Player Matchup

Shiva
Shiva
 
Shiva
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
 
Fenrir
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
Buddha_J_
Kumbhakarna
Level 157
God Stats
2W - 4L
1,463 SR
Queue Stats
13W - 12L
1,679 Elo+
Party 1
Scylla
Scylla
ShadowSlayer374
Scylla
Level 160
God Stats
2W - 4L
1,418 SR
Queue Stats
430W - 378L
1,686 Elo+
Party 2
Ullr
Ullr
UsoppTheCoward
Ullr
Level 68
God Stats
0W - 1L
1,389 SR
Queue Stats
2W - 4L
1,515 Elo+
Party 1
Team Averages
Level 135
1,454 SR
1,576 Elo+

VS

Team Averages
Level 147
1,513 SR
1,540 Elo+
Sol
Sol
 
Sol
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Camny_The_Great
Achilles
Level 128
God Stats
11W - 13L
1,511 SR
Queue Stats
378W - 374L
1,549 Elo+
Solo
Ullr
Ullr
LANSHRK812
Ullr
Level 153
God Stats
1W - 2L
1,500 SR
Queue Stats
56W - 36L
1,553 Elo+
Solo
Awilix
Awilix
c-Asphyxiation
Awilix
Level 157
God Stats
4W - 1L
1,555 SR
Queue Stats
226W - 196L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
11
3 / 2 / 1
6,141
614
7,700
9,980
6,191
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
 
Fenrir
8
1 / 4 / 2
5,136
514
2,040
7,602
2,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Kumbhakarna
Buddha_J_
Kumbhakarna
8
0 / 1 / 3
5,078
508
2,531
7,431
3,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
1 / 3 / 0
5,235
524
2,635
4,583
1,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 3 / 0
5,224
522
2,997
6,258
1,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
6 / 1 / 2
7,026
703
7,737
5,292
1,904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Horus
 
Horus
8
0 / 2 / 3
5,027
503
3,421
6,926
2,960
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Achilles
11
2 / 1 / 1
6,330
633
5,640
8,191
5,364
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

10
4 / 0 / 0
6,395
640
3,918
3,952
1,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 2 / 3
5,885
589
4,690
6,768
2,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
22
6
Kills
13
13
Deaths
6
6
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
3
2
1
1.75
L
Fenrir
 
Fenrir
1
4
2
0.5
W
Sol
 
Sol
6
1
2
7
W
Horus
 
Horus
0
2
3
0.75
L
Kumbhakarna
Buddha_J_
Kumbhakarna
0
1
3
1.5
W
Achilles
2
1
1
2.5
W
4
0
0
4
L
1
3
0
0.33
L
1
3
0
0.33
W
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,903
Damage
25,406
35,854
Taken
31,129
14,643
Mitigated
13,423
8,410
Healing
11,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
7,700
808
0
2,827
9,980
6,191
0
739
9,178
0
30,528
L
Fenrir
 
Fenrir
2,040
396
0
1,473
7,602
2,341
0
2,462
5,140
0
17,740
W
Sol
 
Sol
7,737
3,137
0
2,507
5,292
1,904
971
1,714
3,578
33,486
6,118
W
Horus
 
Horus
3,421
1,530
972
1,651
6,926
2,960
34
1,965
4,961
0
15,263
L
Kumbhakarna
Buddha_J_
Kumbhakarna
2,531
393
0
1,462
7,431
3,360
0
1,080
6,273
9,621
0
W
Achilles
5,640
1,063
0
2,742
8,191
5,364
0
420
7,771
0
28,697
W
3,918
1,632
0
1,741
3,952
1,093
1,034
525
3,427
0
35,006
L
2,635
481
0
777
4,583
1,385
0
2,474
2,109
28,872
0
L
2,997
1,356
0
1,871
6,258
1,366
0
0
6,112
0
28,564
W
4,690
1,956
0
2,374
6,768
2,102
0
542
6,226
0
30,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,814
Gold Earned
30,663
229
Minions Killed
296
0
Camps Cleared
0
964,018
Distance Traveled
1,032,744
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
6,141
614
56
6
0
207,259
3
L
Fenrir
5,136
514
39
4
0
196,786
2
W
Sol
7,026
703
69
7
0
209,359
1
W
Horus
5,027
503
32
3
0
197,519
3
L
Kumbhakarna
5,078
508
7
1
0
204,021
3
W
Achilles
6,330
633
59
6
0
218,335
4
W
Ullr
6,395
640
73
7
0
165,912
1
L
Scylla
5,235
524
62
6
0
186,776
3
L
Ullr
5,224
522
65
7
0
169,176
1
W
Awilix
5,885
589
63
6
0
241,619
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role