Player Matchup

Thor
Thor
Callsign Lucky
Thor
Level 104
God Stats
2W - 6L
1,311 SR
Queue Stats
150W - 143L
1,476 Elo+
Party 1
Horus
Horus
DieselDruid
Horus
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 40L
1,082 Elo+
Party 2
Danzaburou
Danzaburou
Optimum Recoil
Danzaburou
Level 145
God Stats
2W - 1L
1,500 SR
Queue Stats
261W - 255L
1,400 Elo+
Party 1
Guan Yu
Guan Yu
OwenXmwb
Guan Yu
Level 32
God Stats
3W - 9L
1,189 SR
Queue Stats
13W - 21L
1,044 Elo+
Party 2
Anubis
Anubis
The Coldmaker
Anubis
Level 148
God Stats
10W - 13L
1,126 SR
Queue Stats
247W - 229L
1,450 Elo+
Party 1
Team Averages
Level 92
1,325 SR
1,290 Elo+

VS

Team Averages
Level 87
1,551 SR
1,449 Elo+
Thor
Thor
CRISPY_306
Thor
Level 87
God Stats
3W - 3L
1,629 SR
Queue Stats
51W - 52L
1,468 Elo+
Solo
Skadi
Skadi
FrostyFighter
Skadi
Level 42
God Stats
0W - 3L
1,500 SR
Queue Stats
46W - 57L
1,455 Elo+
Party 3
Artio
Artio
ThatBoii Ace
Artio
Level 117
God Stats
4W - 5L
1,477 SR
Queue Stats
310W - 346L
1,431 Elo+
Party 3
Scylla
Scylla
atsumaehchan
Scylla
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
157W - 206L
1,422 Elo+
Party 3
Chang'e
Chang'e
xLLxZEExLLx
Chang'e
Level 108
God Stats
5W - 9L
1,651 SR
Queue Stats
300W - 340L
1,467 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 4
8,135
508
4,390
10,131
3,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 7 / 7
7,603
475
2,526
16,883
10,318
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Danzaburou
Optimum Recoil
Danzaburou
13
0 / 2 / 5
7,907
494
7,369
8,795
3,183
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Guan Yu
OwenXmwb
Guan Yu
15
0 / 2 / 0
8,866
554
4,797
11,538
7,659
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

18
15 / 0 / 3
10,994
687
13,872
8,262
4,929
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 0
7,993
500
7,051
10,945
2,984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
6 / 4 / 1
7,793
487
12,441
12,739
2,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
1 / 0 / 1
8,165
510
5,577
11,942
7,547
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Scylla
10
0 / 8 / 1
6,320
395
1,656
8,737
1,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
xLLxZEExLLx
Chang'e
12
2 / 3 / 7
7,531
471
6,920
9,952
7,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
23
18
Kills
13
13
Deaths
18
19
Assists
10
Player
Kills
Deaths
Assists
KDA
L
4
3
0
1.33
W
3
2
4
2.5
W
0
7
7
0.5
L
6
4
1
1.63
W
Danzaburou
Optimum Recoil
Danzaburou
0
2
5
1.25
W
Guan Yu
OwenXmwb
Guan Yu
0
2
0
0
L
1
0
1
1.5
W
15
0
3
16.5
L
Scylla
0
8
1
0.06
L
Chang'e
xLLxZEExLLx
Chang'e
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,954
Damage
33,645
55,609
Taken
54,315
29,602
Mitigated
21,813
22,240
Healing
18,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,051
1,973
0
4,090
10,945
2,984
0
2,548
8,397
0
51,166
W
4,390
1,239
0
3,045
10,131
3,513
0
1,699
8,432
0
51,217
W
2,526
1,526
3,148
3,833
16,883
10,318
23
4,946
11,937
0
9,906
L
12,441
5,569
0
2,232
12,739
2,508
0
5,085
7,654
0
45,716
W
Danzaburou
Optimum Recoil
Danzaburou
7,369
2,211
0
1,942
8,795
3,183
545
1,604
7,191
0
60,373
W
Guan Yu
OwenXmwb
Guan Yu
4,797
643
0
4,395
11,538
7,659
1,259
4,654
6,884
0
58,355
L
5,577
872
186
3,848
11,942
7,547
622
1,749
9,724
46,320
0
W
13,872
460
0
5,877
8,262
4,929
914
1,250
7,012
68,787
0
L
Scylla
1,656
541
11
393
8,737
1,714
52
3,120
5,617
25,363
0
L
Chang'e
xLLxZEExLLx
Chang'e
6,920
1,267
2,386
5,116
9,952
7,060
220
1,370
8,582
37,890
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,505
Gold Earned
37,802
467
Minions Killed
375
0
Camps Cleared
0
1,559,932
Distance Traveled
1,351,168
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,993
500
95
6
0
283,597
0
W
Thor
8,135
508
80
5
0
332,379
0
W
Horus
7,603
475
18
1
0
319,367
4
L
Skadi
7,793
487
69
4
0
250,944
4
W
Danzaburou
7,907
494
107
7
0
302,383
1
W
Guan Yu
8,866
554
131
8
0
304,214
3
L
Artio
8,165
510
95
6
0
273,399
0
W
Anubis
10,994
687
131
8
0
301,589
0
L
Scylla
6,320
395
53
3
0
270,634
3
L
Chang'e
7,531
471
63
4
0
272,594
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role