Player Matchup

Erlang Shen
Erlang Shen
CONDESA07
Erlang Shen
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 7L
1,738 Elo+
Solo
Hel
Hel
Droids73
Hel
Level 62
God Stats
4W - 1L
1,715 SR
Queue Stats
100W - 39L
1,740 Elo+
Party 2
Chiron
Chiron
Mesophelioma
Chiron
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
84W - 33L
1,744 Elo+
Party 2
Osiris
Osiris
iplaybastetsolo
Osiris
Level 26
God Stats
0W - 2L
1,312 SR
Queue Stats
45W - 46L
1,512 Elo+
Solo
Merlin
Merlin
tybbrules
Merlin
Level 147
God Stats
1W - 2L
1,482 SR
Queue Stats
48W - 20L
1,671 Elo+
Party 2
Team Averages
Level 58
1,502 SR
1,681 Elo+

VS

Team Averages
Level 80
1,603 SR
1,723 Elo+
Cthulhu
Cthulhu
Buddha_J_
Cthulhu
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 16L
1,674 Elo+
Party 3
Serqet
Serqet
Dashue123
Serqet
Level 122
God Stats
1W - 1L
2,014 SR
Queue Stats
104W - 34L
1,908 Elo+
Party 1
Neith
Neith
Enyucado
Neith
Level 23
God Stats
2W - 1L
1,500 SR
Queue Stats
138W - 139L
1,500 Elo+
Solo
Aphrodite
Aphrodite
SimpleTimes
Aphrodite
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 4L
1,858 Elo+
Party 1
Artio
Artio
UsoppTheCoward
Artio
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,674 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
CONDESA07
Erlang Shen
15
2 / 7 / 14
10,181
636
14,801
26,734
33,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
1 / 6 / 9
9,659
604
6,785
14,155
7,839
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chiron
20
12 / 3 / 7
11,930
746
31,050
20,171
9,582
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
3 / 9 / 15
10,633
665
10,066
24,803
34,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
tybbrules
Merlin
20
6 / 4 / 10
12,058
754
33,564
13,585
6,168
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Buddha_J_
Cthulhu
20
8 / 3 / 20
12,976
811
27,881
27,303
38,471
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Serqet
Dashue123
Serqet
14
3 / 10 / 11
10,529
658
9,822
19,155
13,539
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
Enyucado
Neith
16
2 / 6 / 13
10,742
671
14,034
16,775
8,664
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Aphrodite
SimpleTimes
Aphrodite
20
14 / 2 / 13
14,100
881
20,062
17,950
21,916
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
2 / 3 / 22
11,483
718
16,113
34,108
42,987
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
108
24
Kills
29
29
Deaths
24
55
Assists
79
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Buddha_J_
Cthulhu
8
3
20
6
L
Erlang Shen
CONDESA07
Erlang Shen
2
7
14
1.29
W
Serqet
Dashue123
Serqet
3
10
11
0.85
L
1
6
9
0.92
W
Neith
Enyucado
Neith
2
6
13
1.42
L
Chiron
12
3
7
5.17
W
Aphrodite
SimpleTimes
Aphrodite
14
2
13
10.25
W
2
3
22
4.33
L
3
9
15
1.17
L
Merlin
tybbrules
Merlin
6
4
10
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,266
Damage
87,912
99,448
Taken
115,291
91,444
Mitigated
125,577
40,109
Healing
53,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Buddha_J_
Cthulhu
27,881
1,707
2,913
3,921
27,303
38,471
795
11,489
15,814
41,229
0
L
Erlang Shen
CONDESA07
Erlang Shen
14,801
6,343
1,632
7,604
26,734
33,434
202
14,524
10,625
0
22,413
W
Serqet
Dashue123
Serqet
9,822
1,460
766
605
19,155
13,539
0
7,329
11,826
0
12,165
L
6,785
919
10,352
5,256
14,155
7,839
54
10,689
3,188
13,058
0
W
Neith
Enyucado
Neith
14,034
4,653
0
1,989
16,775
8,664
1,681
3,622
13,153
0
30,956
L
Chiron
31,050
13,797
1,765
8,411
20,171
9,582
670
12,173
7,189
0
46,429
W
Aphrodite
SimpleTimes
Aphrodite
20,062
2,166
13,967
9,041
17,950
21,916
1,794
6,409
11,541
53,558
0
W
16,113
1,295
8,336
12,009
34,108
42,987
881
11,500
22,608
29,697
0
L
10,066
1,644
490
2,734
24,803
34,421
147
14,856
8,881
0
16,074
L
Merlin
tybbrules
Merlin
33,564
1,937
908
957
13,585
6,168
194
10,033
2,954
68,691
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,461
Gold Earned
59,830
150
Minions Killed
175
0
Camps Cleared
0
1,430,002
Distance Traveled
1,579,666
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,976
811
26
2
0
341,485
0
L
Erlang Shen
10,181
636
10
1
0
289,327
0
W
Serqet
10,529
658
11
1
0
318,329
1
L
Hel
9,659
604
4
0
0
312,154
0
W
Neith
10,742
671
45
3
0
273,613
0
L
Chiron
11,930
746
40
3
0
301,792
3
W
Aphrodite
14,100
881
77
5
0
308,667
0
W
Artio
11,483
718
16
1
0
337,572
0
L
Osiris
10,633
665
5
0
0
250,810
0
L
Merlin
12,058
754
91
6
0
275,919
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role