Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
DaddiesBussy
Bacchus
Level 128
God Stats
4W - 2L
1,503 SR
Queue Stats
155W - 142L
1,452 Elo+
Party 3
Erlang Shen
Erlang Shen
RealEsc0bar
Erlang Shen
Level 125
God Stats
87W - 77L
1,485 SR
Queue Stats
754W - 779L
1,470 Elo+
Party 1
Cliodhna
Cliodhna
RealFleece
Cliodhna
Level 126
God Stats
7W - 3L
1,529 SR
Queue Stats
234W - 245L
1,462 Elo+
Party 1
Bellona
Bellona
fernadeztorres9
Bellona
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
72W - 67L
1,428 Elo+
Party 3
Team Averages
Level 123
1,503 SR
1,462 Elo+

VS

Team Averages
Level 119
1,540 SR
1,458 Elo+
Medusa
Medusa
 
Medusa
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
 
Ymir
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
A-dipocere
Guan Yu
Level 128
God Stats
2W - 1L
1,712 SR
Queue Stats
157W - 176L
1,405 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Jiggg2jayyke
Ah Muzen Cab
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 86L
1,455 Elo+
Solo
Chaac
Chaac
keennnyyy
Chaac
Level 102
God Stats
2W - 2L
1,487 SR
Queue Stats
111W - 119L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
18
7 / 4 / 12
11,325
539
13,864
13,935
5,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
DaddiesBussy
Bacchus
16
5 / 3 / 13
9,921
472
11,639
12,610
11,036
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
RealEsc0bar
Erlang Shen
18
11 / 5 / 11
12,188
580
19,346
22,198
15,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cliodhna
RealFleece
Cliodhna
17
11 / 5 / 12
11,426
544
16,838
17,524
6,877
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
5 / 1 / 15
10,280
490
12,313
14,669
9,781
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
17
6 / 7 / 2
10,905
519
11,597
15,002
5,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
 
Ymir
14
2 / 7 / 6
9,760
465
13,395
24,941
27,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Guan Yu
A-dipocere
Guan Yu
17
5 / 7 / 3
10,501
500
8,152
19,998
10,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
Jiggg2jayyke
Ah Muzen Cab
15
1 / 8 / 2
9,331
444
4,776
15,290
5,656
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
keennnyyy
Chaac
15
4 / 10 / 1
10,363
493
14,487
26,205
20,457
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
32
39
Kills
18
18
Deaths
39
63
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
7
4
12
3.25
L
Medusa
 
Medusa
6
7
2
1
L
Ymir
 
Ymir
2
7
6
0.71
L
Guan Yu
A-dipocere
Guan Yu
5
7
3
0.93
W
Bacchus
DaddiesBussy
Bacchus
5
3
13
3.83
L
Ah Muzen Cab
Jiggg2jayyke
Ah Muzen Cab
1
8
2
0.25
W
Erlang Shen
RealEsc0bar
Erlang Shen
11
5
11
3.3
W
Cliodhna
RealFleece
Cliodhna
11
5
12
3.4
W
5
1
15
12.5
L
Chaac
keennnyyy
Chaac
4
10
1
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,000
Damage
52,407
80,936
Taken
101,436
49,043
Mitigated
69,405
22,200
Healing
22,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
13,864
1,472
183
2,870
13,935
5,875
697
1,933
12,002
78,627
0
L
Medusa
 
Medusa
11,597
5,224
0
2,866
15,002
5,198
1,338
6,004
8,998
0
70,847
L
Ymir
 
Ymir
13,395
3,405
376
3,680
24,941
27,739
0
8,470
16,471
36,077
0
L
Guan Yu
A-dipocere
Guan Yu
8,152
1,141
285
6,993
19,998
10,355
0
1,957
18,041
0
68,343
W
Bacchus
DaddiesBussy
Bacchus
11,639
2,116
1,142
1,849
12,610
11,036
602
3,042
9,568
41,063
0
L
Ah Muzen Cab
Jiggg2jayyke
Ah Muzen Cab
4,776
928
0
2,187
15,290
5,656
0
6,354
8,936
0
62,753
W
Erlang Shen
RealEsc0bar
Erlang Shen
19,346
12,108
0
8,577
22,198
15,474
738
1,880
20,318
0
71,136
W
Cliodhna
RealFleece
Cliodhna
16,838
3,362
0
5,150
17,524
6,877
0
1,977
15,547
0
61,036
W
12,313
1,829
1,044
1,385
14,669
9,781
725
4,563
10,106
8,295
36,414
L
Chaac
keennnyyy
Chaac
14,487
2,589
0
6,208
26,205
20,457
466
4,770
21,435
0
63,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,140
Gold Earned
50,860
423
Minions Killed
490
0
Camps Cleared
0
2,012,934
Distance Traveled
1,804,379
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
11,325
539
122
6
0
365,275
4
L
Medusa
10,905
519
120
6
0
364,448
3
L
Ymir
9,760
465
45
2
0
338,653
2
L
Guan Yu
10,501
500
101
5
0
449,620
2
W
Bacchus
9,921
472
42
2
0
394,225
0
L
Ah Muzen Cab
9,331
444
98
5
0
320,497
1
W
Erlang Shen
12,188
580
99
5
0
409,051
2
W
Cliodhna
11,426
544
83
4
0
424,266
2
W
Bellona
10,280
490
77
4
0
420,117
0
L
Chaac
10,363
493
126
6
0
331,161
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role