Player Matchup

Ra
Ra
ACosmicTsunami
Ra
Level 121
God Stats
29W - 21L
1,648 SR
Queue Stats
222W - 170L
1,654 Elo+
Party 1
Tyr
Tyr
BerserkyTurkey
Tyr
Level 100
God Stats
4W - 4L
1,681 SR
Queue Stats
168W - 131L
1,656 Elo+
Party 1
Medusa
Medusa
sharktale02
Medusa
Level 88
God Stats
4W - 2L
1,825 SR
Queue Stats
131W - 118L
1,646 Elo+
Solo
Team Averages
Level 103
1,718 SR
1,652 Elo+

VS

Team Averages
Level 119
1,497 SR
1,619 Elo+
Cupid
Cupid
 
Cupid
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Mandarin02
Merlin
Level 67
God Stats
7W - 10L
1,491 SR
Queue Stats
35W - 24L
1,648 Elo+
Party 2
Mulan
Mulan
starwarslux
Mulan
Level 129
God Stats
1W - 3L
1,500 SR
Queue Stats
96W - 62L
1,709 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 8
8,947
746
4,935
6,578
2,304
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
5 / 2 / 6
9,190
766
9,015
14,302
11,367
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Medusa
15
4 / 2 / 7
9,099
758
9,470
9,980
4,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
14
3 / 3 / 3
8,892
741
9,701
9,434
3,589
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
Mandarin02
Merlin
12
1 / 3 / 4
7,978
665
6,955
6,891
2,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
3 / 6 / 3
8,475
706
9,406
12,719
14,726
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
17
12
Kills
7
7
Deaths
12
21
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
3
3
3
1.5
W
3
3
8
2.33
W
5
2
6
4
L
Merlin
Mandarin02
Merlin
1
3
4
1
W
Medusa
4
2
7
3.75
L
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,420
Damage
26,062
30,860
Taken
29,044
18,218
Mitigated
20,851
9,553
Healing
7,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
9,701
4,225
526
3,419
9,434
3,589
116
623
8,811
0
41,250
W
4,935
317
2,188
1,395
6,578
2,304
770
1,372
5,206
26,367
0
W
9,015
938
0
3,552
14,302
11,367
289
2,872
11,430
0
21,474
L
Merlin
Mandarin02
Merlin
6,955
321
0
1,226
6,891
2,536
0
1,783
5,108
20,216
0
W
Medusa
9,470
2,975
0
2,418
9,980
4,547
0
2,854
7,126
0
35,711
L
9,406
666
0
2,590
12,719
14,726
28
3,041
9,678
0
22,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,236
Gold Earned
25,345
145
Minions Killed
141
5
Camps Cleared
7
736,237
Distance Traveled
664,961
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
8,892
741
84
7
2
214,442
4
W
Ra
8,947
746
57
5
2
226,086
4
W
Tyr
9,190
766
30
3
0
262,755
6
L
Merlin
7,978
665
31
3
2
222,769
3
W
Medusa
9,099
758
58
5
3
247,396
1
L
Mulan
8,475
706
26
2
3
227,750
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role