Player Matchup

Izanami
Izanami
Draconian552
Izanami
Level 66
God Stats
24W - 24L
1,535 SR
Queue Stats
72W - 83L
1,423 Elo+
Party 1
Arachne
Arachne
DurpleMcJoker
Arachne
Level 119
God Stats
3W - 2L
1,617 SR
Queue Stats
126W - 145L
1,443 Elo+
Party 1
Bacchus
Bacchus
Starnes977
Bacchus
Level 62
God Stats
18W - 13L
1,599 SR
Queue Stats
118W - 116L
1,475 Elo+
Party 1
Chang'e
Chang'e
VoidNovaXIII
Chang'e
Level 83
God Stats
5W - 4L
1,529 SR
Queue Stats
122W - 136L
1,413 Elo+
Party 1
Atlas
Atlas
immortalls96
Atlas
Level 109
God Stats
2W - 5L
1,217 SR
Queue Stats
118W - 130L
1,453 Elo+
Party 1
Team Averages
Level 88
1,499 SR
1,441 Elo+

VS

Team Averages
Level 138
1,538 SR
1,496 Elo+
Fenrir
Fenrir
DrekenRoh
Fenrir
Level 159
God Stats
9W - 4L
1,363 SR
Queue Stats
304W - 284L
1,509 Elo+
Solo
Ravana
Ravana
TheLokiMaster84
Ravana
Level 158
God Stats
7W - 3L
1,637 SR
Queue Stats
290W - 271L
1,555 Elo+
Party 2
Ares
Ares
Weapon314
Ares
Level 149
God Stats
0W - 3L
1,318 SR
Queue Stats
240W - 237L
1,463 Elo+
Party 2
Nox
Nox
WhoScharted
Nox
Level 160
God Stats
10W - 8L
1,536 SR
Queue Stats
801W - 769L
1,444 Elo+
Party 2
Artemis
Artemis
ajlset
Artemis
Level 66
God Stats
3W - 1L
1,836 SR
Queue Stats
90W - 87L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Draconian552
Izanami
12
2 / 6 / 2
8,336
490
3,339
10,058
2,825
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Arachne
17
12 / 2 / 3
10,468
616
15,709
15,041
6,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bacchus
Starnes977
Bacchus
11
1 / 2 / 12
7,607
447
5,965
10,344
9,075
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chang'e
VoidNovaXIII
Chang'e
13
4 / 5 / 4
8,470
498
6,724
10,428
3,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
4 / 2 / 4
8,947
526
5,877
8,421
8,239
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DrekenRoh
Fenrir
13
3 / 2 / 0
8,478
499
5,783
12,459
5,959
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
9 / 3 / 3
10,321
607
13,422
9,937
4,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ares
8
0 / 9 / 5
6,125
360
4,172
17,656
11,932
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
3 / 6 / 6
8,390
494
7,076
9,190
3,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
ajlset
Artemis
14
2 / 4 / 5
9,028
531
5,377
8,797
3,154
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
36
23
Kills
17
17
Deaths
24
25
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Izanami
Draconian552
Izanami
2
6
2
0.5
L
Fenrir
DrekenRoh
Fenrir
3
2
0
1.5
W
Arachne
12
2
3
6.75
W
Bacchus
Starnes977
Bacchus
1
2
12
3.5
L
9
3
3
3.5
W
Chang'e
VoidNovaXIII
Chang'e
4
5
4
1.2
L
Ares
0
9
5
0.28
L
3
6
6
1
L
Artemis
ajlset
Artemis
2
4
5
1.13
W
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,614
Damage
35,830
54,292
Taken
58,039
29,788
Mitigated
29,113
14,693
Healing
10,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Draconian552
Izanami
3,339
1,342
0
2,625
10,058
2,825
772
1,125
8,933
0
57,282
L
Fenrir
DrekenRoh
Fenrir
5,783
1,140
0
3,577
12,459
5,959
790
4,022
8,437
0
39,745
W
Arachne
15,709
8,751
0
6,475
15,041
6,619
0
4,365
10,676
0
87,613
W
Bacchus
Starnes977
Bacchus
5,965
275
279
544
10,344
9,075
0
2,538
7,806
14,074
0
L
13,422
4,144
0
2,638
9,937
4,310
145
3,455
6,482
0
61,780
W
Chang'e
VoidNovaXIII
Chang'e
6,724
309
984
2,644
10,428
3,030
0
1,824
8,604
39,446
0
L
Ares
4,172
408
54
1,357
17,656
11,932
0
5,549
12,107
11,561
0
L
7,076
830
0
341
9,190
3,758
0
4,255
4,935
48,886
0
L
Artemis
ajlset
Artemis
5,377
2,048
0
3,010
8,797
3,154
217
1,285
7,512
0
56,505
W
5,877
1,280
0
1,142
8,421
8,239
0
1,396
7,025
33,117
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,828
Gold Earned
42,342
381
Minions Killed
417
0
Camps Cleared
0
1,669,905
Distance Traveled
1,567,121
17
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,336
490
106
6
0
281,138
4
L
Fenrir
8,478
499
100
6
0
296,152
0
W
Arachne
10,468
616
115
7
0
393,954
5
W
Bacchus
7,607
447
19
1
0
355,645
3
L
Ravana
10,321
607
98
6
0
396,865
6
W
Chang'e
8,470
498
84
5
0
299,601
4
L
Ares
6,125
360
11
1
0
291,366
4
L
Nox
8,390
494
97
6
0
296,710
7
L
Artemis
9,028
531
111
7
0
286,028
6
W
Atlas
8,947
526
57
3
0
339,567
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role