Player Matchup

Artemis
Artemis
Masters
 
Artemis
Masters
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Platinum I
BHKK
Sobek
Platinum I
Level 145
God Stats
4W - 3L
1,567 SR
Queue Stats
856W - 857L
2,031 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Platinum III
Kaasraps
Morgan Le Fay
Platinum III
Level 85
God Stats
0W - 2L
1,250 SR
Queue Stats
31W - 13L
2,113 MMR
Solo
Guan Yu
Guan Yu
Masters
Romëo
Guan Yu
Masters
Level 160
God Stats
16W - 14L
1,778 SR
Queue Stats
538W - 517L
2,352 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond III
öôòø
Tsukuyomi
Diamond III
Level 66
God Stats
2W - 3L
1,515 SR
Queue Stats
162W - 157L
2,309 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 121
1,522 SR
2,061 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 150
1,480 SR
2,066 MMR
King Arthur
King Arthur
Masters
 
King Arthur
Masters
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Pele
Pele
Diamond IV
Penguined
Pele
Diamond IV
Level 128
God Stats
1W - 1L
1,338 SR
Queue Stats
56W - 44L
2,071 MMR
Solo
Danzaburou
Danzaburou
Diamond III
SetforexPT
Danzaburou
Diamond III
Level 157
God Stats
2W - 2L
1,582 SR
Queue Stats
292W - 272L
2,352 MMR
Solo
Cerberus
Cerberus
Platinum II
Squares223
Cerberus
Platinum II
Level 160
God Stats
4W - 5L
1,417 SR
Queue Stats
96W - 84L
2,005 MMR
Solo
Ra
Ra
Masters
Tepelman
Ra
Masters
Level 160
God Stats
36W - 36L
1,561 SR
Queue Stats
322W - 279L
2,401 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
19
5 / 8 / 4
13,020
543
22,821
22,045
8,045
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sobek
BHKK
Sobek
17
1 / 6 / 8
10,760
448
8,077
22,696
25,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Morgan Le Fay
Kaasraps
Morgan Le Fay
18
4 / 7 / 2
11,911
496
19,145
20,223
7,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
Romëo
Guan Yu
20
5 / 2 / 4
13,088
545
15,851
29,372
35,647
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tsukuyomi
öôòø
Tsukuyomi
20
4 / 7 / 5
12,991
541
13,677
21,380
8,250
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
ArachneThothBastet

VS

Bans
UllrAgniErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
20
1 / 4 / 6
13,455
561
14,086
26,271
31,313
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pele
20
5 / 6 / 14
14,133
589
23,188
24,787
10,418
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
SetforexPT
Danzaburou
20
11 / 5 / 3
16,124
672
20,144
21,043
9,205
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cerberus
Squares223
Cerberus
19
4 / 2 / 15
13,468
561
12,198
25,893
25,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
8 / 2 / 5
15,028
626
16,233
16,185
8,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
72
19
Kills
29
30
Deaths
19
23
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
5
8
4
0.88
W
King Arthur
 
King Arthur
1
4
6
1
L
Sobek
BHKK
Sobek
1
6
8
0.83
L
Morgan Le Fay
Kaasraps
Morgan Le Fay
4
7
2
0.71
W
Pele
5
6
14
2
L
Guan Yu
Romëo
Guan Yu
5
2
4
3.5
W
Danzaburou
SetforexPT
Danzaburou
11
5
3
2.5
W
Cerberus
Squares223
Cerberus
4
2
15
5.75
W
8
2
5
5.25
L
Tsukuyomi
öôòø
Tsukuyomi
4
7
5
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,571
Damage
85,849
115,716
Taken
114,179
85,403
Mitigated
85,328
31,998
Healing
44,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
22,821
12,046
0
8,193
22,045
8,045
84
5,385
16,660
0
116,315
W
King Arthur
 
King Arthur
14,086
2,667
0
5,300
26,271
31,313
210
4,426
21,845
0
98,510
L
Sobek
BHKK
Sobek
8,077
239
0
3,205
22,696
25,950
0
8,286
14,410
28,913
0
L
Morgan Le Fay
Kaasraps
Morgan Le Fay
19,145
1,253
0
2,660
20,223
7,511
688
8,464
11,759
92,992
0
W
Pele
23,188
6,262
0
6,888
24,787
10,418
1,094
5,484
19,303
0
108,679
L
Guan Yu
Romëo
Guan Yu
15,851
3,292
1,674
11,016
29,372
35,647
34
3,690
25,682
0
103,795
W
Danzaburou
SetforexPT
Danzaburou
20,144
12,026
0
10,425
21,043
9,205
3,564
3,335
17,708
0
122,704
W
Cerberus
Squares223
Cerberus
12,198
752
0
7,171
25,893
25,999
339
7,507
18,386
40,282
0
W
16,233
1,508
7,670
6,802
16,185
8,393
370
7,600
8,585
132,033
0
L
Tsukuyomi
öôòø
Tsukuyomi
13,677
2,995
0
5,250
21,380
8,250
0
2,606
18,774
0
121,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,770
Gold Earned
72,208
776
Minions Killed
727
0
Camps Cleared
0
2,236,020
Distance Traveled
2,411,147
31
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
13,020
543
197
8
0
373,876
3
W
King Arthur
13,455
561
175
7
0
446,476
7
L
Sobek
10,760
448
26
1
0
470,197
8
L
Morgan Le Fay
11,911
496
166
7
0
432,276
12
W
Pele
14,133
589
137
6
0
520,659
8
L
Guan Yu
13,088
545
184
8
0
471,496
8
W
Danzaburou
16,124
672
184
8
0
434,909
7
W
Cerberus
13,468
561
36
2
0
507,303
8
W
Ra
15,028
626
195
8
0
501,800
8
L
Tsukuyomi
12,991
541
203
8
0
488,175
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role