Player Matchup

Thoth
Thoth
Silver III
CocoMoodz
Thoth
Silver III
Level 160
God Stats
10W - 8L
1,641 SR
Queue Stats
68W - 57L
1,462 MMR
Solo
Sobek
Sobek
Gold I
Memowlery
Sobek
Gold I
Level 113
God Stats
17W - 25L
1,425 SR
Queue Stats
173W - 186L
1,606 MMR
Solo
King Arthur
King Arthur
Gold I
Primarch Mk
King Arthur
Gold I
Level 128
God Stats
27W - 28L
1,475 SR
Queue Stats
414W - 418L
1,564 MMR
Solo
Hachiman
Hachiman
Gold IV
Squalo097
Hachiman
Gold IV
Level 155
God Stats
2W - 4L
1,639 SR
Queue Stats
111W - 129L
1,410 MMR
Solo
Nemesis
Nemesis
Gold IV
assasintop974
Nemesis
Gold IV
Level 108
God Stats
2W - 3L
1,408 SR
Queue Stats
108W - 109L
1,425 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,518 SR
1,493 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 116
1,647 SR
1,492 MMR
Freya
Freya
Gold II
RonnyC5
Freya
Gold II
Level 155
God Stats
2W - 1L
1,500 SR
Queue Stats
151W - 149L
1,367 MMR
Solo
Thanatos
Thanatos
Gold V
Stepbro5988
Thanatos
Gold V
Level 68
God Stats
8W - 2L
1,886 SR
Queue Stats
31W - 23L
1,552 MMR
Solo
Horus
Horus
Gold IV
Tolmos_Latigo22
Horus
Gold IV
Level 113
God Stats
85W - 66L
1,601 SR
Queue Stats
180W - 179L
1,456 MMR
Solo
Cthulhu
Cthulhu
Silver II
biocellgames
Cthulhu
Silver II
Level 155
God Stats
2W - 0L
1,591 SR
Queue Stats
38W - 34L
1,496 MMR
Solo
Nu Wa
Nu Wa
Gold II
sKy7_InFecTion
Nu Wa
Gold II
Level 87
God Stats
13W - 10L
1,658 SR
Queue Stats
280W - 279L
1,591 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
CocoMoodz
Thoth
20
7 / 6 / 2
13,117
505
26,770
15,112
4,578
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sobek
Memowlery
Sobek
14
0 / 7 / 9
9,955
383
6,129
24,710
26,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
Primarch Mk
King Arthur
19
2 / 8 / 5
12,533
482
14,207
26,385
18,715
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hachiman
Squalo097
Hachiman
19
4 / 9 / 1
13,016
501
14,715
25,442
6,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
19
2 / 10 / 4
11,463
441
9,730
25,052
8,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
ShivaCliodhnaSolBastet

VS

Bans
AthenaArtioGebBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
RonnyC5
Freya
20
9 / 3 / 6
15,077
580
13,365
18,282
6,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
Stepbro5988
Thanatos
20
9 / 2 / 14
15,316
589
27,616
29,666
18,916
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
4 / 4 / 19
12,750
490
12,046
31,537
30,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
biocellgames
Cthulhu
20
7 / 1 / 9
13,700
527
14,431
26,264
34,696
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
11 / 5 / 17
15,077
580
29,655
18,575
6,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
105
15
Kills
40
40
Deaths
15
21
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Thoth
CocoMoodz
Thoth
7
6
2
1.33
L
Sobek
Memowlery
Sobek
0
7
9
0.64
L
King Arthur
Primarch Mk
King Arthur
2
8
5
0.56
W
Freya
RonnyC5
Freya
9
3
6
4
L
Hachiman
Squalo097
Hachiman
4
9
1
0.5
W
Thanatos
Stepbro5988
Thanatos
9
2
14
8
W
4
4
19
3.38
L
Nemesis
2
10
4
0.4
W
Cthulhu
biocellgames
Cthulhu
7
1
9
11.5
W
11
5
17
3.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,551
Damage
97,113
116,701
Taken
124,324
65,319
Mitigated
97,492
17,813
Healing
61,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
CocoMoodz
Thoth
26,770
68
0
1,421
15,112
4,578
0
8,501
6,312
113,219
0
L
Sobek
Memowlery
Sobek
6,129
516
0
4,913
24,710
26,736
0
11,154
13,259
23,866
0
L
King Arthur
Primarch Mk
King Arthur
14,207
1,233
0
2,130
26,385
18,715
0
12,217
13,564
0
83,944
W
Freya
RonnyC5
Freya
13,365
4,757
0
10,303
18,282
6,767
7,308
3,113
15,169
108,395
0
L
Hachiman
Squalo097
Hachiman
14,715
7,696
0
5,780
25,442
6,766
0
15,905
9,407
0
102,509
W
Thanatos
Stepbro5988
Thanatos
27,616
7,807
0
31,310
29,666
18,916
1,500
5,292
23,198
0
152,819
W
12,046
5,764
3,485
6,170
31,537
30,379
70
11,792
19,745
0
32,578
L
Nemesis
9,730
2,880
0
3,569
25,052
8,524
0
8,173
16,708
0
101,164
W
Cthulhu
biocellgames
Cthulhu
14,431
1,334
450
5,263
26,264
34,696
979
5,158
20,212
70,860
0
W
29,655
5,631
446
4,092
18,575
6,734
5,914
7,544
11,031
115,940
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,084
Gold Earned
71,920
670
Minions Killed
701
0
Camps Cleared
0
2,377,364
Distance Traveled
2,566,696
27
Wards Purchased
43
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
13,117
505
190
7
0
508,905
5
L
Sobek
9,955
383
22
1
0
475,053
8
L
King Arthur
12,533
482
154
6
0
473,311
5
W
Freya
15,077
580
188
7
0
489,244
8
L
Hachiman
13,016
501
167
6
0
411,955
5
W
Thanatos
15,316
589
197
8
0
612,610
1
W
Horus
12,750
490
33
1
0
484,857
14
L
Nemesis
11,463
441
137
5
0
508,140
4
W
Cthulhu
13,700
527
125
5
0
522,726
11
W
Nu Wa
15,077
580
158
6
0
457,259
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role