Player Matchup

Bastet
Bastet
CosciCiclina
Bastet
Level 88
God Stats
7W - 0L
1,957 SR
Queue Stats
67W - 71L
1,606 Elo+
Solo
Sobek
Sobek
JigglyHuff
Sobek
Level 146
God Stats
1W - 0L
1,720 SR
Queue Stats
6W - 1L
1,751 Elo+
Party 1
Raijin
Raijin
RiceyRice
Raijin
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 4L
1,758 Elo+
Party 1
Sylvanus
Sylvanus
Snoodling
Sylvanus
Level 145
God Stats
1W - 0L
1,587 SR
Queue Stats
8W - 3L
1,665 Elo+
Party 1
Skadi
Skadi
Southpaw33
Skadi
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 13L
1,655 Elo+
Party 1
Team Averages
Level 131
1,653 SR
1,687 Elo+

VS

Team Averages
Level 125
1,408 SR
1,583 Elo+
Raijin
Raijin
 
Raijin
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
AllForOne007
Mercury
Level 111
God Stats
0W - 4L
1,500 SR
Queue Stats
253W - 244L
1,615 Elo+
Solo
Rama
Rama
Snowrise
Rama
Level 121
God Stats
3W - 3L
1,147 SR
Queue Stats
218W - 218L
1,608 Elo+
Solo
Guan Yu
Guan Yu
gilbertin
Guan Yu
Level 156
God Stats
3W - 4L
1,568 SR
Queue Stats
324W - 334L
1,538 Elo+
Solo
Kali
Kali
ƒuturesauce
Kali
Level 159
God Stats
2W - 5L
1,324 SR
Queue Stats
381W - 397L
1,653 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
16
5 / 4 / 16
9,930
828
16,490
14,857
6,194
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
17
4 / 2 / 21
10,605
884
6,931
15,675
16,871
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Raijin
RiceyRice
Raijin
18
9 / 3 / 16
10,760
897
21,421
10,089
4,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Snoodling
Sylvanus
14
2 / 3 / 14
8,998
750
3,707
10,378
10,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Skadi
16
7 / 3 / 10
9,946
829
10,453
11,678
5,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
17
4 / 6 / 7
10,354
863
10,677
11,363
3,873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
AllForOne007
Mercury
14
2 / 8 / 9
8,552
713
7,349
13,892
4,231
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Rama
14
0 / 4 / 8
8,157
680
10,143
11,292
3,258
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Guan Yu
gilbertin
Guan Yu
17
8 / 5 / 5
10,307
859
12,161
16,628
21,185
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
1 / 5 / 6
7,824
652
4,063
11,958
5,848
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
50
27
Kills
15
15
Deaths
28
77
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
4
6
7
1.25
L
Mercury
AllForOne007
Mercury
2
8
9
0.81
W
Bastet
5
4
16
3.25
W
Sobek
4
2
21
7.25
W
Raijin
RiceyRice
Raijin
9
3
16
5.67
W
Sylvanus
Snoodling
Sylvanus
2
3
14
3
L
Rama
0
4
8
1
W
Skadi
7
3
10
4
L
Guan Yu
gilbertin
Guan Yu
8
5
5
2.1
L
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,002
Damage
44,393
62,677
Taken
65,133
42,937
Mitigated
38,395
27,227
Healing
23,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
10,677
585
1,571
1,238
11,363
3,873
584
6,329
5,034
31,626
0
L
Mercury
AllForOne007
Mercury
7,349
1,480
1,220
1,937
13,892
4,231
896
7,657
6,235
0
14,964
W
Bastet
16,490
2,988
392
4,289
14,857
6,194
1,134
2,160
12,166
0
25,214
W
Sobek
6,931
657
3,486
4,311
15,675
16,871
94
2,097
11,898
13,561
0
W
Raijin
RiceyRice
Raijin
21,421
2,155
362
578
10,089
4,233
1,272
1,395
8,339
47,487
0
W
Sylvanus
Snoodling
Sylvanus
3,707
480
8,950
2,875
10,378
10,072
676
1,315
8,732
6,423
0
L
Rama
10,143
8,183
0
1,786
11,292
3,258
1,440
6,065
5,227
0
17,668
W
Skadi
10,453
4,286
304
1,680
11,678
5,567
2,774
3,017
8,340
0
27,837
L
Guan Yu
gilbertin
Guan Yu
12,161
634
6,710
6,047
16,628
21,185
129
7,316
9,312
391
14,901
L
4,063
1,356
800
1,771
11,958
5,848
461
4,692
7,266
0
8,947

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,239
Gold Earned
45,194
128
Minions Killed
133
0
Camps Cleared
0
1,090,960
Distance Traveled
1,015,284
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
10,354
863
58
5
0
198,108
4
L
Mercury
8,552
713
16
1
0
210,045
0
W
Bastet
9,930
828
13
1
0
231,381
2
W
Sobek
10,605
884
10
1
0
237,316
0
W
Raijin
10,760
897
71
6
0
191,188
0
W
Sylvanus
8,998
750
7
1
0
220,797
0
L
Rama
8,157
680
34
3
0
209,058
5
W
Skadi
9,946
829
27
2
0
210,278
3
L
Guan Yu
10,307
859
9
1
0
233,207
0
L
Kali
7,824
652
16
1
0
164,866
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role