Player Matchup

Hun Batz
Hun Batz
LilUuke
Hun Batz
Level 86
God Stats
7W - 4L
1,583 SR
Queue Stats
172W - 171L
1,414 Elo+
Party 2
Neith
Neith
TheBluVigilante
Neith
Level 6
God Stats
1W - 0L
1,713 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
Vicxro
Bellona
Level 8
God Stats
1W - 0L
1,285 SR
Queue Stats
4W - 4L
1,543 Elo+
Party 2
Zhong Kui
Zhong Kui
jellymanryan
Zhong Kui
Level 81
God Stats
8W - 3L
1,603 SR
Queue Stats
225W - 224L
1,509 Elo+
Party 2
Sobek
Sobek
vSubmerged
Sobek
Level 25
God Stats
8W - 1L
1,867 SR
Queue Stats
58W - 66L
1,428 Elo+
Party 2
Team Averages
Level 41
1,610 SR
1,479 Elo+

VS

Team Averages
Level 97
1,440 SR
1,431 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Covfee
Charybdis
Level 123
God Stats
19W - 15L
1,560 SR
Queue Stats
188W - 176L
1,509 Elo+
Party 1
Xing Tian
Xing Tian
GagetheK1ng
Xing Tian
Level 7
God Stats
1W - 4L
1,307 SR
Queue Stats
1W - 5L
1,250 Elo+
Party 1
Shiva
Shiva
InvestingTurt1e
Shiva
Level 104
God Stats
12W - 12L
1,572 SR
Queue Stats
58W - 77L
1,411 Elo+
Solo
Da Ji
Da Ji
Tyjumei
Da Ji
Level 140
God Stats
0W - 2L
1,262 SR
Queue Stats
434W - 428L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
LilUuke
Hun Batz
18
7 / 6 / 6
10,949
576
12,206
15,479
5,189
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 5 / 1
7,525
396
5,131
10,592
3,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
Vicxro
Bellona
16
1 / 4 / 2
9,335
491
5,108
11,973
10,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Zhong Kui
jellymanryan
Zhong Kui
18
14 / 0 / 4
12,091
636
20,390
17,649
13,074
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sobek
14
1 / 4 / 5
9,125
480
6,017
19,381
16,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
3 / 7 / 5
9,235
486
13,391
12,908
3,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Covfee
Charybdis
16
5 / 3 / 2
9,812
516
11,885
12,403
4,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Xing Tian
GagetheK1ng
Xing Tian
12
1 / 1 / 9
8,603
453
4,940
12,092
12,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

15
4 / 4 / 4
9,809
516
10,760
16,700
13,054
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Da Ji
Tyjumei
Da Ji
14
6 / 8 / 1
9,191
484
7,644
14,352
4,825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
40
23
Kills
19
19
Deaths
23
18
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
3
7
5
0.79
L
Charybdis
Covfee
Charybdis
5
3
2
2
L
Xing Tian
GagetheK1ng
Xing Tian
1
1
9
5.5
L
4
4
4
1.5
W
Hun Batz
LilUuke
Hun Batz
7
6
6
1.67
W
0
5
1
0.1
L
Da Ji
Tyjumei
Da Ji
6
8
1
0.81
W
Bellona
Vicxro
Bellona
1
4
2
0.5
W
Zhong Kui
jellymanryan
Zhong Kui
14
0
4
16
W
Sobek
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,852
Damage
48,620
75,074
Taken
68,455
48,058
Mitigated
37,680
30,051
Healing
12,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
13,391
2,325
0
1,191
12,908
3,367
0
5,679
7,229
51,831
0
L
Charybdis
Covfee
Charybdis
11,885
5,385
0
4,180
12,403
4,030
718
4,522
7,881
0
66,867
L
Xing Tian
GagetheK1ng
Xing Tian
4,940
562
232
2,312
12,092
12,404
72
4,970
7,122
14,743
0
L
10,760
1,874
0
1,263
16,700
13,054
390
5,458
11,242
0
61,745
W
Hun Batz
LilUuke
Hun Batz
12,206
4,201
0
4,410
15,479
5,189
0
4,030
11,449
0
82,579
W
5,131
3,266
0
3,086
10,592
3,192
1,335
2,343
8,249
0
37,184
L
Da Ji
Tyjumei
Da Ji
7,644
2,238
0
3,348
14,352
4,825
0
4,530
9,822
0
41,089
W
Bellona
Vicxro
Bellona
5,108
2,621
0
3,935
11,973
10,207
2,561
740
11,233
0
42,976
W
Zhong Kui
jellymanryan
Zhong Kui
20,390
2,692
0
11,310
17,649
13,074
2,363
5,685
11,964
78,249
0
W
Sobek
6,017
320
515
6,795
19,381
16,396
384
5,533
13,848
25,999
5,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,025
Gold Earned
46,650
440
Minions Killed
432
0
Camps Cleared
0
1,741,117
Distance Traveled
1,686,299
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,235
486
79
4
0
316,459
4
L
Charybdis
9,812
516
120
6
0
326,411
5
L
Xing Tian
8,603
453
15
1
0
360,236
2
L
Shiva
9,809
516
136
7
0
313,814
4
W
Hun Batz
10,949
576
115
6
0
369,581
0
W
Neith
7,525
396
67
4
0
285,641
2
L
Da Ji
9,191
484
82
4
0
369,379
6
W
Bellona
9,335
491
78
4
0
387,067
3
W
Zhong Kui
12,091
636
135
7
0
359,081
6
W
Sobek
9,125
480
45
2
0
339,747
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role