Player Matchup

Khepri
Khepri
 
Khepri
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
PereaPowers
Horus
Level 160
God Stats
1W - 1L
1,798 SR
Queue Stats
275W - 256L
1,608 Elo+
Party 2
Medusa
Medusa
Slipx66
Medusa
Level 65
God Stats
4W - 3L
1,909 SR
Queue Stats
87W - 62L
1,715 Elo+
Solo
Cernunnos
Cernunnos
SwordSlasher
Cernunnos
Level 160
God Stats
5W - 3L
1,554 SR
Queue Stats
276W - 251L
1,582 Elo+
Solo
Anubis
Anubis
carlos9120
Anubis
Level 154
God Stats
8W - 6L
1,720 SR
Queue Stats
459W - 422L
1,576 Elo+
Party 2
Team Averages
Level 139
1,696 SR
1,596 Elo+

VS

Team Averages
Level 127
1,568 SR
1,566 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Temaj316
Fenrir
Level 128
God Stats
0W - 1L
1,285 SR
Queue Stats
6W - 8L
1,432 Elo+
Party 1
Vulcan
Vulcan
darkshdows32
Vulcan
Level 155
God Stats
0W - 2L
1,727 SR
Queue Stats
9W - 6L
1,714 Elo+
Party 1
Guan Yu
Guan Yu
fath3ad39
Guan Yu
Level 158
God Stats
2W - 3L
1,738 SR
Queue Stats
355W - 357L
1,532 Elo+
Solo
Nemesis
Nemesis
midman5
Nemesis
Level 109
God Stats
1W - 2L
1,588 SR
Queue Stats
361W - 264L
1,650 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
12
1 / 0 / 7
7,432
572
3,455
4,112
3,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
2 / 1 / 2
8,602
662
8,594
9,677
6,790
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
Slipx66
Medusa
14
8 / 3 / 3
8,556
658
8,371
9,462
3,310
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cernunnos
SwordSlasher
Cernunnos
13
3 / 2 / 1
7,803
600
7,374
6,775
1,945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Anubis
carlos9120
Anubis
12
3 / 2 / 3
7,343
565
3,391
7,818
3,676
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
0 / 1 / 2
5,824
448
2,442
5,953
1,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
Temaj316
Fenrir
9
1 / 4 / 2
5,753
443
1,322
8,325
3,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Vulcan
12
1 / 4 / 3
6,894
530
5,112
5,429
1,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
fath3ad39
Guan Yu
12
1 / 4 / 0
7,015
540
5,416
14,642
10,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
midman5
Nemesis
13
5 / 4 / 1
7,583
583
7,129
11,967
3,668
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
16
17
Kills
8
8
Deaths
17
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
1
0
7
4.5
L
Danzaburou
 
Danzaburou
0
1
2
1
W
2
1
2
3
W
Medusa
Slipx66
Medusa
8
3
3
3.17
W
Cernunnos
SwordSlasher
Cernunnos
3
2
1
1.75
L
Fenrir
Temaj316
Fenrir
1
4
2
0.5
W
Anubis
carlos9120
Anubis
3
2
3
2.25
L
Vulcan
1
4
3
0.63
L
Guan Yu
fath3ad39
Guan Yu
1
4
0
0.25
L
Nemesis
midman5
Nemesis
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,185
Damage
21,421
37,844
Taken
46,316
18,722
Mitigated
20,124
12,377
Healing
10,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
3,455
418
0
1,109
4,112
3,001
0
106
4,006
17,136
4,965
L
Danzaburou
 
Danzaburou
2,442
771
0
1,623
5,953
1,116
0
440
5,513
0
28,624
W
8,594
4,374
63
5,034
9,677
6,790
84
0
9,096
0
56,413
W
Medusa
Slipx66
Medusa
8,371
4,513
0
278
9,462
3,310
0
2,676
6,786
0
52,326
W
Cernunnos
SwordSlasher
Cernunnos
7,374
3,156
0
2,995
6,775
1,945
1,679
0
6,775
0
54,622
L
Fenrir
Temaj316
Fenrir
1,322
517
0
1,427
8,325
3,549
0
2,048
6,277
0
6,664
W
Anubis
carlos9120
Anubis
3,391
326
0
2,898
7,818
3,676
0
2,330
5,450
41,418
0
L
Vulcan
5,112
1,448
0
947
5,429
1,404
0
1,910
3,519
40,869
0
L
Guan Yu
fath3ad39
Guan Yu
5,416
1,195
0
4,659
14,642
10,387
0
276
14,366
0
41,958
L
Nemesis
midman5
Nemesis
7,129
3,797
0
1,770
11,967
3,668
63
1,587
10,380
0
48,655

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,736
Gold Earned
33,069
422
Minions Killed
342
0
Camps Cleared
0
1,303,119
Distance Traveled
1,287,452
14
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
7,432
572
39
3
0
287,437
4
L
Danzaburou
5,824
448
62
5
0
231,499
6
W
Horus
8,602
662
119
9
0
280,141
3
W
Medusa
8,556
658
77
6
0
272,998
3
W
Cernunnos
7,803
600
100
8
0
224,228
1
L
Fenrir
5,753
443
12
1
0
259,242
4
W
Anubis
7,343
565
87
7
0
238,315
3
L
Vulcan
6,894
530
77
6
0
266,309
4
L
Guan Yu
7,015
540
96
7
0
248,616
4
L
Nemesis
7,583
583
95
7
0
281,786
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role