Player Matchup

Medusa
Medusa
Silver IV
 
Medusa
Silver IV
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hades
Hades
Silver I
ABC199
Hades
Silver I
Level 109
God Stats
7W - 12L
1,421 SR
Queue Stats
537W - 594L
1,235 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
DYMP
Baron Samedi
Gold V
Level 104
God Stats
4W - 13L
1,230 SR
Queue Stats
390W - 381L
1,155 MMR
Solo
Yemoja
Yemoja
Bronze III
Nathjay58
Yemoja
Bronze III
Level 60
God Stats
1W - 2L
1,545 SR
Queue Stats
16W - 36L
1,315 MMR
Solo
Serqet
Serqet
Silver II
S1iv3r
Serqet
Silver II
Level 47
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 49L
1,114 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 82
1,439 SR
1,264 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 131
1,531 SR
1,150 MMR
Sol
Sol
Gold IV
 
Sol
Gold IV
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Gold IV
Byfervar
Nemesis
Gold IV
Level 131
God Stats
1W - 2L
1,500 SR
Queue Stats
164W - 164L
1,375 MMR
Solo
Hou Yi
Hou Yi
Platinum III
Hecathiia
Hou Yi
Platinum III
Level 128
God Stats
7W - 7L
1,234 SR
Queue Stats
133W - 144L
1,405 MMR
Solo
Ymir
Ymir
Bronze III
MilkAndCookies
Ymir
Bronze III
Level 123
God Stats
3W - 1L
1,609 SR
Queue Stats
39W - 72L
108 MMR
Solo
Eset
Eset
Gold IV
manamenekdo
Eset
Gold IV
Level 149
God Stats
1W - 1L
1,813 SR
Queue Stats
114W - 116L
1,364 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
0 / 2 / 0
5,008
501
3,145
4,433
933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hades
ABC199
Hades
7
1 / 3 / 0
4,509
451
1,512
5,941
2,048
Baron Samedi
DYMP
Baron Samedi
10
0 / 2 / 0
5,346
535
1,910
6,762
2,975
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Yemoja
Nathjay58
Yemoja
8
0 / 3 / 0
4,587
459
1,077
5,050
2,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Serqet
S1iv3r
Serqet
8
0 / 1 / 0
4,697
470
325
4,700
1,375
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
FenrirBastetCliodhnaNox

VS

Bans
IzanamiGebShivaMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
2 / 1 / 3
6,250
625
5,019
5,143
1,584
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nemesis
Byfervar
Nemesis
11
3 / 0 / 2
6,098
610
2,199
3,576
1,515
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hou Yi
Hecathiia
Hou Yi
11
1 / 0 / 2
6,505
651
2,486
4,703
1,079
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
3 / 0 / 2
6,231
623
933
3,242
1,901
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
2 / 0 / 1
6,772
677
4,620
5,190
2,558
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
21
1
Kills
11
11
Deaths
1
0
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
2
0
0
W
Sol
 
Sol
2
1
3
3.5
L
Hades
ABC199
Hades
1
3
0
0.33
W
Nemesis
Byfervar
Nemesis
3
0
2
4
L
Baron Samedi
DYMP
Baron Samedi
0
2
0
0
W
Hou Yi
Hecathiia
Hou Yi
1
0
2
2
W
3
0
2
4
L
Yemoja
Nathjay58
Yemoja
0
3
0
0
L
Serqet
S1iv3r
Serqet
0
1
0
0
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,969
Damage
15,257
26,886
Taken
21,854
10,172
Mitigated
8,637
9,724
Healing
10,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
3,145
849
1
981
4,433
933
0
272
4,161
0
31,682
W
Sol
 
Sol
5,019
2,329
0
2,482
5,143
1,584
91
1,666
3,477
41,984
0
L
Hades
ABC199
Hades
1,512
33
55
1,748
5,941
2,048
0
2,773
3,168
16,206
0
W
Nemesis
Byfervar
Nemesis
2,199
784
0
1,142
3,576
1,515
0
33
3,543
0
31,105
L
Baron Samedi
DYMP
Baron Samedi
1,910
343
51
3,666
6,762
2,975
0
4,016
2,746
31,535
0
W
Hou Yi
Hecathiia
Hou Yi
2,486
1,587
0
2,480
4,703
1,079
0
191
4,512
0
40,397
W
933
250
1,104
582
3,242
1,901
0
699
2,543
14,805
2,298
L
Yemoja
Nathjay58
Yemoja
1,077
606
371
714
5,050
2,841
0
2,745
2,305
10,919
0
L
Serqet
S1iv3r
Serqet
325
125
0
2,137
4,700
1,375
0
766
3,934
0
17,286
W
4,620
776
0
3,062
5,190
2,558
34
1,910
3,142
42,189
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,147
Gold Earned
31,856
247
Minions Killed
357
0
Camps Cleared
0
852,829
Distance Traveled
942,693
11
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,008
501
59
6
0
191,719
4
W
Sol
6,250
625
79
8
0
194,245
4
L
Hades
4,509
451
40
4
0
130,593
0
W
Nemesis
6,098
610
70
7
0
233,984
5
L
Baron Samedi
5,346
535
71
7
0
169,191
1
W
Hou Yi
6,505
651
96
10
0
163,073
3
W
Ymir
6,231
623
27
3
0
181,603
3
L
Yemoja
4,587
459
28
3
0
164,194
2
L
Serqet
4,697
470
49
5
0
197,132
4
W
Eset
6,772
677
85
9
0
169,788
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role