Player Matchup

Terra
Terra
BestZombiePro
Terra
Level 120
God Stats
2W - 1L
1,745 SR
Queue Stats
18W - 18L
1,495 Elo+
Party 1
Heimdallr
Heimdallr
SlendyChubs
Heimdallr
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 18L
1,484 Elo+
Party 1
Anhur
Anhur
WeakDoink
Anhur
Level 126
God Stats
3W - 3L
1,500 SR
Queue Stats
181W - 153L
1,641 Elo+
Solo
Susano
Susano
XxXTheDanteexxX
Susano
Level 155
God Stats
12W - 7L
1,124 SR
Queue Stats
550W - 549L
1,611 Elo+
Solo
Eset
Eset
mjuan1027
Eset
Level 149
God Stats
2W - 0L
1,500 SR
Queue Stats
111W - 110L
1,556 Elo+
Solo
Team Averages
Level 136
1,474 SR
1,557 Elo+

VS

Team Averages
Level 120
1,434 SR
1,536 Elo+
Anubis
Anubis
Ceserus-
Anubis
Level 126
God Stats
0W - 2L
1,248 SR
Queue Stats
96W - 97L
1,518 Elo+
Solo
Horus
Horus
Oumor
Horus
Level 129
God Stats
5W - 5L
1,631 SR
Queue Stats
224W - 207L
1,580 Elo+
Solo
Apollo
Apollo
SargentOMalley
Apollo
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 19L
1,655 Elo+
Solo
Fenrir
Fenrir
Thothofegypt
Fenrir
Level 128
God Stats
2W - 4L
1,500 SR
Queue Stats
415W - 405L
1,511 Elo+
Solo
Hachiman
Hachiman
illuminati5DX
Hachiman
Level 128
God Stats
0W - 2L
1,290 SR
Queue Stats
33W - 42L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 4 / 30
11,224
802
8,847
20,580
32,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
SlendyChubs
Heimdallr
18
7 / 2 / 21
11,569
826
12,086
13,844
6,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Anhur
WeakDoink
Anhur
19
10 / 4 / 21
12,268
876
18,112
15,464
7,534
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
9 / 3 / 22
11,563
826
19,950
15,208
8,966
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eset
18
8 / 2 / 24
11,463
819
20,368
13,698
6,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Ceserus-
Anubis
16
3 / 7 / 8
9,752
697
14,946
13,657
5,770
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Horus
Oumor
Horus
18
3 / 5 / 8
9,648
689
5,526
22,438
23,941
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
3 / 8 / 7
9,608
686
7,746
16,063
6,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
14
1 / 8 / 10
8,561
612
7,929
16,858
14,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
illuminati5DX
Hachiman
17
5 / 9 / 5
10,673
762
20,586
16,740
6,436
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

155
Kill Participation
53
37
Kills
15
15
Deaths
37
118
Assists
38
Player
Kills
Deaths
Assists
KDA
W
3
4
30
4.5
L
Anubis
Ceserus-
Anubis
3
7
8
1
L
Horus
Oumor
Horus
3
5
8
1.4
L
3
8
7
0.81
W
Heimdallr
SlendyChubs
Heimdallr
7
2
21
8.75
L
Fenrir
1
8
10
0.75
W
Anhur
WeakDoink
Anhur
10
4
21
5.13
W
9
3
22
6.67
L
Hachiman
illuminati5DX
Hachiman
5
9
5
0.83
W
Eset
8
2
24
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,363
Damage
56,733
78,794
Taken
85,756
62,386
Mitigated
57,888
31,563
Healing
23,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,847
613
11,645
5,567
20,580
32,577
420
3,445
16,948
12,382
0
L
Anubis
Ceserus-
Anubis
14,946
292
871
2,575
13,657
5,770
100
3,513
10,040
26,206
0
L
Horus
Oumor
Horus
5,526
2,595
5,275
7,021
22,438
23,941
0
6,513
15,473
0
17,183
L
7,746
3,446
875
2,265
16,063
6,889
187
5,678
10,226
0
23,204
W
Heimdallr
SlendyChubs
Heimdallr
12,086
4,416
382
1,026
13,844
6,787
1,303
3,195
10,496
0
34,966
L
Fenrir
7,929
540
484
1,047
16,858
14,852
0
5,776
10,804
0
9,260
W
Anhur
WeakDoink
Anhur
18,112
8,786
760
2,301
15,464
7,534
2,615
2,142
13,046
0
37,636
W
19,950
1,561
1,658
1,563
15,208
8,966
482
3,270
11,792
0
26,185
L
Hachiman
illuminati5DX
Hachiman
20,586
6,808
1,077
2,442
16,740
6,436
85
6,498
9,991
0
38,998
W
Eset
20,368
1,604
3,368
3,293
13,698
6,522
909
2,894
10,736
39,893
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,087
Gold Earned
48,242
139
Minions Killed
123
0
Camps Cleared
0
1,208,289
Distance Traveled
1,246,982
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
11,224
802
1
0
0
207,519
2
L
Anubis
9,752
697
28
2
0
244,695
0
L
Horus
9,648
689
10
1
0
246,429
1
L
Apollo
9,608
686
39
3
0
209,100
2
W
Heimdallr
11,569
826
41
3
0
244,906
0
L
Fenrir
8,561
612
4
0
0
322,479
2
W
Anhur
12,268
876
38
3
0
220,777
0
W
Susano
11,563
826
16
1
0
266,771
4
L
Hachiman
10,673
762
42
3
0
224,279
0
W
Eset
11,463
819
43
3
0
268,316
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role