Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
MetaWeasel
Erlang Shen
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 97L
1,388 Elo+
Solo
Da Ji
Da Ji
Rollings01
Da Ji
Level 159
God Stats
2W - 2L
1,826 SR
Queue Stats
76W - 88L
1,520 Elo+
Solo
Odin
Odin
TastyViking95
Odin
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 18L
1,498 Elo+
Solo
Raijin
Raijin
lesbionage_8---D
Raijin
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 41L
1,452 Elo+
Solo
Team Averages
Level 112
1,565 SR
1,471 Elo+

VS

Team Averages
Level 107
1,533 SR
1,485 Elo+
Ares
Ares
CoreyElite
Ares
Level 109
God Stats
24W - 5L
1,726 SR
Queue Stats
221W - 250L
1,471 Elo+
Party 1
Chronos
Chronos
Rockxavi36
Chronos
Level 135
God Stats
3W - 2L
1,500 SR
Queue Stats
137W - 128L
1,554 Elo+
Solo
Agni
Agni
TylerTheHealer
Agni
Level 122
God Stats
4W - 2L
1,665 SR
Queue Stats
103W - 132L
1,448 Elo+
Party 1
Danzaburou
Danzaburou
VikingTexa
Danzaburou
Level 83
God Stats
2W - 7L
1,273 SR
Queue Stats
172W - 178L
1,487 Elo+
Party 1
Cthulhu
Cthulhu
abbeydoodles
Cthulhu
Level 85
God Stats
3W - 3L
1,500 SR
Queue Stats
211W - 241L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
17
2 / 7 / 4
9,529
866
14,580
9,758
4,309
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
MetaWeasel
Erlang Shen
14
4 / 6 / 7
8,842
804
7,056
13,486
14,096
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Da Ji
15
7 / 8 / 5
9,642
877
9,569
11,369
5,044
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
0 / 5 / 4
6,933
630
2,225
8,533
6,774
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
3 / 6 / 7
8,678
789
13,981
11,315
4,860
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 5 / 16
10,860
987
6,467
18,576
23,173
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos
Rockxavi36
Chronos
17
5 / 2 / 19
9,867
897
9,773
9,955
4,388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
9 / 5 / 15
10,681
971
10,161
10,287
3,582
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
VikingTexa
Danzaburou
18
9 / 2 / 19
11,420
1,038
15,364
11,791
4,802
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
abbeydoodles
Cthulhu
16
1 / 3 / 25
9,284
844
7,415
10,901
5,246
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
126
16
Kills
32
32
Deaths
17
27
Assists
94
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
2
7
4
0.57
W
8
5
16
3.2
L
Erlang Shen
MetaWeasel
Erlang Shen
4
6
7
1.25
W
Chronos
Rockxavi36
Chronos
5
2
19
7.25
L
Da Ji
7
8
5
1.19
L
0
5
4
0.4
W
9
5
15
3.3
W
Danzaburou
VikingTexa
Danzaburou
9
2
19
9.25
W
Cthulhu
abbeydoodles
Cthulhu
1
3
25
4.5
L
3
6
7
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,411
Damage
49,180
54,461
Taken
61,510
35,083
Mitigated
41,191
8,161
Healing
16,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
14,580
2,739
273
303
9,758
4,309
0
6,039
3,719
37,020
0
W
6,467
383
1,059
1,939
18,576
23,173
221
7,039
11,537
11,970
0
L
Erlang Shen
MetaWeasel
Erlang Shen
7,056
3,176
74
1,622
13,486
14,096
0
7,779
5,707
0
10,969
W
Chronos
Rockxavi36
Chronos
9,773
2,647
891
1,974
9,955
4,388
3,214
4,845
5,110
19,450
1,583
L
Da Ji
9,569
1,238
242
896
11,369
5,044
0
6,891
4,478
0
11,953
L
2,225
296
324
522
8,533
6,774
0
4,782
3,535
0
4,869
W
10,161
830
1,734
891
10,287
3,582
799
4,810
5,477
22,210
0
W
Danzaburou
VikingTexa
Danzaburou
15,364
5,379
1,468
3,396
11,791
4,802
1,205
5,568
6,223
0
40,778
W
Cthulhu
abbeydoodles
Cthulhu
7,415
1,071
1,843
1,208
10,901
5,246
617
6,299
4,602
19,750
0
L
13,981
1,190
1,045
2,860
11,315
4,860
0
7,424
3,891
25,793
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,624
Gold Earned
52,112
98
Minions Killed
136
0
Camps Cleared
0
840,195
Distance Traveled
1,062,040
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,529
866
51
5
0
170,580
0
W
Ares
10,860
987
8
1
0
202,017
0
L
Erlang Shen
8,842
804
10
1
0
186,351
0
W
Chronos
9,867
897
30
3
0
215,889
0
L
Da Ji
9,642
877
3
0
0
173,138
0
L
Odin
6,933
630
8
1
0
125,483
0
W
Agni
10,681
971
26
2
0
202,708
0
W
Danzaburou
11,420
1,038
48
4
0
229,039
0
W
Cthulhu
9,284
844
24
2
0
212,387
0
L
Raijin
8,678
789
26
2
0
184,643
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role