Player Matchup

Danzaburou
Danzaburou
FryedIceCream
Danzaburou
Level 117
God Stats
5W - 3L
1,695 SR
Queue Stats
75W - 69L
1,385 Elo+
Solo
Baron Samedi
Baron Samedi
GandalfOfVarda
Baron Samedi
Level 125
God Stats
1W - 1L
1,598 SR
Queue Stats
54W - 47L
1,520 Elo+
Party 1
Merlin
Merlin
Nuzah
Merlin
Level 82
God Stats
8W - 10L
1,553 SR
Queue Stats
18W - 14L
1,551 Elo+
Solo
Pele
Pele
QuarterPenny
Pele
Level 121
God Stats
4W - 5L
1,326 SR
Queue Stats
306W - 310L
1,474 Elo+
Solo
Achilles
Achilles
SaintGumby
Achilles
Level 126
God Stats
0W - 1L
1,428 SR
Queue Stats
25W - 27L
1,473 Elo+
Party 1
Team Averages
Level 114
1,520 SR
1,481 Elo+

VS

Team Averages
Level 118
1,585 SR
1,419 Elo+
Tyr
Tyr
KanyeYeast
Tyr
Level 160
God Stats
1W - 5L
1,431 SR
Queue Stats
166W - 186L
1,466 Elo+
Solo
Mercury
Mercury
PandaaaGHG
Mercury
Level 54
God Stats
2W - 0L
1,736 SR
Queue Stats
24W - 21L
1,348 Elo+
Solo
Tsukuyomi
Tsukuyomi
Pay001
Tsukuyomi
Level 127
God Stats
2W - 4L
1,386 SR
Queue Stats
205W - 250L
1,407 Elo+
Solo
Thor
Thor
RoyalOnion
Thor
Level 125
God Stats
5W - 3L
1,640 SR
Queue Stats
35W - 37L
1,451 Elo+
Solo
Discordia
Discordia
coyote998
Discordia
Level 126
God Stats
5W - 1L
1,731 SR
Queue Stats
85W - 84L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FryedIceCream
Danzaburou
20
12 / 9 / 12
18,276
1,142
32,333
28,853
12,751
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
GandalfOfVarda
Baron Samedi
20
4 / 5 / 28
18,712
1,170
15,900
30,117
51,029
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Merlin
Nuzah
Merlin
20
1 / 11 / 20
15,616
976
15,035
26,836
12,444
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
10 / 8 / 13
17,593
1,100
22,215
29,218
14,387
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
SaintGumby
Achilles
20
12 / 2 / 20
18,813
1,176
28,993
33,985
66,556
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

4

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 7 / 15
17,157
1,072
30,781
32,941
44,458
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mercury
PandaaaGHG
Mercury
20
2 / 9 / 15
15,062
941
15,349
25,369
10,837
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Tsukuyomi
Pay001
Tsukuyomi
20
12 / 9 / 14
18,707
1,169
39,491
22,037
12,787
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

20
11 / 9 / 13
18,314
1,145
22,902
25,842
17,371
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Discordia
coyote998
Discordia
20
4 / 6 / 17
15,971
998
36,571
16,797
7,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

132
Kill Participation
109
39
Kills
35
35
Deaths
40
93
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
FryedIceCream
Danzaburou
12
9
12
2
L
Baron Samedi
GandalfOfVarda
Baron Samedi
4
5
28
3.6
W
6
7
15
1.93
L
Merlin
Nuzah
Merlin
1
11
20
1
W
Mercury
PandaaaGHG
Mercury
2
9
15
1.06
W
Tsukuyomi
Pay001
Tsukuyomi
12
9
14
2.11
L
10
8
13
2.06
W
11
9
13
1.94
L
Achilles
SaintGumby
Achilles
12
2
20
11
W
Discordia
coyote998
Discordia
4
6
17
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

114,476
Damage
145,094
149,009
Taken
122,986
157,167
Mitigated
92,593
25,159
Healing
8,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
FryedIceCream
Danzaburou
32,333
18,141
0
5,386
28,853
12,751
0
7,417
20,786
0
65,181
L
Baron Samedi
GandalfOfVarda
Baron Samedi
15,900
2,072
3,719
8,122
30,117
51,029
0
9,465
19,645
30,131
0
W
30,781
4,161
0
5,293
32,941
44,458
0
9,117
22,290
10,375
38,709
L
Merlin
Nuzah
Merlin
15,035
1,241
262
670
26,836
12,444
0
8,538
17,813
48,291
0
W
Mercury
PandaaaGHG
Mercury
15,349
8,452
0
610
25,369
10,837
0
5,849
19,061
0
37,818
W
Tsukuyomi
Pay001
Tsukuyomi
39,491
13,367
0
1,031
22,037
12,787
0
4,830
16,475
0
68,755
L
22,215
5,650
0
1,949
29,218
14,387
0
6,003
22,662
0
45,117
W
22,902
5,059
0
220
25,842
17,371
0
7,060
18,677
0
56,679
L
Achilles
SaintGumby
Achilles
28,993
8,925
0
5,051
33,985
66,556
0
8,668
24,349
0
46,391
W
Discordia
coyote998
Discordia
36,571
1,589
524
578
16,797
7,140
0
4,079
12,315
59,076
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

89,010
Gold Earned
85,211
280
Minions Killed
282
12
Camps Cleared
10
1,493,608
Distance Traveled
1,664,852
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
18,276
1,142
87
5
2
289,352
0
L
Baron Samedi
18,712
1,170
17
1
0
276,587
0
W
Tyr
17,157
1,072
55
3
0
337,195
0
L
Merlin
15,616
976
76
5
1
262,958
0
W
Mercury
15,062
941
43
3
0
378,589
3
W
Tsukuyomi
18,707
1,169
42
3
4
327,407
3
L
Pele
17,593
1,100
58
4
6
331,124
0
W
Thor
18,314
1,145
77
5
5
312,340
0
L
Achilles
18,813
1,176
42
3
3
333,587
1
W
Discordia
15,971
998
65
4
1
309,321
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role