Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Raijin
Raijin
CoffeLake
Raijin
Level 102
God Stats
12W - 12L
1,398 SR
Queue Stats
288W - 330L
1,380 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
IIviktorII
Ah Muzen Cab
Level 29
God Stats
3W - 1L
1,526 SR
Queue Stats
9W - 18L
1,296 Elo+
Party 3
Ymir
Ymir
OGFelz
Ymir
Level 107
God Stats
4W - 6L
1,375 SR
Queue Stats
478W - 507L
1,424 Elo+
Party 1
Team Averages
Level 95
1,460 SR
1,420 Elo+

VS

Team Averages
Level 47
1,350 SR
1,314 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
DnCaD Funkero
Hades
Level 43
God Stats
12W - 18L
1,283 SR
Queue Stats
18W - 38L
1,296 Elo+
Party 2
Medusa
Medusa
Masterdroid12
Medusa
Level 6
God Stats
0W - 2L
1,187 SR
Queue Stats
9W - 29L
1,296 Elo+
Party 2
Pele
Pele
Rupaulla
Pele
Level 45
God Stats
4W - 8L
1,500 SR
Queue Stats
12W - 28L
1,181 Elo+
Solo
Sylvanus
Sylvanus
TangentialEnd83
Sylvanus
Level 33
God Stats
0W - 4L
1,282 SR
Queue Stats
6W - 23L
1,296 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
11
4 / 0 / 5
6,685
669
4,048
7,793
2,380
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
 
Sun Wukong
10
1 / 1 / 2
5,859
586
3,511
5,519
3,081
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Raijin
CoffeLake
Raijin
11
3 / 4 / 4
6,334
633
5,035
5,394
1,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Muzen Cab
IIviktorII
Ah Muzen Cab
11
4 / 1 / 4
6,355
636
6,061
5,077
1,576
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
OGFelz
Ymir
9
6 / 1 / 4
6,189
619
4,400
6,386
4,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
1
0 / 0 / 0
1,971
197
0
0
0
9
1 / 6 / 3
5,506
551
5,009
8,537
2,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
0 / 6 / 0
4,020
402
727
5,747
1,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pele
10
5 / 3 / 0
6,396
640
4,743
9,056
2,453
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sylvanus
7
0 / 3 / 3
4,894
489
2,056
9,655
3,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
18
Kills
6
7
Deaths
18
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
4
0
5
6.5
W
Sun Wukong
 
Sun Wukong
1
1
2
2
L
Cu Chulainn
 
Cu Chulainn
0
0
0
0
W
Raijin
CoffeLake
Raijin
3
4
4
1.25
L
1
6
3
0.42
W
Ah Muzen Cab
IIviktorII
Ah Muzen Cab
4
1
4
6
L
0
6
0
0
W
Ymir
OGFelz
Ymir
6
1
4
8
L
Pele
5
3
0
1.67
L
Sylvanus
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,055
Damage
12,535
30,169
Taken
32,995
12,821
Mitigated
10,504
5,918
Healing
6,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
4,048
1,379
0
1,759
7,793
2,380
231
1,915
5,878
0
36,226
W
Sun Wukong
 
Sun Wukong
3,511
331
0
680
5,519
3,081
186
638
4,881
0
26,499
L
Cu Chulainn
 
Cu Chulainn
0
0
0
0
0
0
0
0
0
0
0
W
Raijin
CoffeLake
Raijin
5,035
475
0
864
5,394
1,572
301
1,628
3,766
28,210
0
L
5,009
338
135
1,414
8,537
2,924
0
2,911
5,274
21,401
0
W
Ah Muzen Cab
IIviktorII
Ah Muzen Cab
6,061
2,582
0
1,323
5,077
1,576
161
808
4,269
0
40,296
L
727
727
0
66
5,747
1,134
0
1,819
3,888
0
4,570
W
Ymir
OGFelz
Ymir
4,400
1,328
0
1,292
6,386
4,212
0
2,076
4,310
11,026
0
L
Pele
4,743
1,010
0
1,635
9,056
2,453
0
854
8,193
0
30,503
L
Sylvanus
2,056
1,039
558
2,747
9,655
3,993
0
3,396
6,205
8,720
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,422
Gold Earned
22,787
260
Minions Killed
135
0
Camps Cleared
0
971,910
Distance Traveled
743,985
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,685
669
61
6
0
245,708
0
W
Sun Wukong
5,859
586
59
6
0
186,982
5
L
Cu Chulainn
1,971
197
0
0
0
0
0
W
Raijin
6,334
633
55
6
0
181,345
1
L
Hades
5,506
551
51
5
0
186,949
2
W
Ah Muzen Cab
6,355
636
68
7
0
176,854
3
L
Medusa
4,020
402
7
1
0
193,393
1
W
Ymir
6,189
619
17
2
0
181,021
0
L
Pele
6,396
640
57
6
0
188,983
0
L
Sylvanus
4,894
489
20
2
0
174,660
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role