Player Matchup

Geb
Geb
 
Geb
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
NikolaEl
Skadi
Level 84
God Stats
5W - 5L
1,870 SR
Queue Stats
165W - 174L
1,543 Elo+
Solo
Freya
Freya
colalolipop
Freya
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 10L
1,584 Elo+
Solo
Amaterasu
Amaterasu
fdfsdfsd
Amaterasu
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 12L
1,184 Elo+
Solo
Ullr
Ullr
我是最萌的萌新
Ullr
Level 61
God Stats
2W - 3L
1,548 SR
Queue Stats
135W - 136L
1,522 Elo+
Solo
Team Averages
Level 94
1,584 SR
1,467 Elo+

VS

Team Averages
Level 85
1,434 SR
1,467 Elo+
Arachne
Arachne
 
Arachne
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Høstdv
Tiamat
Level 69
God Stats
8W - 4L
1,402 SR
Queue Stats
177W - 172L
1,512 Elo+
Solo
Hun Batz
Hun Batz
MostafaKh
Hun Batz
Level 101
God Stats
6W - 3L
1,506 SR
Queue Stats
372W - 373L
1,494 Elo+
Party 1
Heimdallr
Heimdallr
Odinm44
Heimdallr
Level 48
God Stats
1W - 1L
1,261 SR
Queue Stats
4W - 5L
1,327 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
17
0 / 5 / 15
10,477
806
8,682
20,028
28,164
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
NikolaEl
Skadi
16
4 / 4 / 9
10,183
783
17,296
11,818
5,697
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
4 / 7 / 8
10,403
800
9,488
14,893
7,275
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Amaterasu
fdfsdfsd
Amaterasu
18
5 / 5 / 7
10,964
843
10,891
17,051
17,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

12
2 / 5 / 8
8,616
663
5,070
8,059
3,191
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
19
8 / 5 / 12
11,426
879
13,590
15,000
7,863
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
 
Cthulhu
18
1 / 4 / 20
10,848
834
14,856
16,864
17,321
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Tiamat
Høstdv
Tiamat
20
9 / 5 / 13
12,401
954
19,888
13,246
9,770
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
MostafaKh
Hun Batz
20
8 / 2 / 17
11,698
900
10,979
15,826
11,598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
Odinm44
Heimdallr
2
0 / 0 / 0
4,058
312
0
0
0

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
88
15
Kills
26
26
Deaths
16
47
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
5
15
1.5
W
Arachne
 
Arachne
8
5
12
2.8
W
Cthulhu
 
Cthulhu
1
4
20
2.75
W
Tiamat
Høstdv
Tiamat
9
5
13
3.1
W
Hun Batz
MostafaKh
Hun Batz
8
2
17
8.25
L
Skadi
NikolaEl
Skadi
4
4
9
2.13
W
Heimdallr
Odinm44
Heimdallr
0
0
0
0
L
4
7
8
1.14
L
Amaterasu
fdfsdfsd
Amaterasu
5
5
7
1.7
L
2
5
8
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,427
Damage
59,313
71,849
Taken
60,936
61,934
Mitigated
46,552
18,847
Healing
23,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
8,682
561
1,063
3,584
20,028
28,164
203
7,621
12,407
22,914
0
W
Arachne
 
Arachne
13,590
10,144
3,356
4,756
15,000
7,863
1,430
3,983
11,017
0
20,459
W
Cthulhu
 
Cthulhu
14,856
361
2,754
2,330
16,864
17,321
346
4,272
12,592
30,239
0
W
Tiamat
Høstdv
Tiamat
19,888
1,257
716
3,833
13,246
9,770
1,272
4,414
8,832
48,827
0
W
Hun Batz
MostafaKh
Hun Batz
10,979
977
1,610
4,045
15,826
11,598
1,522
5,501
10,325
0
20,954
L
Skadi
NikolaEl
Skadi
17,296
7,833
0
2,813
11,818
5,697
3,279
4,573
7,245
0
30,886
W
Heimdallr
Odinm44
Heimdallr
0
0
0
0
0
0
0
0
0
0
0
L
9,488
2,971
673
3,097
14,893
7,275
883
8,915
5,978
28,495
0
L
Amaterasu
fdfsdfsd
Amaterasu
10,891
4,466
737
5,142
17,051
17,607
1,059
8,647
8,404
0
24,496
L
5,070
2,089
342
1,396
8,059
3,191
300
4,988
3,071
0
9,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,643
Gold Earned
50,431
162
Minions Killed
127
0
Camps Cleared
0
1,042,583
Distance Traveled
1,001,445
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
10,477
806
26
2
0
239,989
0
W
Arachne
11,426
879
8
1
0
252,868
1
W
Cthulhu
10,848
834
43
3
0
226,445
3
W
Tiamat
12,401
954
67
5
0
240,920
0
W
Hun Batz
11,698
900
9
1
0
281,212
0
L
Skadi
10,183
783
28
2
0
210,043
0
W
Heimdallr
4,058
312
0
0
0
0
0
L
Freya
10,403
800
51
4
0
203,533
0
L
Amaterasu
10,964
843
36
3
0
248,809
0
L
Ullr
8,616
663
21
2
0
140,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role