Player Matchup

Set
Set
 
Set
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
JustBanterXDDDD
Mercury
Level 127
God Stats
6W - 4L
1,648 SR
Queue Stats
98W - 96L
1,504 Elo+
Solo
Poseidon
Poseidon
NeWPlayerNamE12
Poseidon
Level 105
God Stats
2W - 2L
1,446 SR
Queue Stats
77W - 69L
1,584 Elo+
Solo
Hercules
Hercules
Straightenin
Hercules
Level 68
God Stats
16W - 8L
1,691 SR
Queue Stats
157W - 144L
1,495 Elo+
Solo
Da Ji
Da Ji
oMillion
Da Ji
Level 149
God Stats
2W - 0L
1,736 SR
Queue Stats
276W - 272L
1,637 Elo+
Solo
Team Averages
Level 120
1,604 SR
1,544 Elo+

VS

Team Averages
Level 110
1,535 SR
1,605 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
AgentSausage
Sobek
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 26L
1,491 Elo+
Party 1
Merlin
Merlin
FrozenWolfKing
Merlin
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,773 Elo+
Party 1
Geb
Geb
gebislove
Geb
Level 64
God Stats
59W - 84L
1,482 SR
Queue Stats
183W - 213L
1,489 Elo+
Solo
Artemis
Artemis
theqwacker
Artemis
Level 87
God Stats
1W - 5L
1,691 SR
Queue Stats
9W - 9L
1,773 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
10
5 / 1 / 3
6,125
613
6,796
5,781
2,922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
0 / 2 / 3
5,834
583
2,947
5,906
1,604
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Poseidon
8
1 / 4 / 1
5,080
508
4,035
3,867
645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
Straightenin
Hercules
7
0 / 1 / 2
4,756
476
2,387
6,501
2,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Da Ji
oMillion
Da Ji
11
6 / 0 / 3
6,463
646
5,613
6,042
2,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
10
1 / 1 / 1
5,892
589
3,492
5,750
3,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

7
2 / 1 / 2
5,287
529
2,732
9,256
6,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
1 / 5 / 1
5,360
536
2,384
5,085
1,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

9
1 / 1 / 2
5,470
547
1,910
6,964
3,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
theqwacker
Artemis
9
3 / 4 / 3
5,596
560
5,916
8,244
2,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
17
12
Kills
8
8
Deaths
12
12
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
5
1
3
6.5
L
Amaterasu
 
Amaterasu
1
1
1
1.5
L
2
1
2
3
L
1
5
1
0.3
W
0
2
3
0.75
W
Poseidon
1
4
1
0.38
W
Hercules
Straightenin
Hercules
0
1
2
1
L
1
1
2
2
W
Da Ji
oMillion
Da Ji
6
0
3
7.5
L
Artemis
theqwacker
Artemis
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,778
Damage
16,434
28,097
Taken
35,299
9,805
Mitigated
16,946
8,523
Healing
10,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
6,796
2,839
0
1,549
5,781
2,922
0
2,903
2,878
0
29,352
L
Amaterasu
 
Amaterasu
3,492
1,742
0
3,387
5,750
3,518
0
0
5,750
0
28,392
L
2,732
333
107
2,606
9,256
6,705
0
1,450
7,806
12,174
0
L
2,384
107
0
510
5,085
1,273
93
0
5,085
20,338
0
W
2,947
1,379
0
750
5,906
1,604
0
878
5,028
0
29,469
W
Poseidon
4,035
712
0
232
3,867
645
300
816
3,051
23,898
0
W
Hercules
Straightenin
Hercules
2,387
844
0
2,710
6,501
2,609
0
1,294
5,207
0
9,515
L
1,910
544
0
1,568
6,964
3,225
0
0
6,964
26,409
7,304
W
Da Ji
oMillion
Da Ji
5,613
2,065
0
3,282
6,042
2,025
0
949
5,093
0
29,972
L
Artemis
theqwacker
Artemis
5,916
2,845
37
2,724
8,244
2,225
0
2,585
5,659
0
21,233

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,258
Gold Earned
27,605
228
Minions Killed
261
0
Camps Cleared
0
1,097,847
Distance Traveled
965,529
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
6,125
613
45
5
0
217,497
4
L
Amaterasu
5,892
589
82
8
0
208,465
4
L
Sobek
5,287
529
17
2
0
200,428
1
L
Merlin
5,360
536
44
4
0
175,949
3
W
Mercury
5,834
583
63
6
0
250,999
1
W
Poseidon
5,080
508
45
5
0
194,322
1
W
Hercules
4,756
476
12
1
0
201,014
4
L
Geb
5,470
547
73
7
0
204,413
2
W
Da Ji
6,463
646
63
6
0
234,015
2
L
Artemis
5,596
560
45
5
0
176,274
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role