Player Matchup

Vamana
Vamana
GhostKiller02
Vamana
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 20L
1,483 Elo+
Party 3
Mercury
Mercury
KaozGamerz
Mercury
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Chang'e
Chang'e
KingFirebolt
Chang'e
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 31L
1,441 Elo+
Party 3
Ullr
Ullr
jaylan9909
Ullr
Level 109
God Stats
2W - 5L
1,660 SR
Queue Stats
252W - 204L
1,571 Elo+
Party 2
Sun Wukong
Sun Wukong
popminimunch
Sun Wukong
Level 63
God Stats
1W - 2L
1,500 SR
Queue Stats
204W - 189L
1,528 Elo+
Party 2
Team Averages
Level 55
1,532 SR
1,505 Elo+

VS

Team Averages
Level 114
1,523 SR
1,573 Elo+
Cerberus
Cerberus
Mezakiah
Cerberus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 45L
1,644 Elo+
Party 1
Tiamat
Tiamat
Nfinite Hatred
Tiamat
Level 158
God Stats
7W - 10L
1,493 SR
Queue Stats
209W - 164L
1,550 Elo+
Party 1
Chang'e
Chang'e
NfiniteRequiem
Chang'e
Level 157
God Stats
3W - 2L
1,469 SR
Queue Stats
188W - 126L
1,564 Elo+
Party 1
Thoth
Thoth
Pope Leo13
Thoth
Level 133
God Stats
2W - 0L
1,415 SR
Queue Stats
155W - 101L
1,567 Elo+
Party 1
Artemis
Artemis
PsychoMikEO69
Artemis
Level 105
God Stats
4W - 1L
1,735 SR
Queue Stats
212W - 152L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 6 / 11
9,851
821
9,375
19,940
22,632
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mercury
KaozGamerz
Mercury
13
0 / 8 / 5
8,315
693
4,533
12,088
4,086
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chang'e
KingFirebolt
Chang'e
16
2 / 5 / 10
9,230
769
7,264
14,058
5,068
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
8 / 5 / 5
10,842
904
13,400
16,357
6,307
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sun Wukong
popminimunch
Sun Wukong
16
6 / 6 / 9
9,927
827
15,587
26,676
28,628
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Mezakiah
Cerberus
16
0 / 3 / 19
9,970
831
4,272
16,720
15,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
2 / 5 / 19
9,738
812
15,045
11,189
8,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

18
9 / 4 / 15
11,427
952
18,777
15,688
6,599
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Thoth
18
7 / 4 / 16
11,122
927
17,496
9,353
3,815
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
18
11 / 2 / 12
11,194
933
19,120
11,458
5,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
110
18
Kills
29
30
Deaths
18
40
Assists
81
Player
Kills
Deaths
Assists
KDA
L
2
6
11
1.25
L
Mercury
KaozGamerz
Mercury
0
8
5
0.31
L
Chang'e
KingFirebolt
Chang'e
2
5
10
1.4
W
Cerberus
Mezakiah
Cerberus
0
3
19
3.17
W
2
5
19
2.3
W
9
4
15
4.13
W
Thoth
7
4
16
3.75
W
Artemis
11
2
12
8.5
L
8
5
5
2.1
L
Sun Wukong
popminimunch
Sun Wukong
6
6
9
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,159
Damage
74,710
89,119
Taken
64,408
66,721
Mitigated
40,149
30,310
Healing
31,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,375
4,275
912
3,801
19,940
22,632
821
11,980
7,960
0
15,800
L
Mercury
KaozGamerz
Mercury
4,533
1,180
0
308
12,088
4,086
336
7,084
5,004
0
9,369
L
Chang'e
KingFirebolt
Chang'e
7,264
483
8,371
5,198
14,058
5,068
755
9,536
4,522
26,139
0
W
Cerberus
Mezakiah
Cerberus
4,272
436
620
5,269
16,720
15,906
38
1,757
14,664
9,227
0
W
15,045
1,370
441
2,400
11,189
8,072
568
1,894
9,076
26,843
0
W
18,777
970
9,358
7,990
15,688
6,599
951
1,895
13,655
33,110
0
W
Thoth
17,496
497
744
1,339
9,353
3,815
1,930
931
8,289
33,717
0
W
Artemis
19,120
6,920
349
3,434
11,458
5,757
2,035
787
10,389
0
39,593
L
13,400
5,494
614
1,767
16,357
6,307
1,663
11,946
4,411
0
24,958
L
Sun Wukong
popminimunch
Sun Wukong
15,587
2,701
2,672
6,667
26,676
28,628
804
15,044
11,632
0
27,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,165
Gold Earned
53,451
119
Minions Killed
129
0
Camps Cleared
0
1,135,501
Distance Traveled
1,166,577
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
9,851
821
16
1
0
246,461
0
L
Mercury
8,315
693
16
1
0
215,438
0
L
Chang'e
9,230
769
41
3
0
237,861
1
W
Cerberus
9,970
831
11
1
0
255,504
4
W
Tiamat
9,738
812
28
2
0
231,059
0
W
Chang'e
11,427
952
29
2
0
228,205
0
W
Thoth
11,122
927
34
3
0
238,757
0
W
Artemis
11,194
933
27
2
0
213,052
0
L
Ullr
10,842
904
32
3
0
214,952
0
L
Sun Wukong
9,927
827
14
1
0
220,789
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role