Player Matchup

Medusa
Medusa
 
Medusa
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
GamerBlackBolt
Atlas
Level 115
God Stats
2W - 1L
1,740 SR
Queue Stats
11W - 9L
1,517 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ImpendingCarnage
Morgan Le Fay
Level 35
God Stats
2W - 0L
1,771 SR
Queue Stats
92W - 71L
1,510 Elo+
Solo
Nu Wa
Nu Wa
SuperrealTick03
Nu Wa
Level 142
God Stats
3W - 1L
1,776 SR
Queue Stats
118W - 120L
1,517 Elo+
Party 1
Bellona
Bellona
TRAMPEXYT
Bellona
Level 49
God Stats
4W - 1L
1,758 SR
Queue Stats
64W - 58L
1,611 Elo+
Solo
Team Averages
Level 88
1,709 SR
1,531 Elo+

VS

Team Averages
Level 110
1,535 SR
1,528 Elo+
Sun Wukong
Sun Wukong
Bigboystep
Sun Wukong
Level 151
God Stats
2W - 2L
1,505 SR
Queue Stats
346W - 326L
1,489 Elo+
Party 3
Hades
Hades
HeavenzFlash
Hades
Level 128
God Stats
5W - 10L
1,636 SR
Queue Stats
142W - 147L
1,582 Elo+
Party 3
Neith
Neith
MrConfl1ct
Neith
Level 158
God Stats
3W - 6L
1,533 SR
Queue Stats
51W - 53L
1,506 Elo+
Party 3
Ymir
Ymir
NezukoKimetsu
Ymir
Level 84
God Stats
5W - 9L
1,500 SR
Queue Stats
223W - 214L
1,512 Elo+
Party 2
Bellona
Bellona
squantanimo
Bellona
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 46L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
17
7 / 5 / 8
11,962
570
12,567
14,148
5,750
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Bow

Short Bow

+15%
Attack Speed

15
1 / 3 / 19
10,741
511
8,984
21,282
23,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morgan Le Fay
ImpendingCarnage
Morgan Le Fay
20
13 / 0 / 9
13,202
629
18,520
11,119
5,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
5 / 4 / 14
11,453
545
17,836
13,410
4,598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bellona
TRAMPEXYT
Bellona
16
0 / 4 / 9
10,681
509
13,220
21,284
25,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bigboystep
Sun Wukong
15
4 / 4 / 2
9,740
464
13,835
23,743
21,929
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
3 / 5 / 2
10,145
483
10,221
17,886
10,509
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
16
2 / 3 / 1
10,054
479
7,763
9,767
2,971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

12
1 / 7 / 5
8,669
413
6,721
20,372
18,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
squantanimo
Bellona
16
6 / 7 / 4
10,522
501
14,840
20,987
16,345
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
30
26
Kills
16
16
Deaths
26
59
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
7
5
8
2.2
L
Sun Wukong
Bigboystep
Sun Wukong
4
4
2
1.25
W
1
3
19
3.5
L
3
5
2
0.8
W
Morgan Le Fay
ImpendingCarnage
Morgan Le Fay
13
0
9
17.5
L
Neith
2
3
1
0.83
L
1
7
5
0.5
W
5
4
14
3
W
Bellona
TRAMPEXYT
Bellona
0
4
9
1.13
L
Bellona
squantanimo
Bellona
6
7
4
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,127
Damage
53,380
81,243
Taken
92,755
64,378
Mitigated
70,325
21,619
Healing
26,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
12,567
7,524
0
2,409
14,148
5,750
2,185
2,052
12,096
0
70,870
L
Sun Wukong
Bigboystep
Sun Wukong
13,835
4,271
0
8,348
23,743
21,929
312
8,018
15,725
0
58,005
W
8,984
3,705
0
2,400
21,282
23,645
46
4,570
16,712
29,211
0
L
10,221
1,639
460
5,650
17,886
10,509
285
9,212
8,674
80,609
0
W
Morgan Le Fay
ImpendingCarnage
Morgan Le Fay
18,520
1,507
570
4,365
11,119
5,368
902
2,598
8,521
89,640
0
L
Neith
7,763
1,368
0
2,795
9,767
2,971
1,020
6,950
2,817
0
71,041
L
6,721
779
642
3,133
20,372
18,571
0
11,301
9,071
32,338
0
W
17,836
5,928
0
2,936
13,410
4,598
1,980
4,232
8,728
72,770
0
W
Bellona
TRAMPEXYT
Bellona
13,220
7,817
0
8,939
21,284
25,017
130
3,490
17,794
0
68,389
L
Bellona
squantanimo
Bellona
14,840
4,775
0
5,316
20,987
16,345
644
9,859
11,128
0
78,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,039
Gold Earned
49,130
496
Minions Killed
553
0
Camps Cleared
0
2,064,461
Distance Traveled
1,896,552
22
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,962
570
110
5
0
403,718
3
L
Sun Wukong
9,740
464
109
5
0
377,794
2
W
Atlas
10,741
511
33
2
0
417,153
2
L
Hades
10,145
483
155
7
0
402,212
3
W
Morgan Le Fay
13,202
629
145
7
0
440,388
13
L
Neith
10,054
479
131
6
0
365,389
2
L
Ymir
8,669
413
37
2
0
359,018
8
W
Nu Wa
11,453
545
86
4
0
402,322
2
W
Bellona
10,681
509
122
6
0
400,880
2
L
Bellona
10,522
501
121
6
0
392,139
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role