Player Matchup

Hera
Hera
 
Hera
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Quintyn25V2
Cupid
Level 132
God Stats
23W - 22L
1,570 SR
Queue Stats
407W - 419L
1,487 Elo+
Solo
Sun Wukong
Sun Wukong
Recalibratesx
Sun Wukong
Level 93
God Stats
2W - 2L
1,285 SR
Queue Stats
83W - 80L
1,636 Elo+
Solo
Horus
Horus
RichardR1der
Horus
Level 126
God Stats
3W - 4L
1,629 SR
Queue Stats
562W - 549L
1,620 Elo+
Solo
Team Averages
Level 125
1,497 SR
1,549 Elo+

VS

Team Averages
Level 141
1,529 SR
1,585 Elo+
Neith
Neith
ArtemisAim
Neith
Level 147
God Stats
3W - 2L
1,336 SR
Queue Stats
220W - 216L
1,565 Elo+
Solo
Athena
Athena
Clouttttttt
Athena
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,482 Elo+
Solo
Mercury
Mercury
Hard and Steady
Mercury
Level 140
God Stats
28W - 10L
1,465 SR
Queue Stats
247W - 240L
1,681 Elo+
Solo
Vulcan
Vulcan
YILO DUCKETS
Vulcan
Level 142
God Stats
12W - 13L
1,815 SR
Queue Stats
284W - 280L
1,641 Elo+
Solo
King Arthur
King Arthur
crcarroll496
King Arthur
Level 141
God Stats
13W - 15L
1,528 SR
Queue Stats
320W - 296L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
12
3 / 0 / 1
6,408
641
6,433
3,679
1,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Sylvanus
 
Sylvanus
11
3 / 2 / 2
6,170
617
4,856
7,784
3,655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
3 / 0 / 2
6,641
664
3,680
5,013
1,298
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Sun Wukong
Recalibratesx
Sun Wukong
12
2 / 0 / 1
6,210
621
5,331
6,665
3,854
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

11
3 / 0 / 9
6,778
678
5,104
8,934
4,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
1 / 2 / 0
5,582
558
5,533
4,553
1,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Athena
7
1 / 4 / 1
4,962
496
2,212
9,055
3,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

10
0 / 4 / 1
5,677
568
3,171
8,056
2,520
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

Vulcan
11
0 / 1 / 1
5,897
590
2,849
5,019
1,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
crcarroll496
King Arthur
10
0 / 3 / 0
5,507
551
4,972
9,381
4,889
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
14
Kills
2
2
Deaths
14
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
3
0
1
3.5
W
Sylvanus
 
Sylvanus
3
2
2
2
L
Neith
1
2
0
0.5
L
Athena
1
4
1
0.38
L
0
4
1
0.13
W
3
0
2
4
W
Sun Wukong
Recalibratesx
Sun Wukong
2
0
1
2.5
W
3
0
9
7.5
L
Vulcan
0
1
1
0.5
L
King Arthur
crcarroll496
King Arthur
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,404
Damage
18,737
32,075
Taken
36,064
14,116
Mitigated
14,200
14,624
Healing
8,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
6,433
1,780
0
1,250
3,679
1,094
51
786
2,851
47,998
0
W
Sylvanus
 
Sylvanus
4,856
1,363
523
2,959
7,784
3,655
0
1,681
6,003
20,419
12,364
L
Neith
5,533
2,489
0
1,667
4,553
1,403
0
223
4,330
0
34,590
L
Athena
2,212
741
188
1,676
9,055
3,657
0
3,358
5,697
11,164
0
L
3,171
2,231
0
430
8,056
2,520
0
2,375
5,681
0
38,987
W
3,680
2,170
235
2,358
5,013
1,298
233
463
4,550
0
37,830
W
Sun Wukong
Recalibratesx
Sun Wukong
5,331
818
0
1,828
6,665
3,854
0
0
6,665
0
33,293
W
5,104
2,604
939
4,532
8,934
4,215
0
1,949
6,945
0
14,050
L
Vulcan
2,849
533
0
1,500
5,019
1,731
0
3,544
1,475
37,356
0
L
King Arthur
crcarroll496
King Arthur
4,972
367
0
2,760
9,381
4,889
0
1,011
8,370
0
30,745

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,207
Gold Earned
27,625
321
Minions Killed
303
0
Camps Cleared
0
1,025,396
Distance Traveled
1,022,049
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
6,408
641
85
9
0
213,391
5
W
Sylvanus
6,170
617
69
7
0
221,221
1
L
Neith
5,582
558
61
6
0
184,113
3
L
Athena
4,962
496
23
2
0
204,601
5
L
Mercury
5,677
568
82
8
0
222,429
0
W
Cupid
6,641
664
84
8
0
191,485
3
W
Sun Wukong
6,210
621
65
7
0
176,085
3
W
Horus
6,778
678
18
2
0
223,214
1
L
Vulcan
5,897
590
78
8
0
220,735
4
L
King Arthur
5,507
551
59
6
0
190,171
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role