Player Matchup

Fenrir
Fenrir
Kevbo88
Fenrir
Level 44
God Stats
6W - 8L
1,573 SR
Queue Stats
89W - 129L
1,381 Elo+
Party 3
Danzaburou
Danzaburou
PraiseTheSunny
Danzaburou
Level 57
God Stats
6W - 6L
1,495 SR
Queue Stats
16W - 18L
1,489 Elo+
Solo
Atlas
Atlas
RainbowNLDrk
Atlas
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Merlin
Merlin
Taice12
Merlin
Level 20
God Stats
3W - 2L
1,790 SR
Queue Stats
18W - 12L
1,765 Elo+
Party 3
Horus
Horus
Waffle mix63
Horus
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 46
1,572 SR
1,527 Elo+

VS

Team Averages
Level 78
1,645 SR
1,585 Elo+
Hun Batz
Hun Batz
BroOfThePeople
Hun Batz
Level 13
God Stats
25W - 9L
1,797 SR
Queue Stats
26W - 12L
1,678 Elo+
Party 1
Nu Wa
Nu Wa
CorazonxFragil
Nu Wa
Level 69
God Stats
98W - 72L
1,554 SR
Queue Stats
658W - 606L
1,488 Elo+
Solo
Odin
Odin
Kouro666777
Odin
Level 89
God Stats
20W - 18L
1,370 SR
Queue Stats
123W - 148L
1,452 Elo+
Solo
Khepri
Khepri
R30LA
Khepri
Level 147
God Stats
1W - 0L
1,676 SR
Queue Stats
14W - 8L
1,644 Elo+
Party 1
Chang'e
Chang'e
markiemarky
Chang'e
Level 72
God Stats
3W - 0L
1,829 SR
Queue Stats
84W - 57L
1,665 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Kevbo88
Fenrir
15
2 / 10 / 2
10,442
949
9,016
20,626
7,361
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Danzaburou
PraiseTheSunny
Danzaburou
15
0 / 3 / 3
10,351
941
12,650
15,367
5,225
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

15
0 / 3 / 0
9,327
848
1,230
6,028
2,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Merlin
Taice12
Merlin
16
2 / 6 / 2
10,755
978
19,678
16,060
4,955
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
0 / 5 / 3
9,712
883
3,622
18,613
18,830
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Team 1 Tickets

132

VS

Team 2 Tickets

286

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
17
4 / 0 / 18
11,239
1,022
10,321
11,432
17,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
4 / 0 / 21
11,594
1,054
16,389
1,714
770
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
3 / 3 / 13
10,419
947
11,030
15,193
10,462
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Khepri
R30LA
Khepri
18
10 / 0 / 16
13,280
1,207
13,132
16,205
17,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chang'e
markiemarky
Chang'e
18
6 / 1 / 20
12,206
1,110
19,849
7,998
3,171
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
115
4
Kills
27
27
Deaths
4
10
Assists
88
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
4
0
18
13
W
4
0
21
14.5
L
Fenrir
Kevbo88
Fenrir
2
10
2
0.3
W
3
3
13
3.17
L
Danzaburou
PraiseTheSunny
Danzaburou
0
3
3
0.5
W
Khepri
R30LA
Khepri
10
0
16
18
L
0
3
0
0
L
Merlin
Taice12
Merlin
2
6
2
0.5
L
0
5
3
0.3
W
Chang'e
markiemarky
Chang'e
6
1
20
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,196
Damage
70,721
76,694
Taken
52,542
39,020
Mitigated
49,915
11,215
Healing
17,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
10,321
1,901
0
670
11,432
17,834
0
4,257
7,175
0
17,604
W
16,389
5,042
279
62
1,714
770
0
1,091
623
36,174
0
L
Fenrir
Kevbo88
Fenrir
9,016
515
0
679
20,626
7,361
0
14,688
5,826
0
28,592
W
11,030
2,174
658
739
15,193
10,462
0
5,555
9,638
6,747
11,326
L
Danzaburou
PraiseTheSunny
Danzaburou
12,650
5,738
0
3,384
15,367
5,225
0
10,031
5,225
0
40,324
W
Khepri
R30LA
Khepri
13,132
808
0
3,693
16,205
17,678
0
6,817
9,388
35,136
0
L
1,230
732
0
468
6,028
2,649
0
3,792
2,122
5,677
0
L
Merlin
Taice12
Merlin
19,678
806
0
390
16,060
4,955
0
11,715
4,281
65,518
0
L
3,622
1,843
2,576
3,718
18,613
18,830
0
11,663
6,565
0
9,726
W
Chang'e
markiemarky
Chang'e
19,849
1,096
7,128
4,354
7,998
3,171
0
3,188
4,810
37,550
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,587
Gold Earned
58,738
202
Minions Killed
194
5
Camps Cleared
6
835,087
Distance Traveled
1,064,781
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
11,239
1,022
26
2
2
217,838
0
W
Nu Wa
11,594
1,054
48
4
2
203,484
0
L
Fenrir
10,442
949
34
3
4
206,795
1
W
Odin
10,419
947
15
1
0
185,414
1
L
Danzaburou
10,351
941
65
6
0
188,851
0
W
Khepri
13,280
1,207
55
5
0
252,663
7
L
Atlas
9,327
848
9
1
0
70,763
0
L
Merlin
10,755
978
86
8
1
197,718
1
L
Horus
9,712
883
8
1
0
170,960
0
W
Chang'e
12,206
1,110
50
5
2
205,382
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role