Player Matchup

Jormungandr
Jormungandr
Dr HosenSchlang
Jormungandr
Level 141
God Stats
1W - 0L
1,680 SR
Queue Stats
50W - 52L
1,503 Elo+
Solo
Tyr
Tyr
Huse6707
Tyr
Level 126
God Stats
1W - 1L
1,318 SR
Queue Stats
6W - 13L
1,398 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
LuisParra
Ah Muzen Cab
Level 145
God Stats
6W - 3L
1,660 SR
Queue Stats
135W - 125L
1,522 Elo+
Solo
Athena
Athena
undetermin3d
Athena
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 8L
1,262 Elo+
Party 2
Horus
Horus
xRiskeySlayerX
Horus
Level 147
God Stats
3W - 1L
1,512 SR
Queue Stats
148W - 145L
1,460 Elo+
Solo
Team Averages
Level 127
1,534 SR
1,429 Elo+

VS

Team Averages
Level 113
1,597 SR
1,532 Elo+
Thoth
Thoth
Brasilianbeats
Thoth
Level 123
God Stats
3W - 2L
1,523 SR
Queue Stats
132W - 150L
1,568 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Condera1
Cu Chulainn
Level 88
God Stats
0W - 4L
1,212 SR
Queue Stats
109W - 117L
1,503 Elo+
Party 1
Hachiman
Hachiman
EatThatCake
Hachiman
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 32L
1,558 Elo+
Party 3
Ne Zha
Ne Zha
Knuckles91
Ne Zha
Level 125
God Stats
3W - 4L
1,795 SR
Queue Stats
219W - 238L
1,482 Elo+
Party 1
Guan Yu
Guan Yu
Obi1CanBneMe
Guan Yu
Level 123
God Stats
12W - 4L
1,957 SR
Queue Stats
382W - 370L
1,548 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Dr HosenSchlang
Jormungandr
20
9 / 3 / 17
13,319
951
29,503
20,507
21,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
7 / 6 / 12
10,482
749
10,389
18,839
18,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ah Muzen Cab
LuisParra
Ah Muzen Cab
20
7 / 2 / 17
12,213
872
27,684
14,327
5,245
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Bow

Short Bow

+15%
Attack Speed

Athena
16
2 / 6 / 18
10,864
776
8,774
26,354
26,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

17
4 / 4 / 18
12,158
868
8,181
16,612
22,319
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 4 / 8
11,160
797
26,128
11,210
4,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cu Chulainn
Condera1
Cu Chulainn
16
3 / 7 / 11
10,203
729
11,998
17,579
11,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
EatThatCake
Hachiman
17
5 / 7 / 10
10,350
739
14,987
14,882
5,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ne Zha
Knuckles91
Ne Zha
18
4 / 4 / 15
10,241
732
16,257
23,318
9,961
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
Obi1CanBneMe
Guan Yu
15
0 / 7 / 13
9,554
682
7,575
26,164
31,686
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
77
29
Kills
20
21
Deaths
29
82
Assists
57
Player
Kills
Deaths
Assists
KDA
L
8
4
8
3
L
Cu Chulainn
Condera1
Cu Chulainn
3
7
11
1.21
W
Jormungandr
Dr HosenSchlang
Jormungandr
9
3
17
5.83
L
Hachiman
EatThatCake
Hachiman
5
7
10
1.43
W
7
6
12
2.17
L
Ne Zha
Knuckles91
Ne Zha
4
4
15
2.88
W
Ah Muzen Cab
LuisParra
Ah Muzen Cab
7
2
17
7.75
L
Guan Yu
Obi1CanBneMe
Guan Yu
0
7
13
0.93
W
Athena
2
6
18
1.83
W
4
4
18
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,531
Damage
76,945
96,639
Taken
93,153
94,823
Mitigated
63,145
34,356
Healing
38,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
26,128
668
1,341
1,500
11,210
4,336
165
3,564
7,502
46,769
0
L
Cu Chulainn
Condera1
Cu Chulainn
11,998
2,780
1,797
2,332
17,579
11,891
600
8,696
8,684
0
21,671
W
Jormungandr
Dr HosenSchlang
Jormungandr
29,503
4,757
1,729
5,477
20,507
21,540
1,069
5,745
14,540
61,005
0
L
Hachiman
EatThatCake
Hachiman
14,987
5,676
720
1,714
14,882
5,271
572
6,486
8,320
0
25,914
W
10,389
506
822
3,348
18,839
18,764
768
3,101
15,545
0
14,588
L
Ne Zha
Knuckles91
Ne Zha
16,257
1,906
1,169
8,132
23,318
9,961
277
8,463
14,695
0
33,497
W
Ah Muzen Cab
LuisParra
Ah Muzen Cab
27,684
6,574
2,679
6,149
14,327
5,245
2,515
4,422
9,905
0
61,548
L
Guan Yu
Obi1CanBneMe
Guan Yu
7,575
804
9,835
9,921
26,164
31,686
218
11,068
14,848
0
11,438
W
Athena
8,774
2,469
1,355
3,590
26,354
26,955
488
8,340
17,730
13,962
0
W
8,181
3,212
4,741
4,466
16,612
22,319
291
4,520
11,957
0
14,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,036
Gold Earned
51,508
157
Minions Killed
155
0
Camps Cleared
0
1,325,529
Distance Traveled
1,217,796
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
11,160
797
60
4
0
282,062
0
L
Cu Chulainn
10,203
729
27
2
0
237,708
1
W
Jormungandr
13,319
951
70
5
0
258,540
1
L
Hachiman
10,350
739
30
2
0
206,933
0
W
Tyr
10,482
749
8
1
0
264,510
0
L
Ne Zha
10,241
732
28
2
0
246,119
0
W
Ah Muzen Cab
12,213
872
60
4
0
287,381
0
L
Guan Yu
9,554
682
10
1
0
244,974
0
W
Athena
10,864
776
8
1
0
282,885
1
W
Horus
12,158
868
11
1
0
232,213
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role