Player Matchup

Anhur
Anhur
 
Anhur
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
 
Ymir
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
jonnar007
Vulcan
Level 128
God Stats
14W - 12L
1,594 SR
Queue Stats
174W - 125L
1,656 Elo+
Party 2
Team Averages
Level 102
1,531 SR
1,552 Elo+

VS

Team Averages
Level 103
1,732 SR
1,902 Elo+
Khepri
Khepri
Dragle
Khepri
Level 124
God Stats
4W - 0L
1,964 SR
Queue Stats
8W - 2L
1,703 Elo+
Party 1
Chang'e
Chang'e
babyfitzy89
Chang'e
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 0L
2,047 Elo+
Party 1
Neith
Neith
Çaged
Neith
Level 160
God Stats
2W - 0L
1,733 SR
Queue Stats
68W - 15L
1,957 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
4 / 9 / 2
8,630
785
10,768
16,301
4,514
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
 
Ymir
12
1 / 7 / 5
8,489
772
4,121
15,640
14,856
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vulcan
jonnar007
Vulcan
13
2 / 10 / 2
8,507
773
8,448
12,667
3,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Dragle
Khepri
12
0 / 3 / 22
9,268
843
3,819
10,877
10,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Chang'e
babyfitzy89
Chang'e
14
6 / 2 / 17
9,609
874
7,058
8,618
3,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Çaged
Neith
16
20 / 3 / 4
11,806
1,073
27,716
13,334
4,983
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
69
7
Kills
26
26
Deaths
8
9
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
4
9
2
0.56
L
Ymir
 
Ymir
1
7
5
0.5
W
Khepri
Dragle
Khepri
0
3
22
3.67
W
Chang'e
babyfitzy89
Chang'e
6
2
17
7.25
L
Vulcan
jonnar007
Vulcan
2
10
2
0.3
W
Neith
Çaged
Neith
20
3
4
7.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,337
Damage
38,593
44,608
Taken
32,829
22,620
Mitigated
18,531
3,462
Healing
10,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
10,768
5,962
0
2,033
16,301
4,514
0
5,145
11,156
0
32,143
L
Ymir
 
Ymir
4,121
1,003
177
852
15,640
14,856
0
4,084
11,556
12,898
0
W
Khepri
Dragle
Khepri
3,819
120
0
597
10,877
10,493
373
2,166
8,711
10,489
0
W
Chang'e
babyfitzy89
Chang'e
7,058
1,103
2,874
3,744
8,618
3,055
512
5,409
3,209
20,113
0
L
Vulcan
jonnar007
Vulcan
8,448
1,876
0
400
12,667
3,250
0
1,975
10,692
23,598
0
W
Neith
Çaged
Neith
27,716
11,066
0
2,957
13,334
4,983
1,976
5,242
8,092
0
62,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,626
Gold Earned
30,683
101
Minions Killed
135
3
Camps Cleared
3
475,023
Distance Traveled
651,353
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,630
785
50
5
2
138,518
1
L
Ymir
8,489
772
11
1
1
156,616
4
W
Khepri
9,268
843
10
1
0
222,507
3
W
Chang'e
9,609
874
23
2
1
224,426
0
L
Vulcan
8,507
773
40
4
0
179,889
3
W
Neith
11,806
1,073
102
9
2
204,420
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role