Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
CardinaIsCK
Atlas
Level 138
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 10L
1,647 Elo+
Party 2
Agni
Agni
Icy_DeadPeople_
Agni
Level 160
God Stats
6W - 9L
1,505 SR
Queue Stats
762W - 826L
1,553 Elo+
Party 2
Tyr
Tyr
TheSweatyBrit
Tyr
Level 140
God Stats
13W - 13L
1,313 SR
Queue Stats
392W - 468L
1,503 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
TylerMyersCG-
Ah Muzen Cab
Level 142
God Stats
7W - 14L
1,352 SR
Queue Stats
90W - 108L
1,463 Elo+
Party 2
Team Averages
Level 145
1,434 SR
1,533 Elo+

VS

Team Averages
Level 114
1,502 SR
1,571 Elo+
Scylla
Scylla
D4RK Vyrollo
Scylla
Level 96
God Stats
5W - 6L
1,563 SR
Queue Stats
40W - 34L
1,549 Elo+
Party 1
Achilles
Achilles
Golden_UI_Frieza
Achilles
Level 106
God Stats
8W - 9L
1,632 SR
Queue Stats
346W - 325L
1,566 Elo+
Solo
Terra
Terra
LeonardoSC1710
Terra
Level 145
God Stats
2W - 2L
1,337 SR
Queue Stats
275W - 263L
1,538 Elo+
Solo
Thor
Thor
TakeJR
Thor
Level 99
God Stats
4W - 5L
1,237 SR
Queue Stats
145W - 138L
1,594 Elo+
Party 1
Neith
Neith
WizeJosue
Neith
Level 123
God Stats
14W - 8L
1,743 SR
Queue Stats
134W - 134L
1,607 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
12
0 / 6 / 4
7,267
454
5,123
11,787
4,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
8 / 6 / 2
9,181
574
10,854
16,208
6,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
3 / 4 / 4
8,291
518
7,152
9,718
4,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

15
0 / 2 / 1
9,119
570
5,336
11,816
10,990
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Muzen Cab
TylerMyersCG-
Ah Muzen Cab
12
0 / 3 / 0
7,303
456
2,925
9,612
2,244
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
13
0 / 4 / 4
7,786
487
7,437
7,760
1,903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

15
2 / 0 / 3
8,963
560
6,680
12,295
10,562
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
1 / 2 / 9
7,652
478
3,358
10,791
7,097
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Thor
TakeJR
Thor
16
10 / 4 / 3
9,919
620
6,232
12,434
4,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
WizeJosue
Neith
17
7 / 1 / 8
10,413
651
14,015
8,077
3,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
47
11
Kills
20
21
Deaths
11
11
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
0
6
4
0.33
L
8
6
2
1.5
W
Scylla
0
4
4
0.5
W
2
0
3
3.5
L
3
4
4
1.25
W
1
2
9
2.75
W
Thor
TakeJR
Thor
10
4
3
2.88
L
0
2
1
0.25
L
Ah Muzen Cab
TylerMyersCG-
Ah Muzen Cab
0
3
0
0
W
Neith
WizeJosue
Neith
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,390
Damage
37,722
59,141
Taken
51,357
29,291
Mitigated
27,373
22,991
Healing
15,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
5,123
549
0
8,633
11,787
4,854
450
914
10,839
0
49,085
L
10,854
3,423
0
4,471
16,208
6,676
0
4,057
12,015
23,989
0
W
Scylla
7,437
181
0
995
7,760
1,903
1,061
4,896
2,864
45,374
0
W
6,680
1,573
0
3,283
12,295
10,562
97
329
11,966
0
58,977
L
7,152
558
0
3,189
9,718
4,527
0
3,676
5,740
48,130
0
W
3,358
594
1,021
3,170
10,791
7,097
264
5,017
5,774
8,451
0
W
Thor
TakeJR
Thor
6,232
1,009
0
3,925
12,434
4,442
0
5,026
7,408
0
50,135
L
5,336
1,037
0
4,236
11,816
10,990
800
820
10,952
0
65,946
L
Ah Muzen Cab
TylerMyersCG-
Ah Muzen Cab
2,925
1,052
0
2,462
9,612
2,244
0
812
8,800
0
49,022
W
Neith
WizeJosue
Neith
14,015
6,757
0
3,347
8,077
3,369
1,540
2,738
5,339
0
80,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,161
Gold Earned
44,733
449
Minions Killed
497
0
Camps Cleared
0
1,445,904
Distance Traveled
1,528,888
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,267
454
83
5
0
322,288
3
L
Atlas
9,181
574
30
2
0
290,820
6
W
Scylla
7,786
487
88
6
0
291,291
6
W
Achilles
8,963
560
129
8
0
313,337
1
L
Agni
8,291
518
85
5
0
264,504
0
W
Terra
7,652
478
7
0
0
296,389
3
W
Thor
9,919
620
99
6
0
321,507
0
L
Tyr
9,119
570
151
9
0
302,402
4
L
Ah Muzen Cab
7,303
456
100
6
0
265,890
4
W
Neith
10,413
651
174
11
0
306,364
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role