Player Matchup

Ymir
Ymir
AtreyoLoves69
Ymir
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,135 Elo+
Party 2
Neith
Neith
Gym5ock
Neith
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 10L
1,135 Elo+
Party 2
Guan Yu
Guan Yu
IkonPython29
Guan Yu
Level 3
God Stats
0W - 4L
1,167 SR
Queue Stats
0W - 10L
1,135 Elo+
Party 2
Eset
Eset
NorsePenguin
Eset
Level 85
God Stats
2W - 13L
1,030 SR
Queue Stats
85W - 102L
1,403 Elo+
Solo
Fenrir
Fenrir
ThineDoughnut
Fenrir
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 14L
1,044 Elo+
Party 2
Team Averages
Level 32
1,339 SR
1,170 Elo+

VS

Team Averages
Level 66
1,439 SR
1,302 Elo+
Yemoja
Yemoja
Chamonoites
Yemoja
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 13L
1,252 Elo+
Party 1
Shiva
Shiva
DeYitBoi099
Shiva
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 56L
1,172 Elo+
Party 1
Artemis
Artemis
Kosl
Artemis
Level 47
God Stats
3W - 1L
1,500 SR
Queue Stats
23W - 11L
1,533 Elo+
Solo
Persephone
Persephone
MommyMilker420
Persephone
Level 48
God Stats
1W - 4L
1,194 SR
Queue Stats
23W - 29L
1,382 Elo+
Party 1
Serqet
Serqet
savvyflame494
Serqet
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 33L
1,172 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 3
4,816
482
1,678
8,159
3,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
Gym5ock
Neith
7
1 / 3 / 1
4,754
475
2,784
4,214
1,349
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
IkonPython29
Guan Yu
7
0 / 3 / 0
4,292
429
1,019
4,026
2,321
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
2 / 2 / 0
5,810
581
2,370
5,500
1,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
2 / 5 / 0
5,366
537
4,390
8,378
2,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
8
3 / 3 / 5
5,288
529
2,971
5,540
2,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

10
2 / 0 / 2
6,101
610
3,215
4,895
3,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Artemis
Kosl
Artemis
10
6 / 1 / 4
6,036
604
5,494
5,364
1,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Persephone
MommyMilker420
Persephone
11
4 / 2 / 4
6,648
665
4,335
4,580
1,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 0 / 4
5,914
591
2,879
4,298
1,263
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
36
5
Kills
17
18
Deaths
6
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
0
5
3
0.3
W
Yemoja
3
3
5
1.83
W
2
0
2
3
L
Neith
Gym5ock
Neith
1
3
1
0.5
L
Guan Yu
IkonPython29
Guan Yu
0
3
0
0
W
Artemis
Kosl
Artemis
6
1
4
8
W
Persephone
MommyMilker420
Persephone
4
2
4
3
L
2
2
0
1
L
2
5
0
0.4
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,241
Damage
18,894
30,277
Taken
24,677
11,259
Mitigated
9,869
5,800
Healing
5,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,678
861
256
805
8,159
3,667
0
2,219
5,748
8,370
0
W
Yemoja
2,971
629
402
223
5,540
2,445
32
855
4,654
8,689
0
W
3,215
1,231
0
1,892
4,895
3,298
4
434
4,354
0
24,351
L
Neith
Gym5ock
Neith
2,784
1,350
0
220
4,214
1,349
116
914
3,300
0
15,532
L
Guan Yu
IkonPython29
Guan Yu
1,019
244
0
366
4,026
2,321
0
511
3,515
762
6,447
W
Artemis
Kosl
Artemis
5,494
2,603
0
2,088
5,364
1,534
198
571
4,793
0
22,237
W
Persephone
MommyMilker420
Persephone
4,335
254
0
771
4,580
1,329
460
2,272
2,306
28,452
0
L
2,370
60
0
1,253
5,500
1,563
400
2,029
3,471
25,872
0
L
4,390
1,692
0
2,900
8,378
2,359
0
1,633
6,745
0
22,846
W
2,879
853
0
227
4,298
1,263
0
158
4,140
0
31,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,038
Gold Earned
29,987
170
Minions Killed
224
0
Camps Cleared
0
941,641
Distance Traveled
924,231
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,816
482
13
1
0
192,830
1
W
Yemoja
5,288
529
13
1
0
159,502
3
W
Shiva
6,101
610
50
5
0
184,231
4
L
Neith
4,754
475
34
3
0
176,281
0
L
Guan Yu
4,292
429
14
1
0
174,277
2
W
Artemis
6,036
604
45
5
0
169,189
0
W
Persephone
6,648
665
56
6
0
201,467
5
L
Eset
5,810
581
61
6
0
187,905
4
L
Fenrir
5,366
537
48
5
0
210,348
0
W
Serqet
5,914
591
60
6
0
209,842
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role