Player Matchup

Danzaburou
Danzaburou
DonJuanRon
Danzaburou
Level 68
God Stats
17W - 9L
1,654 SR
Queue Stats
229W - 212L
1,547 Elo+
Solo
Osiris
Osiris
Eat Dat KoolPop
Osiris
Level 104
God Stats
7W - 12L
1,438 SR
Queue Stats
58W - 56L
1,493 Elo+
Party 1
Hun Batz
Hun Batz
Kush VII
Hun Batz
Level 95
God Stats
5W - 8L
1,452 SR
Queue Stats
12W - 18L
1,430 Elo+
Party 1
Freya
Freya
LIFT DZ NTZ
Freya
Level 160
God Stats
13W - 10L
1,665 SR
Queue Stats
547W - 564L
1,445 Elo+
Solo
Sylvanus
Sylvanus
TheGriefWizard
Sylvanus
Level 160
God Stats
38W - 49L
1,576 SR
Queue Stats
156W - 172L
1,506 Elo+
Solo
Team Averages
Level 117
1,557 SR
1,484 Elo+

VS

Team Averages
Level 133
1,640 SR
1,483 Elo+
Gilgamesh
Gilgamesh
Aydyan
Gilgamesh
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 17L
1,427 Elo+
Solo
Janus
Janus
CracklerJackson
Janus
Level 154
God Stats
4W - 3L
1,711 SR
Queue Stats
343W - 320L
1,506 Elo+
Solo
Charybdis
Charybdis
ToxicCooper80
Charybdis
Level 160
God Stats
6W - 4L
1,597 SR
Queue Stats
352W - 375L
1,499 Elo+
Party 2
Hera
Hera
deadinoshikacho
Hera
Level 156
God Stats
4W - 2L
1,813 SR
Queue Stats
262W - 277L
1,494 Elo+
Party 2
Scylla
Scylla
deadlife66
Scylla
Level 129
God Stats
2W - 2L
1,581 SR
Queue Stats
256W - 253L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DonJuanRon
Danzaburou
12
7 / 6 / 4
8,240
549
8,064
12,536
3,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
2 / 1 / 0
8,911
594
4,507
9,567
8,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
Kush VII
Hun Batz
7
0 / 2 / 0
5,475
365
0
3,614
893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
0 / 4 / 1
7,519
501
2,395
8,915
3,333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sylvanus
13
5 / 3 / 7
8,270
551
8,577
13,245
8,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Aydyan
Gilgamesh
15
3 / 1 / 2
8,816
588
7,274
9,986
7,516
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
3 / 0 / 4
9,050
603
4,731
4,215
1,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
ToxicCooper80
Charybdis
14
3 / 6 / 5
8,234
549
8,263
9,765
2,427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

13
5 / 3 / 3
8,097
540
4,999
8,213
2,332
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Scylla
deadlife66
Scylla
12
1 / 4 / 7
7,245
483
5,702
12,190
6,059
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
36
14
Kills
15
16
Deaths
14
12
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Aydyan
Gilgamesh
3
1
2
4
W
3
0
4
5
L
Danzaburou
DonJuanRon
Danzaburou
7
6
4
1.5
L
2
1
0
2
L
Hun Batz
Kush VII
Hun Batz
0
2
0
0
L
0
4
1
0.13
L
Sylvanus
5
3
7
2.83
W
Charybdis
ToxicCooper80
Charybdis
3
6
5
0.92
W
5
3
3
2.17
W
Scylla
deadlife66
Scylla
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,543
Damage
30,969
47,877
Taken
44,369
24,395
Mitigated
19,838
15,242
Healing
7,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Aydyan
Gilgamesh
7,274
1,905
0
2,065
9,986
7,516
0
1,843
8,143
2,468
53,787
W
4,731
365
0
1,701
4,215
1,504
629
803
3,412
62,330
0
L
Danzaburou
DonJuanRon
Danzaburou
8,064
2,322
0
2,271
12,536
3,475
276
4,771
7,737
0
38,733
L
4,507
2,081
0
3,605
9,567
8,146
668
1,505
8,062
0
60,174
L
Hun Batz
Kush VII
Hun Batz
0
0
0
713
3,614
893
0
0
3,614
0
17,683
L
2,395
373
0
1,638
8,915
3,333
1,088
5,426
3,269
43,839
4,030
L
Sylvanus
8,577
2,497
1,959
5,056
13,245
8,548
618
3,235
9,978
27,033
6,962
W
Charybdis
ToxicCooper80
Charybdis
8,263
3,895
0
1,086
9,765
2,427
447
2,496
7,099
0
58,867
W
4,999
1,768
305
810
8,213
2,332
632
1,465
6,748
44,085
0
W
Scylla
deadlife66
Scylla
5,702
1,305
396
1,518
12,190
6,059
722
3,343
8,847
21,200
5,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,415
Gold Earned
41,442
388
Minions Killed
462
0
Camps Cleared
0
1,125,094
Distance Traveled
1,440,849
13
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,816
588
114
8
0
294,128
5
W
Janus
9,050
603
137
9
0
301,043
4
L
Danzaburou
8,240
549
68
5
0
268,553
3
L
Osiris
8,911
594
128
9
0
264,211
0
L
Hun Batz
5,475
365
36
2
0
86,922
0
L
Freya
7,519
501
99
7
0
248,842
7
L
Sylvanus
8,270
551
57
4
0
256,566
3
W
Charybdis
8,234
549
96
6
0
278,890
2
W
Hera
8,097
540
76
5
0
284,010
5
W
Scylla
7,245
483
39
3
0
282,778
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role