Player Matchup

Hun Batz
Hun Batz
CorruptedSoul03
Hun Batz
Level 48
God Stats
20W - 19L
1,502 SR
Queue Stats
289W - 287L
1,350 Elo+
Party 2
Ah Puch
Ah Puch
ItzMattyBoi95
Ah Puch
Level 63
God Stats
5W - 3L
1,718 SR
Queue Stats
374W - 322L
1,529 Elo+
Party 2
Hercules
Hercules
Kamusari4383
Hercules
Level 148
God Stats
9W - 9L
1,557 SR
Queue Stats
202W - 175L
1,558 Elo+
Party 2
Skadi
Skadi
Zombie-Dreadful
Skadi
Level 157
God Stats
2W - 1L
1,736 SR
Queue Stats
177W - 210L
1,492 Elo+
Party 4
Bacchus
Bacchus
king_Abd_alatif
Bacchus
Level 29
God Stats
2W - 2L
1,682 SR
Queue Stats
4W - 3L
1,544 Elo+
Party 4
Team Averages
Level 89
1,639 SR
1,495 Elo+

VS

Team Averages
Level 46
1,464 SR
1,406 Elo+
Bakasura
Bakasura
AkimboSwagga
Bakasura
Level 46
God Stats
7W - 4L
1,500 SR
Queue Stats
79W - 100L
1,316 Elo+
Party 3
Ares
Ares
ManBearPig1511
Ares
Level 106
God Stats
10W - 4L
1,826 SR
Queue Stats
26W - 17L
1,607 Elo+
Party 1
Bellona
Bellona
SeanHamilton455
Bellona
Level 39
God Stats
2W - 1L
1,289 SR
Queue Stats
129W - 183L
1,321 Elo+
Party 3
Chernobog
Chernobog
ZupherrX
Chernobog
Level 25
God Stats
3W - 6L
1,207 SR
Queue Stats
21W - 54L
1,025 Elo+
Party 3
Eset
Eset
xSpedx
Eset
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
128W - 40L
1,762 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
12
0 / 7 / 1
7,011
412
4,874
12,652
4,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Ah Puch
12
1 / 6 / 0
7,500
441
3,800
12,243
3,233
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Kamusari4383
Hercules
14
0 / 3 / 0
7,941
467
5,494
17,225
14,839
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
2 / 6 / 1
7,669
451
9,151
9,964
3,163
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
3 / 3 / 2
7,002
412
5,101
11,957
11,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AkimboSwagga
Bakasura
16
5 / 1 / 9
10,026
590
7,761
11,361
4,145
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
4 / 0 / 8
8,847
520
7,891
14,276
12,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
3 / 0 / 1
9,914
583
12,106
9,964
11,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chernobog
ZupherrX
Chernobog
14
3 / 2 / 10
8,757
515
7,384
9,213
3,053
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Eset
xSpedx
Eset
16
10 / 3 / 4
10,611
624
13,317
9,660
5,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
57
6
Kills
25
25
Deaths
6
4
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Bakasura
AkimboSwagga
Bakasura
5
1
9
9.5
L
Hun Batz
0
7
1
0.07
L
Ah Puch
1
6
0
0.17
L
Hercules
Kamusari4383
Hercules
0
3
0
0
W
4
0
8
8
W
3
0
1
3.5
L
2
6
1
0.42
W
Chernobog
ZupherrX
Chernobog
3
2
10
4
L
3
3
2
1.33
W
Eset
xSpedx
Eset
10
3
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,420
Damage
48,459
64,041
Taken
54,474
37,452
Mitigated
36,380
13,490
Healing
17,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
AkimboSwagga
Bakasura
7,761
5,513
0
2,755
11,361
4,145
0
2,075
9,286
0
58,914
L
Hun Batz
4,874
1,060
0
2,586
12,652
4,335
0
2,341
10,142
0
43,990
L
Ah Puch
3,800
313
0
835
12,243
3,233
0
7,256
4,763
47,200
0
L
Hercules
Kamusari4383
Hercules
5,494
2,556
0
7,944
17,225
14,839
0
1,651
15,524
0
51,075
W
7,891
777
0
4,043
14,276
12,706
0
2,561
11,715
22,125
0
W
12,106
5,627
0
4,635
9,964
11,467
525
0
9,964
0
65,718
L
9,151
3,941
0
390
9,964
3,163
0
4,640
5,263
0
50,746
W
Chernobog
ZupherrX
Chernobog
7,384
3,478
0
3,293
9,213
3,053
395
1,688
7,525
0
48,287
L
5,101
446
189
1,546
11,957
11,882
182
5,320
6,182
17,721
0
W
Eset
xSpedx
Eset
13,317
1,783
1,590
1,507
9,660
5,009
0
2,577
7,083
76,667
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,123
Gold Earned
48,155
397
Minions Killed
472
0
Camps Cleared
0
1,507,132
Distance Traveled
1,663,386
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,026
590
107
6
0
393,445
0
L
Hun Batz
7,011
412
84
5
0
343,346
1
L
Ah Puch
7,500
441
97
6
0
288,832
1
L
Hercules
7,941
467
113
7
0
330,304
1
W
Ares
8,847
520
21
1
0
311,340
4
W
Bellona
9,914
583
138
8
0
337,050
2
L
Skadi
7,669
451
84
5
0
245,840
4
W
Chernobog
8,757
515
82
5
0
305,523
0
L
Bacchus
7,002
412
19
1
0
298,810
2
W
Eset
10,611
624
124
7
0
316,028
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role