Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
BadLuckGnacke
Medusa
Level 82
God Stats
8W - 6L
1,456 SR
Queue Stats
180W - 170L
1,481 Elo+
Solo
Persephone
Persephone
Thayssone
Persephone
Level 117
God Stats
13W - 14L
1,624 SR
Queue Stats
244W - 252L
1,584 Elo+
Solo
Fenrir
Fenrir
Yoshway
Fenrir
Level 64
God Stats
9W - 8L
1,537 SR
Queue Stats
257W - 261L
1,484 Elo+
Solo
Team Averages
Level 96
1,523 SR
1,510 Elo+

VS

Team Averages
Level 101
1,533 SR
1,577 Elo+
Kali
Kali
FeelTheSickness
Kali
Level 160
God Stats
7W - 4L
1,658 SR
Queue Stats
735W - 500L
1,663 Elo+
Solo
Khepri
Khepri
IThinkItsMatt
Khepri
Level 81
God Stats
7W - 5L
1,772 SR
Queue Stats
56W - 51L
1,514 Elo+
Solo
Ne Zha
Ne Zha
SickyldoG
Ne Zha
Level 100
God Stats
2W - 3L
1,497 SR
Queue Stats
41W - 41L
1,649 Elo+
Solo
Loki
Loki
Ycwjwx
Loki
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sol
Sol
lpDragunovlp
Sol
Level 83
God Stats
3W - 8L
1,236 SR
Queue Stats
337W - 326L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
8
3 / 1 / 6
5,881
535
4,388
5,476
4,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chaac
 
Chaac
10
0 / 4 / 1
5,844
531
4,519
13,429
5,986
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
6 / 0 / 2
7,092
645
5,650
4,737
1,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Persephone
Thayssone
Persephone
12
3 / 2 / 1
7,030
639
5,500
5,466
1,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
Yoshway
Fenrir
9
3 / 3 / 2
5,755
523
5,421
7,408
2,523
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 1
7,480
680
12,497
11,319
6,392
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 1 / 3
5,039
458
1,853
5,089
2,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ne Zha
SickyldoG
Ne Zha
9
2 / 3 / 4
5,560
505
4,960
7,618
2,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Loki
Ycwjwx
Loki
7
1 / 8 / 0
4,909
446
1,838
7,636
1,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
2 / 2 / 0
5,977
543
3,455
5,809
1,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
18
15
Kills
10
10
Deaths
15
12
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
3
1
6
6
W
Chaac
 
Chaac
0
4
1
0.13
W
6
0
2
7
L
5
1
1
5.5
L
0
1
3
1.5
L
Ne Zha
SickyldoG
Ne Zha
2
3
4
1.33
W
Persephone
Thayssone
Persephone
3
2
1
1.75
L
Loki
Ycwjwx
Loki
1
8
0
0.13
W
Fenrir
Yoshway
Fenrir
3
3
2
1.33
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,478
Damage
24,603
36,516
Taken
37,471
16,107
Mitigated
14,340
11,453
Healing
13,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
4,388
792
526
2,140
5,476
4,628
66
2,235
3,241
15,862
0
W
Chaac
 
Chaac
4,519
1,132
0
5,078
13,429
5,986
0
261
13,168
0
32,130
W
5,650
2,765
0
2,462
4,737
1,475
1,291
519
4,218
0
48,781
L
12,497
5,911
0
8,015
11,319
6,392
646
21
11,298
0
46,972
L
1,853
399
0
1,134
5,089
2,462
0
830
4,259
9,815
0
L
Ne Zha
SickyldoG
Ne Zha
4,960
908
0
1,834
7,618
2,361
0
4,019
3,599
0
19,777
W
Persephone
Thayssone
Persephone
5,500
370
0
722
5,466
1,495
552
1,235
4,229
41,192
0
L
Loki
Ycwjwx
Loki
1,838
603
0
842
7,636
1,271
0
1,696
5,940
0
15,959
W
Fenrir
Yoshway
Fenrir
5,421
1,504
0
525
7,408
2,523
0
777
6,631
0
26,501
L
3,455
998
0
1,937
5,809
1,854
0
3,322
2,487
25,532
2,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,602
Gold Earned
28,965
313
Minions Killed
229
0
Camps Cleared
0
991,327
Distance Traveled
1,014,744
19
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
5,881
535
24
2
0
203,482
8
W
Chaac
5,844
531
73
7
0
180,631
1
W
Medusa
7,092
645
83
8
0
195,748
4
L
Kali
7,480
680
88
8
0
204,626
2
L
Khepri
5,039
458
16
1
0
182,916
1
L
Ne Zha
5,560
505
26
2
0
222,478
4
W
Persephone
7,030
639
78
7
0
202,014
5
L
Loki
4,909
446
34
3
0
209,413
0
W
Fenrir
5,755
523
55
5
0
209,452
1
L
Sol
5,977
543
65
6
0
195,311
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role