Player Matchup

Terra
Terra
 
Terra
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
TempleActions
Tyr
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,515 Elo+
Solo
Tsukuyomi
Tsukuyomi
boos_q8i
Tsukuyomi
Level 125
God Stats
24W - 23L
1,572 SR
Queue Stats
445W - 485L
1,518 Elo+
Solo
Cthulhu
Cthulhu
rabbatschabbanak
Cthulhu
Level 88
God Stats
13W - 16L
1,684 SR
Queue Stats
313W - 316L
1,424 Elo+
Solo
Team Averages
Level 102
1,551 SR
1,491 Elo+

VS

Team Averages
Level 130
1,707 SR
1,612 Elo+
Nu Wa
Nu Wa
Brezzia
Nu Wa
Level 160
God Stats
3W - 1L
1,823 SR
Queue Stats
106W - 70L
1,744 Elo+
Party 1
Ah Puch
Ah Puch
Ezio78
Ah Puch
Level 159
God Stats
10W - 1L
1,836 SR
Queue Stats
293W - 269L
1,546 Elo+
Party 1
Terra
Terra
JulienSuper84
Terra
Level 62
God Stats
4W - 0L
1,821 SR
Queue Stats
220W - 197L
1,472 Elo+
Party 1
Zeus
Zeus
MrVibes3143
Zeus
Level 116
God Stats
3W - 0L
1,785 SR
Queue Stats
57W - 36L
1,699 Elo+
Party 1
Ares
Ares
TonyChooper35
Ares
Level 154
God Stats
1W - 0L
1,270 SR
Queue Stats
83W - 72L
1,596 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
15
1 / 3 / 1
7,879
716
2,860
14,959
10,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Geb
 
Geb
11
1 / 6 / 5
7,058
642
10,190
11,943
13,356
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
1 / 6 / 6
7,432
676
6,071
15,661
20,697
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tsukuyomi
boos_q8i
Tsukuyomi
13
2 / 8 / 1
7,598
691
10,919
11,760
9,247
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

15
4 / 5 / 4
8,503
773
14,340
14,441
18,486
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Brezzia
Nu Wa
16
10 / 2 / 14
9,912
901
11,838
10,172
6,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
Ezio78
Ah Puch
16
6 / 2 / 17
9,422
857
17,394
10,755
6,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 2 / 17
9,152
832
4,525
15,109
19,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
7 / 2 / 17
9,735
885
15,836
5,767
3,066
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
4 / 1 / 16
9,323
848
5,619
14,059
18,410
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
109
9
Kills
28
28
Deaths
9
17
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
1
3
1
0.5
L
Geb
 
Geb
1
6
5
0.58
W
Nu Wa
Brezzia
Nu Wa
10
2
14
8.5
W
Ah Puch
Ezio78
Ah Puch
6
2
17
7.25
W
1
2
17
4.75
W
7
2
17
7.75
L
1
6
6
0.67
W
4
1
16
12
L
Tsukuyomi
boos_q8i
Tsukuyomi
2
8
1
0.31
L
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,380
Damage
55,212
68,764
Taken
55,862
72,017
Mitigated
53,835
22,341
Healing
25,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
2,860
229
5,610
7,048
14,959
10,231
408
13,809
851
6,552
0
L
Geb
 
Geb
10,190
377
739
843
11,943
13,356
0
8,781
3,006
15,767
0
W
Nu Wa
Brezzia
Nu Wa
11,838
3,495
747
1,376
10,172
6,442
2,043
5,188
4,984
23,571
0
W
Ah Puch
Ezio78
Ah Puch
17,394
1,022
1,068
1,982
10,755
6,774
1,308
6,463
4,292
31,670
0
W
4,525
845
9,413
5,412
15,109
19,143
460
7,646
7,463
11,987
0
W
15,836
1,727
920
724
5,767
3,066
985
2,559
3,208
31,325
0
L
6,071
615
840
3,533
15,661
20,697
0
10,759
4,534
0
17,337
W
5,619
562
2,207
1,518
14,059
18,410
0
5,534
8,525
9,848
0
L
Tsukuyomi
boos_q8i
Tsukuyomi
10,919
2,167
249
445
11,760
9,247
0
9,021
2,569
0
23,840
L
14,340
325
1,163
1,871
14,441
18,486
0
11,577
2,592
26,467
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,470
Gold Earned
47,544
90
Minions Killed
112
0
Camps Cleared
0
938,364
Distance Traveled
952,559
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
7,879
716
7
1
0
188,834
0
L
Geb
7,058
642
12
1
0
174,700
0
W
Nu Wa
9,912
901
25
2
0
181,751
0
W
Ah Puch
9,422
857
40
4
0
186,269
0
W
Terra
9,152
832
8
1
0
217,226
0
W
Zeus
9,735
885
35
3
0
181,115
0
L
Tyr
7,432
676
13
1
0
197,855
1
W
Ares
9,323
848
4
0
0
186,198
0
L
Tsukuyomi
7,598
691
32
3
0
192,397
0
L
Cthulhu
8,503
773
26
2
0
184,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role