Player Matchup

Sobek
Sobek
Diamond I
AlexTh3Great
Sobek
Diamond I
Level 146
God Stats
12W - 15L
1,554 SR
Queue Stats
107W - 85L
2,634 MMR
Solo
Hou Yi
Hou Yi
Masters
FreightTrainTrev
Hou Yi
Masters
Level 151
God Stats
32W - 34L
1,658 SR
Queue Stats
542W - 449L
2,444 MMR
Solo
Arachne
Arachne
Platinum IV
SiralexListo
Arachne
Platinum IV
Level 148
God Stats
1W - 1L
1,704 SR
Queue Stats
147W - 143L
1,830 MMR
Solo
Shiva
Shiva
Platinum IV
smitesdeadLUL
Shiva
Platinum IV
Level 138
God Stats
4W - 4L
1,812 SR
Queue Stats
224W - 213L
1,820 MMR
Party 1
Vulcan
Vulcan
Platinum IV
vicunaaa
Vulcan
Platinum IV
Level 114
God Stats
14W - 13L
1,553 SR
Queue Stats
222W - 206L
1,820 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 139
1,656 SR
2,109 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 129
1,710 SR
2,038 MMR
Apollo
Apollo
Diamond V
 
Apollo
Diamond V
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Diamond V
LordRekop
Horus
Diamond V
Level 126
God Stats
2W - 1L
1,884 SR
Queue Stats
262W - 260L
2,053 MMR
Solo
Zhong Kui
Zhong Kui
Platinum I
ReLaxFo0L
Zhong Kui
Platinum I
Level 152
God Stats
11W - 4L
1,903 SR
Queue Stats
226W - 218L
2,082 MMR
Solo
Heimdallr
Heimdallr
Masters
Xilenced
Heimdallr
Masters
Level 160
God Stats
13W - 7L
1,720 SR
Queue Stats
369W - 340L
2,768 MMR
Solo
Ganesha
Ganesha
Platinum II
ninjask8er2
Ganesha
Platinum II
Level 160
God Stats
22W - 20L
1,541 SR
Queue Stats
266W - 257L
1,785 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 8
9,890
430
8,770
23,834
26,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

17
0 / 5 / 5
11,307
492
15,783
20,353
7,212
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Arachne
SiralexListo
Arachne
19
5 / 5 / 5
11,951
520
8,173
24,748
10,808
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

16
3 / 7 / 3
10,757
468
8,754
18,135
21,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Vulcan
vicunaaa
Vulcan
18
4 / 3 / 3
11,590
504
23,712
10,781
4,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
ArtioDa JiKaliAtlas

VS

Bans
BastetBakasuraGebNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
20
9 / 1 / 4
14,752
641
21,820
16,781
7,279
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

Horus
LordRekop
Horus
19
8 / 6 / 7
12,773
555
17,444
25,118
23,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zhong Kui
ReLaxFo0L
Zhong Kui
18
3 / 3 / 8
11,947
519
10,317
17,194
12,754
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
Xilenced
Heimdallr
19
5 / 2 / 10
12,501
544
19,844
17,167
8,656
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ganesha
ninjask8er2
Ganesha
17
0 / 1 / 16
11,344
493
5,713
17,355
19,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
70
13
Kills
25
25
Deaths
13
24
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
9
1
4
11
L
1
5
8
1
L
0
5
5
0.5
W
Horus
LordRekop
Horus
8
6
7
1.92
W
Zhong Kui
ReLaxFo0L
Zhong Kui
3
3
8
2.33
L
Arachne
SiralexListo
Arachne
5
5
5
1.5
W
Heimdallr
Xilenced
Heimdallr
5
2
10
5
W
Ganesha
ninjask8er2
Ganesha
0
1
16
8
L
3
7
3
0.64
L
Vulcan
vicunaaa
Vulcan
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,192
Damage
75,138
97,851
Taken
93,615
70,818
Mitigated
72,476
23,808
Healing
38,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
21,820
10,782
0
9,252
16,781
7,279
4,027
2,516
14,165
0
137,984
L
8,770
415
0
3,676
23,834
26,706
0
5,701
17,975
23,724
0
L
15,783
8,377
0
8,649
20,353
7,212
0
1,577
18,685
0
104,872
W
Horus
LordRekop
Horus
17,444
7,774
2,237
11,003
25,118
23,891
98
9,031
15,036
0
68,254
W
Zhong Kui
ReLaxFo0L
Zhong Kui
10,317
1,281
0
6,387
17,194
12,754
2,417
7,659
9,141
79,618
0
L
Arachne
SiralexListo
Arachne
8,173
3,888
0
5,674
24,748
10,808
455
4,748
19,844
0
85,566
W
Heimdallr
Xilenced
Heimdallr
19,844
8,781
0
5,456
17,167
8,656
2,986
7,313
9,610
0
105,685
W
Ganesha
ninjask8er2
Ganesha
5,713
236
0
4,144
17,355
19,896
118
6,200
10,436
32,086
3,965
L
8,754
1,378
517
3,168
18,135
21,580
0
2,102
15,191
0
57,589
L
Vulcan
vicunaaa
Vulcan
23,712
2,660
0
2,124
10,781
4,512
0
1,732
8,928
105,942
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,495
Gold Earned
63,317
610
Minions Killed
690
0
Camps Cleared
0
2,422,060
Distance Traveled
2,343,722
29
Wards Purchased
51
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
14,752
641
240
10
0
471,375
4
L
Sobek
9,890
430
24
1
0
513,723
11
L
Hou Yi
11,307
492
176
8
0
380,125
9
W
Horus
12,773
555
115
5
0
427,190
10
W
Zhong Kui
11,947
519
185
8
0
451,197
7
L
Arachne
11,951
520
131
6
0
552,490
3
W
Heimdallr
12,501
544
143
6
0
509,711
4
W
Ganesha
11,344
493
7
0
0
484,249
26
L
Shiva
10,757
468
110
5
0
477,797
1
L
Vulcan
11,590
504
169
7
0
497,925
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role