN
Gilgamesh
5
0
4
7
L
0
4
0
0
W
1
0
0
1
L
0
0
0
0
L
Ymir
0
6
0
0
W
3
0
9
7.5
W
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,751
Damage
12,849
27,532
Taken
29,896
14,515
Mitigated
9,575
9,058
Healing
6,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
DLek
King Arthur
4,488
975
0
1,948
7,064
3,680
0
3,209
3,451
0
37,226
W
Chernobog
ItsDuckingLit
Chernobog
4,437
2,853
0
3,634
5,288
1,598
0
461
4,811
0
40,286
L
He Bo
NicoleJJ2
He Bo
2,217
175
0
1,555
5,232
1,111
0
1,875
3,357
23,697
0
W
Gilgamesh
OMGIAMBROWN
Gilgamesh
4,253
1,893
0
795
6,560
2,858
0
1,520
4,948
0
36,320
L
2,715
357
0
440
4,735
1,146
0
2,013
2,722
20,811
0
W
3,305
821
0
2,268
7,457
6,367
0
533
6,908
32,841
0
L
2,112
1,011
0
1,219
3,682
707
0
615
3,067
0
27,660
L
Ymir
1,317
180
0
998
9,183
2,931
0
4,945
4,238
6,784
364
W
6,093
1,616
0
271
2,402
644
0
1,175
1,167
35,466
0
W
3,663
630
0
2,090
5,825
3,048
0
2,122
3,641
15,017
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,795
Gold Earned
24,689
318
Minions Killed
271
0
Camps Cleared
0
951,179
Distance Traveled
922,982
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,794
579
93
9
0
192,331
2
W
Chernobog
6,166
617
89
9
0
175,615
3
L
He Bo
4,839
484
59
6
0
182,278
2
W
Gilgamesh
6,545
655
68
7
0
219,819
1
L
Nu Wa
4,648
465
41
4
0
180,829
1
W
Cthulhu
6,014
601
87
9
0
180,330
3
L
Neith
5,168
517
59
6
0
186,274
3
L
Ymir
4,240
424
19
2
0
181,270
2
W
Nu Wa
6,269
627
58
6
0
197,911
2
W
Ares
5,801
580
16
2
0
177,504
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role