Player Matchup

Sylvanus
Sylvanus
Gucci_ISR
Sylvanus
Level 48
God Stats
1W - 1L
1,244 SR
Queue Stats
6W - 6L
1,479 Elo+
Party 3
Izanami
Izanami
Tiger64212
Izanami
Level 16
God Stats
10W - 7L
1,535 SR
Queue Stats
13W - 14L
1,487 Elo+
Party 1
Loki
Loki
crazychunkygames
Loki
Level 22
God Stats
70W - 42L
1,588 SR
Queue Stats
174W - 121L
1,479 Elo+
Party 3
Achilles
Achilles
i87x
Achilles
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,553 Elo+
Party 3
Ra
Ra
mateo105410
Ra
Level 49
God Stats
4W - 3L
1,451 SR
Queue Stats
69W - 84L
1,409 Elo+
Party 1
Team Averages
Level 32
1,464 SR
1,482 Elo+

VS

Team Averages
Level 62
1,423 SR
1,494 Elo+
Hel
Hel
AllGingerNoSnap
Hel
Level 121
God Stats
1W - 7L
1,362 SR
Queue Stats
564W - 537L
1,466 Elo+
Party 2
King Arthur
King Arthur
FreakingLemon
King Arthur
Level 40
God Stats
0W - 5L
1,042 SR
Queue Stats
35W - 41L
1,513 Elo+
Party 4
Izanami
Izanami
Prodestant
Izanami
Level 33
God Stats
8W - 4L
1,656 SR
Queue Stats
38W - 37L
1,465 Elo+
Solo
Nike
Nike
SniperMonkey7
Nike
Level 48
God Stats
7W - 4L
1,702 SR
Queue Stats
130W - 129L
1,479 Elo+
Party 2
Serqet
Serqet
Tashbandicoot44
Serqet
Level 69
God Stats
4W - 8L
1,352 SR
Queue Stats
162W - 153L
1,545 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Gucci_ISR
Sylvanus
16
1 / 3 / 10
11,075
503
10,281
15,577
16,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
Tiger64212
Izanami
17
2 / 6 / 4
10,685
486
4,702
15,232
5,407
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
15 / 2 / 8
13,625
619
23,939
16,708
7,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
i87x
Achilles
19
5 / 3 / 4
12,120
551
16,592
22,396
29,686
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
4 / 4 / 10
12,658
575
9,050
12,179
5,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 9 / 3
11,275
513
14,588
17,624
7,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

King Arthur
FreakingLemon
King Arthur
18
1 / 4 / 4
11,140
506
11,827
23,549
23,198
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
Prodestant
Izanami
17
4 / 6 / 6
10,105
459
7,842
12,431
4,274
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
5 / 1 / 4
10,726
488
8,884
15,098
17,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
4 / 7 / 6
10,389
472
8,626
16,662
6,785
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
39
27
Kills
16
18
Deaths
27
36
Assists
23
Player
Kills
Deaths
Assists
KDA
L
2
9
3
0.39
L
King Arthur
FreakingLemon
King Arthur
1
4
4
0.75
W
Sylvanus
Gucci_ISR
Sylvanus
1
3
10
2
L
Izanami
Prodestant
Izanami
4
6
6
1.17
L
5
1
4
7
L
4
7
6
1
W
Izanami
Tiger64212
Izanami
2
6
4
0.67
W
15
2
8
9.5
W
Achilles
i87x
Achilles
5
3
4
2.33
W
4
4
10
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,564
Damage
51,767
82,092
Taken
85,364
64,330
Mitigated
59,047
29,303
Healing
18,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,588
880
2,187
4,041
17,624
7,682
0
3,200
14,088
82,811
0
L
King Arthur
FreakingLemon
King Arthur
11,827
1,041
0
4,062
23,549
23,198
300
4,017
17,942
7,062
60,635
W
Sylvanus
Gucci_ISR
Sylvanus
10,281
1,891
2,899
4,649
15,577
16,823
335
3,180
12,397
33,271
0
L
Izanami
Prodestant
Izanami
7,842
6,182
0
921
12,431
4,274
1,204
4,311
8,041
0
55,090
L
8,884
1,689
0
1,690
15,098
17,108
0
4,471
10,143
0
55,067
L
8,626
1,987
0
5,213
16,662
6,785
0
2,754
13,657
0
55,289
W
Izanami
Tiger64212
Izanami
4,702
2,522
0
3,427
15,232
5,407
4,623
2,087
13,145
0
81,750
W
23,939
8,025
0
4,793
16,708
7,024
0
3,217
13,030
0
98,387
W
Achilles
i87x
Achilles
16,592
5,766
0
7,527
22,396
29,686
732
3,854
17,857
0
74,623
W
9,050
685
1,449
4,559
12,179
5,390
1,195
4,526
7,199
83,311
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,163
Gold Earned
53,635
590
Minions Killed
601
0
Camps Cleared
0
2,093,679
Distance Traveled
2,029,359
18
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
11,275
513
164
7
0
362,715
7
L
King Arthur
11,140
506
145
7
0
460,076
3
W
Sylvanus
11,075
503
39
2
0
389,944
0
L
Izanami
10,105
459
101
5
0
402,513
5
L
Nike
10,726
488
101
5
0
389,163
3
L
Serqet
10,389
472
90
4
0
414,892
7
W
Izanami
10,685
486
141
6
0
364,533
2
W
Loki
13,625
619
100
5
0
506,090
4
W
Achilles
12,120
551
142
6
0
416,070
3
W
Ra
12,658
575
168
8
0
417,042
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role