Player Matchup

Ganesha
Ganesha
Gold IV
Aubreeze
Ganesha
Gold IV
Level 143
God Stats
3W - 2L
1,501 SR
Queue Stats
86W - 83L
1,346 MMR
Party 1
Thoth
Thoth
Platinum V
King Slay3r 68
Thoth
Platinum V
Level 64
God Stats
2W - 1L
1,258 SR
Queue Stats
30W - 30L
1,678 MMR
Party 1
Vamana
Vamana
Gold III
my pet pheonix
Vamana
Gold III
Level 153
God Stats
2W - 1L
1,650 SR
Queue Stats
83W - 83L
1,397 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 120
1,470 SR
1,474 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 129
1,564 SR
1,460 MMR
Sylvanus
Sylvanus
Silver IV
Dadimsum2966
Sylvanus
Silver IV
Level 123
God Stats
28W - 37L
1,545 SR
Queue Stats
36W - 47L
1,464 MMR
Party 2
Artemis
Artemis
Silver II
LawlessLion3459
Artemis
Silver II
Level 137
God Stats
15W - 12L
1,543 SR
Queue Stats
28W - 31L
1,530 MMR
Party 2
Freya
Freya
Silver IV
danieltostada
Freya
Silver IV
Level 128
God Stats
14W - 13L
1,605 SR
Queue Stats
38W - 50L
1,385 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Aubreeze
Ganesha
16
0 / 1 / 11
11,321
755
5,944
13,767
14,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
8 / 1 / 3
11,805
787
19,838
9,291
3,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
3 / 3 / 3
10,433
696
8,101
17,367
15,987
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bans
BastetAtlasAh Muzen CabShivaGilgamesh

VS

Bans
FenrirPersephoneMedusaZeusCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Dadimsum2966
Sylvanus
14
2 / 3 / 3
10,263
684
5,328
16,228
12,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
1 / 4 / 2
8,916
594
10,569
12,256
3,611
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 4 / 2
9,352
623
8,174
13,334
3,855
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
11
Kills
5
5
Deaths
11
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ganesha
Aubreeze
Ganesha
0
1
11
5.5
L
Sylvanus
Dadimsum2966
Sylvanus
2
3
3
1.17
W
8
1
3
9.5
L
1
4
2
0.5
L
2
4
2
0.75
W
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,883
Damage
24,071
40,425
Taken
41,818
34,053
Mitigated
19,931
16,777
Healing
12,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
Aubreeze
Ganesha
5,944
271
0
6,208
13,767
14,307
295
5,787
7,980
24,636
0
L
Sylvanus
Dadimsum2966
Sylvanus
5,328
849
3,168
5,245
16,228
12,465
20
9,780
5,929
18,963
0
W
19,838
1,447
0
4,368
9,291
3,759
1,256
4,383
4,908
68,555
0
L
10,569
4,747
0
1,357
12,256
3,611
434
7,795
4,043
0
31,293
L
8,174
2,374
235
2,631
13,334
3,855
0
7,154
5,916
23,638
0
W
8,101
3,035
0
6,201
17,367
15,987
424
4,283
13,084
0
40,038

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,559
Gold Earned
28,531
212
Minions Killed
122
12
Camps Cleared
1
883,482
Distance Traveled
713,815
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
11,321
755
1
0
0
288,205
3
L
Sylvanus
10,263
684
29
2
1
250,521
5
W
Thoth
11,805
787
129
9
1
301,857
1
L
Artemis
8,916
594
49
3
0
219,727
1
L
Freya
9,352
623
44
3
0
243,567
1
W
Vamana
10,433
696
82
5
11
293,420
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role