Player Matchup

Fenrir
Fenrir
Darknitrogen2
Fenrir
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 26L
1,079 Elo+
Party 3
Ullr
Ullr
Miixxerr
Ullr
Level 29
God Stats
1W - 2L
1,483 SR
Queue Stats
12W - 24L
1,274 Elo+
Party 1
Nu Wa
Nu Wa
NiandreGaming17
Nu Wa
Level 38
God Stats
27W - 27L
1,546 SR
Queue Stats
50W - 81L
1,232 Elo+
Party 3
Cabrakan
Cabrakan
Tactical-_-Ghoul
Cabrakan
Level 63
God Stats
62W - 65L
1,396 SR
Queue Stats
80W - 103L
1,273 Elo+
Party 1
Sun Wukong
Sun Wukong
Themortemhommie
Sun Wukong
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
90W - 102L
1,399 Elo+
Party 1
Team Averages
Level 50
1,485 SR
1,251 Elo+

VS

Team Averages
Level 77
1,439 SR
1,327 Elo+
Ymir
Ymir
FhrCR
Ymir
Level 16
God Stats
11W - 13L
1,282 SR
Queue Stats
14W - 20L
1,205 Elo+
Party 2
Danzaburou
Danzaburou
Merlin_Kanatos
Danzaburou
Level 53
God Stats
6W - 3L
1,425 SR
Queue Stats
102W - 111L
1,358 Elo+
Solo
Da Ji
Da Ji
johnny2130
Da Ji
Level 108
God Stats
1W - 1L
1,520 SR
Queue Stats
14W - 20L
1,205 Elo+
Party 2
Chaac
Chaac
thewhaleshark321
Chaac
Level 102
God Stats
5W - 9L
1,469 SR
Queue Stats
26W - 29L
1,520 Elo+
Solo
Sol
Sol
xXTANTILLOXx
Sol
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
394W - 428L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 0 / 0
3,736
623
554
2,589
734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ullr
3
0 / 2 / 0
2,951
492
761
1,798
314
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

6
0 / 0 / 1
3,561
594
930
1,429
349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

3
0 / 2 / 0
3,004
501
558
3,622
1,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
Themortemhommie
Sun Wukong
6
3 / 0 / 0
4,441
740
3,511
4,550
1,491
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
FhrCR
Ymir
5
0 / 1 / 3
3,726
621
653
4,727
2,297
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
Merlin_Kanatos
Danzaburou
5
1 / 1 / 3
3,593
599
1,587
2,447
565
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hidden Dagger

Hidden Dagger

+15
Physical Power

Da Ji
7
3 / 1 / 0
4,277
713
2,719
3,870
1,110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 2 / 0
3,802
634
1,837
4,767
1,594
Cudgel

Cudgel

+10
Physical Power
+50
Health

7
0 / 0 / 0
4,194
699
1,625
2,374
546
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
10
4
Kills
4
4
Deaths
5
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
0
0
1
W
Ymir
FhrCR
Ymir
0
1
3
1.5
W
Danzaburou
Merlin_Kanatos
Danzaburou
1
1
3
2.5
L
Ullr
0
2
0
0
L
0
0
1
0.5
L
0
2
0
0
L
Sun Wukong
Themortemhommie
Sun Wukong
3
0
0
3
W
Da Ji
3
1
0
3
W
0
2
0
0
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,314
Damage
8,421
13,988
Taken
18,185
4,545
Mitigated
6,112
3,698
Healing
6,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
554
140
0
1,026
2,589
734
0
862
1,727
0
10,038
W
Ymir
FhrCR
Ymir
653
167
107
1,450
4,727
2,297
419
355
4,343
5,981
0
W
Danzaburou
Merlin_Kanatos
Danzaburou
1,587
841
75
492
2,447
565
1,084
350
2,068
0
9,986
L
Ullr
761
414
0
0
1,798
314
0
70
1,728
0
5,117
L
930
174
0
410
1,429
349
0
803
626
12,059
0
L
558
154
0
940
3,622
1,657
0
543
3,079
3,556
0
L
Sun Wukong
Themortemhommie
Sun Wukong
3,511
972
0
1,322
4,550
1,491
143
0
4,550
0
16,115
W
Da Ji
2,719
626
102
1,946
3,870
1,110
340
75
3,766
0
17,961
W
1,837
431
0
1,280
4,767
1,594
86
75
4,663
0
15,054
W
1,625
547
0
1,315
2,374
546
1,252
452
1,857
21,442
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,693
Gold Earned
19,592
96
Minions Killed
152
0
Camps Cleared
0
488,522
Distance Traveled
573,225
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,736
623
28
5
0
132,688
0
W
Ymir
3,726
621
9
2
0
119,295
1
W
Danzaburou
3,593
599
18
3
0
90,342
0
L
Ullr
2,951
492
12
2
0
71,758
0
L
Nu Wa
3,561
594
25
4
0
93,620
0
L
Cabrakan
3,004
501
4
1
0
78,085
0
L
Sun Wukong
4,441
740
27
5
0
112,371
0
W
Da Ji
4,277
713
46
8
0
134,893
0
W
Chaac
3,802
634
31
5
0
120,155
0
W
Sol
4,194
699
48
8
0
108,540
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role