Player Matchup

Baron Samedi
Baron Samedi
Akbar1923
Baron Samedi
Level 153
God Stats
20W - 14L
1,601 SR
Queue Stats
660W - 663L
1,557 Elo+
Solo
Geb
Geb
ScoopSnookems
Geb
Level 160
God Stats
16W - 17L
1,354 SR
Queue Stats
1,019W - 1,064L
1,497 Elo+
Solo
Chaac
Chaac
Spooky979
Chaac
Level 128
God Stats
2W - 2L
1,714 SR
Queue Stats
76W - 62L
1,476 Elo+
Solo
Bacchus
Bacchus
TRAGiiC3LiTE
Bacchus
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 35L
1,540 Elo+
Solo
Achilles
Achilles
theoneandonlee
Achilles
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
113W - 117L
1,574 Elo+
Solo
Team Averages
Level 128
1,534 SR
1,529 Elo+

VS

Team Averages
Level 129
1,516 SR
1,483 Elo+
Vulcan
Vulcan
 
Vulcan
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
FTG SWAY4427
Cupid
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 8L
1,290 Elo+
Party 1
Xing Tian
Xing Tian
Oumor
Xing Tian
Level 129
God Stats
4W - 1L
1,801 SR
Queue Stats
224W - 207L
1,569 Elo+
Solo
Ravana
Ravana
SafariMaster665
Ravana
Level 119
God Stats
3W - 6L
1,279 SR
Queue Stats
138W - 110L
1,545 Elo+
Party 2
Artio
Artio
WirelessHalo
Artio
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 87L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Akbar1923
Baron Samedi
17
3 / 1 / 17
10,361
740
16,075
14,093
7,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

16
1 / 1 / 18
10,579
756
11,491
15,692
13,137
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chaac
Spooky979
Chaac
20
9 / 1 / 13
12,485
892
26,268
25,899
22,425
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bacchus
TRAGiiC3LiTE
Bacchus
17
2 / 2 / 21
10,607
758
10,373
14,718
16,453
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Achilles
18
9 / 2 / 9
10,882
777
12,110
14,512
15,314
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
18
2 / 3 / 3
10,041
717
26,085
10,191
5,273
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 4 / 3
8,953
640
13,470
15,273
7,516
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Xing Tian
Oumor
Xing Tian
14
1 / 4 / 4
8,985
642
7,324
17,837
17,529
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
2 / 7 / 3
8,782
627
9,991
15,290
8,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
0 / 6 / 5
8,228
588
5,419
22,189
26,259
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
24
24
Kills
6
7
Deaths
24
78
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
2
3
3
1.17
W
Baron Samedi
Akbar1923
Baron Samedi
3
1
17
11.5
L
1
4
3
0.63
L
Xing Tian
Oumor
Xing Tian
1
4
4
0.75
L
2
7
3
0.5
W
1
1
18
10
W
Chaac
Spooky979
Chaac
9
1
13
15.5
W
Bacchus
TRAGiiC3LiTE
Bacchus
2
2
21
6.25
L
0
6
5
0.42
W
Achilles
9
2
9
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,317
Damage
62,289
84,914
Taken
80,780
74,394
Mitigated
64,792
53,214
Healing
22,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
26,085
5,629
944
1,729
10,191
5,273
104
3,771
6,420
52,733
0
W
Baron Samedi
Akbar1923
Baron Samedi
16,075
418
14,321
8,193
14,093
7,065
1,106
7,998
6,095
33,639
0
L
13,470
4,689
3,223
4,139
15,273
7,516
0
8,202
7,071
0
32,949
L
Xing Tian
Oumor
Xing Tian
7,324
213
401
1,745
17,837
17,529
0
9,887
7,950
8,272
0
L
9,991
2,299
1,558
1,772
15,290
8,215
0
8,127
7,163
0
21,704
W
11,491
652
1,931
2,978
15,692
13,137
467
8,619
7,073
22,839
0
W
Chaac
Spooky979
Chaac
26,268
4,967
4,942
11,640
25,899
22,425
1,546
11,214
14,685
690
63,727
W
Bacchus
TRAGiiC3LiTE
Bacchus
10,373
920
2,544
2,153
14,718
16,453
1,516
6,281
8,437
17,475
0
L
5,419
734
2,221
4,901
22,189
26,259
0
8,440
13,749
8,342
0
W
Achilles
12,110
2,263
1,665
2,847
14,512
15,314
685
4,716
9,796
0
20,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,914
Gold Earned
44,989
173
Minions Killed
140
0
Camps Cleared
0
1,561,118
Distance Traveled
1,228,289
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
10,041
717
65
5
0
285,903
1
W
Baron Samedi
10,361
740
32
2
0
329,220
5
L
Cupid
8,953
640
38
3
0
246,648
1
L
Xing Tian
8,985
642
5
0
0
234,651
0
L
Ravana
8,782
627
27
2
0
227,055
2
W
Geb
10,579
756
25
2
0
303,717
0
W
Chaac
12,485
892
78
6
0
313,969
3
W
Bacchus
10,607
758
17
1
0
300,307
0
L
Artio
8,228
588
5
0
0
234,032
0
W
Achilles
10,882
777
21
2
0
313,905
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role