Player Matchup

Sol
Sol
FSNotJarryDrulz
Sol
Level 25
God Stats
7W - 6L
1,656 SR
Queue Stats
160W - 159L
1,432 Elo+
Party 3
Cerberus
Cerberus
FineokayisDad
Cerberus
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,804 Elo+
Party 2
Achilles
Achilles
Ghostbuster_559
Achilles
Level 126
God Stats
2W - 1L
1,695 SR
Queue Stats
129W - 129L
1,571 Elo+
Party 2
Persephone
Persephone
IRAAMen_Noodles
Persephone
Level 125
God Stats
2W - 4L
1,427 SR
Queue Stats
209W - 200L
1,498 Elo+
Party 2
Neith
Neith
demonking321
Neith
Level 143
God Stats
15W - 22L
1,469 SR
Queue Stats
303W - 283L
1,478 Elo+
Party 3
Team Averages
Level 85
1,549 SR
1,556 Elo+

VS

Team Averages
Level 56
1,612 SR
1,526 Elo+
Cernunnos
Cernunnos
Beeeeer
Cernunnos
Level 160
God Stats
15W - 12L
1,694 SR
Queue Stats
299W - 256L
1,613 Elo+
Party 4
Heimdallr
Heimdallr
Lord Shen Yi
Heimdallr
Level 38
God Stats
3W - 1L
1,882 SR
Queue Stats
62W - 19L
1,795 Elo+
Party 4
Cthulhu
Cthulhu
LordShaxx131
Cthulhu
Level 30
God Stats
4W - 5L
1,708 SR
Queue Stats
428W - 393L
1,288 Elo+
Party 1
Bastet
Bastet
Zemiikk
Bastet
Level 32
God Stats
10W - 16L
1,500 SR
Queue Stats
319W - 326L
1,529 Elo+
Solo
Zhong Kui
Zhong Kui
dabdad666
Zhong Kui
Level 18
God Stats
25W - 18L
1,274 SR
Queue Stats
409W - 414L
1,407 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 3
5,869
587
3,545
4,931
704
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
FineokayisDad
Cerberus
11
2 / 1 / 2
6,127
613
4,839
6,245
3,737
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Achilles
10
1 / 1 / 6
5,879
588
3,358
7,487
2,307
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Persephone
IRAAMen_Noodles
Persephone
11
4 / 0 / 4
6,700
670
4,416
2,887
849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
6 / 1 / 1
6,424
642
4,322
4,226
1,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Beeeeer
Cernunnos
9
2 / 3 / 1
5,535
554
3,579
6,085
1,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Heimdallr
Lord Shen Yi
Heimdallr
9
1 / 4 / 4
5,257
526
2,581
6,410
2,409
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cthulhu
LordShaxx131
Cthulhu
7
0 / 3 / 0
4,367
437
2,068
5,530
1,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
Zemiikk
Bastet
9
2 / 2 / 3
5,460
546
3,950
6,786
1,720
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Zhong Kui
dabdad666
Zhong Kui
9
0 / 3 / 1
5,230
523
5,230
7,320
4,143
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
14
15
Kills
5
5
Deaths
15
16
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
Beeeeer
Cernunnos
2
3
1
0.83
W
2
2
3
1.75
W
Cerberus
FineokayisDad
Cerberus
2
1
2
3
W
Achilles
1
1
6
4
W
Persephone
IRAAMen_Noodles
Persephone
4
0
4
6
L
Heimdallr
Lord Shen Yi
Heimdallr
1
4
4
0.75
L
Cthulhu
LordShaxx131
Cthulhu
0
3
0
0
L
Bastet
Zemiikk
Bastet
2
2
3
1.75
L
Zhong Kui
dabdad666
Zhong Kui
0
3
1
0.17
W
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,480
Damage
17,408
25,776
Taken
32,131
8,965
Mitigated
11,299
8,650
Healing
6,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
Beeeeer
Cernunnos
3,579
1,459
0
1,600
6,085
1,621
0
1,969
4,116
0
34,126
W
3,545
1,531
0
1,993
4,931
704
1,132
0
4,931
24,450
0
W
Cerberus
FineokayisDad
Cerberus
4,839
189
0
2,296
6,245
3,737
555
1,978
4,267
30,605
0
W
Achilles
3,358
1,471
0
2,463
7,487
2,307
0
2,871
4,616
0
27,710
W
Persephone
IRAAMen_Noodles
Persephone
4,416
306
0
806
2,887
849
544
1,413
1,474
29,524
0
L
Heimdallr
Lord Shen Yi
Heimdallr
2,581
1,242
45
623
6,410
2,409
0
3,547
2,863
0
13,613
L
Cthulhu
LordShaxx131
Cthulhu
2,068
150
0
1,113
5,530
1,406
0
3,254
2,276
13,122
0
L
Bastet
Zemiikk
Bastet
3,950
1,128
0
1,086
6,786
1,720
0
2,488
4,298
0
21,389
L
Zhong Kui
dabdad666
Zhong Kui
5,230
299
0
2,494
7,320
4,143
0
1,542
5,778
28,809
0
W
4,322
1,344
0
1,092
4,226
1,368
136
1,036
3,190
0
23,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,999
Gold Earned
25,849
288
Minions Killed
218
0
Camps Cleared
0
1,040,092
Distance Traveled
929,493
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
5,535
554
63
6
0
188,892
3
W
Sol
5,869
587
53
5
0
202,777
0
W
Cerberus
6,127
613
73
7
0
191,371
2
W
Achilles
5,879
588
57
6
0
221,802
3
W
Persephone
6,700
670
60
6
0
225,755
2
L
Heimdallr
5,257
526
26
3
0
177,036
2
L
Cthulhu
4,367
437
27
3
0
163,503
2
L
Bastet
5,460
546
38
4
0
210,744
2
L
Zhong Kui
5,230
523
64
6
0
189,318
4
W
Neith
6,424
642
45
5
0
198,387
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role