Player Matchup

Hachiman
Hachiman
Diamond V
 
Hachiman
Diamond V
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Platinum II
AllyBerry05
Ymir
Platinum II
Level 122
God Stats
21W - 18L
1,676 SR
Queue Stats
160W - 151L
1,982 MMR
Solo
Ullr
Ullr
Platinum IV
IHikigaya
Ullr
Platinum IV
Level 61
God Stats
12W - 7L
1,759 SR
Queue Stats
36W - 22L
2,021 MMR
Solo
He Bo
He Bo
Diamond IV
Karters
He Bo
Diamond IV
Level 61
God Stats
2W - 2L
1,456 SR
Queue Stats
135W - 113L
2,013 MMR
Solo
Chaac
Chaac
Diamond V
SuperChonBros
Chaac
Diamond V
Level 89
God Stats
14W - 15L
1,679 SR
Queue Stats
488W - 482L
2,013 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 90
1,614 SR
1,906 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 114
1,539 SR
2,009 MMR
Mercury
Mercury
Diamond V
BebeV2
Mercury
Diamond V
Level 126
God Stats
12W - 16L
1,630 SR
Queue Stats
426W - 411L
2,021 MMR
Solo
Chiron
Chiron
Platinum II
BughaMexican
Chiron
Platinum II
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 21L
2,148 MMR
Party 1
Raijin
Raijin
Platinum I
Dovah pro V2
Raijin
Platinum I
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
219W - 231L
1,960 MMR
Solo
King Arthur
King Arthur
Platinum II
McEldridge
King Arthur
Platinum II
Level 156
God Stats
4W - 4L
1,397 SR
Queue Stats
147W - 126L
1,958 MMR
Solo
Yemoja
Yemoja
Platinum II
Sicarix uwu
Yemoja
Platinum II
Level 84
God Stats
15W - 13L
1,665 SR
Queue Stats
88W - 79L
1,959 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
16
3 / 1 / 3
9,620
601
5,376
9,790
3,826
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 1 / 9
7,472
467
3,599
11,096
9,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Ullr
16
6 / 3 / 7
9,905
619
14,358
10,832
4,183
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

He Bo
Karters
He Bo
15
7 / 3 / 2
9,339
584
13,781
8,708
3,030
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

16
0 / 0 / 1
9,399
587
9,629
16,093
19,678
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
NemesisThothArtioCliodhna

VS

Bans
BastetAtlasLokiBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BebeV2
Mercury
14
2 / 4 / 4
8,006
500
5,865
14,157
5,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chiron
14
4 / 2 / 3
8,968
561
10,846
9,014
3,437
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
12
0 / 8 / 3
7,147
447
7,734
12,257
3,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
McEldridge
King Arthur
13
0 / 0 / 1
7,516
470
6,994
12,520
13,135
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yemoja
12
2 / 3 / 4
8,061
504
2,845
14,115
8,362
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
23
16
Kills
8
8
Deaths
17
22
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
3
1
3
4.5
W
0
1
9
4.5
L
Mercury
BebeV2
Mercury
2
4
4
1
L
Chiron
4
2
3
2.75
L
Raijin
0
8
3
0.19
W
Ullr
6
3
7
3.17
W
He Bo
Karters
He Bo
7
3
2
2.67
L
King Arthur
McEldridge
King Arthur
0
0
1
0.5
L
Yemoja
2
3
4
1.33
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,743
Damage
34,284
56,519
Taken
62,063
39,723
Mitigated
34,047
18,727
Healing
13,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
5,376
2,821
0
4,602
9,790
3,826
55
1,093
8,697
0
65,736
W
3,599
802
0
2,137
11,096
9,006
0
2,934
7,726
20,520
2,950
L
Mercury
BebeV2
Mercury
5,865
2,468
0
2,160
14,157
5,147
0
3,567
10,590
0
51,748
L
Chiron
10,846
4,105
958
1,973
9,014
3,437
0
2,610
6,392
0
66,770
L
Raijin
7,734
183
0
973
12,257
3,966
0
1,429
10,828
49,858
0
W
Ullr
14,358
4,557
0
1,063
10,832
4,183
0
3,920
6,912
0
72,581
W
He Bo
Karters
He Bo
13,781
889
0
429
8,708
3,030
0
1,521
7,187
68,506
0
L
King Arthur
McEldridge
King Arthur
6,994
1,689
0
3,217
12,520
13,135
0
2,436
10,084
0
47,808
L
Yemoja
2,845
695
2,710
1,847
14,115
8,362
0
6,808
7,307
9,577
0
W
9,629
2,784
43
10,453
16,093
19,678
154
1,111
14,982
0
74,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,735
Gold Earned
39,698
549
Minions Killed
427
0
Camps Cleared
0
1,636,384
Distance Traveled
1,575,603
24
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,620
601
131
8
0
302,789
8
W
Ymir
7,472
467
32
2
0
344,332
11
L
Mercury
8,006
500
95
6
0
390,147
2
L
Chiron
8,968
561
114
7
0
307,006
6
L
Raijin
7,147
447
94
6
0
260,158
3
W
Ullr
9,905
619
122
8
0
329,755
0
W
He Bo
9,339
584
103
6
0
349,155
4
L
King Arthur
7,516
470
103
6
0
308,280
2
L
Yemoja
8,061
504
21
1
0
310,012
1
W
Chaac
9,399
587
161
10
0
310,353
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role