Player Matchup

Cthulhu
Cthulhu
hydralisk247
Cthulhu
Level 122
God Stats
22W - 27L
1,432 SR
Queue Stats
214W - 402L
1,287 Elo+
Party 2
Xbalanque
Xbalanque
rwbyrosewithguns
Xbalanque
Level 117
God Stats
1W - 2L
1,472 SR
Queue Stats
36W - 94L
1,247 Elo+
Party 2
Chronos
Chronos
wildenightmare
Chronos
Level 28
God Stats
3W - 5L
1,500 SR
Queue Stats
165W - 340L
1,227 Elo+
Party 2
Team Averages
Level 89
1,468 SR
1,253 Elo+

VS

Team Averages
Level 66
1,608 SR
1,396 Elo+
Tiamat
Tiamat
REAP3RDELEON
Tiamat
Level 7
God Stats
3W - 3L
1,500 SR
Queue Stats
7W - 8L
1,396 Elo+
Party 1
Atlas
Atlas
b00ty_c4lls_69
Atlas
Level 87
God Stats
4W - 1L
1,771 SR
Queue Stats
9W - 9L
1,396 Elo+
Party 1
Baron Samedi
Baron Samedi
realaj03
Baron Samedi
Level 103
God Stats
1W - 0L
1,554 SR
Queue Stats
12W - 4L
1,396 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
hydralisk247
Cthulhu
11
1 / 6 / 1
7,263
726
9,770
12,848
10,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Xbalanque
11
0 / 4 / 2
6,584
658
6,925
7,912
2,628
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

9
1 / 4 / 1
6,596
660
4,784
6,924
3,447
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
11
2 / 1 / 6
7,230
723
3,980
7,164
3,074
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
5 / 0 / 8
8,891
889
6,691
10,951
9,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
realaj03
Baron Samedi
14
7 / 1 / 6
8,546
855
10,122
9,553
5,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
34
2
Kills
14
14
Deaths
2
4
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Tiamat
2
1
6
5
W
5
0
8
9
L
Cthulhu
hydralisk247
Cthulhu
1
6
1
0.25
W
Baron Samedi
realaj03
Baron Samedi
7
1
6
10
L
Xbalanque
0
4
2
0.25
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,479
Damage
20,793
27,684
Taken
27,668
16,972
Mitigated
17,915
6,172
Healing
12,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
3,980
898
0
700
7,164
3,074
424
3,267
3,801
11,676
0
W
6,691
1,895
445
2,849
10,951
9,654
0
4,692
6,013
19,091
0
L
Cthulhu
hydralisk247
Cthulhu
9,770
0
479
2,551
12,848
10,897
0
9,138
3,710
23,513
0
W
Baron Samedi
realaj03
Baron Samedi
10,122
1,692
3,692
5,272
9,553
5,187
0
6,378
2,891
34,002
0
L
Xbalanque
6,925
2,083
0
1,321
7,912
2,628
123
6,069
1,843
0
21,282
L
4,784
1,226
309
1,512
6,924
3,447
0
5,991
933
15,523
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,443
Gold Earned
24,667
103
Minions Killed
97
3
Camps Cleared
6
515,867
Distance Traveled
579,619
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,230
723
20
2
0
188,976
0
W
Atlas
8,891
889
19
2
0
206,116
5
L
Cthulhu
7,263
726
41
4
0
185,061
2
W
Baron Samedi
8,546
855
58
6
6
184,527
1
L
Xbalanque
6,584
658
40
4
1
183,391
2
L
Chronos
6,596
660
22
2
2
147,415
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role