Player Matchup

Chronos
Chronos
MelgarejoSMMR
Chronos
Level 116
God Stats
1W - 2L
1,535 SR
Queue Stats
89W - 137L
1,475 Elo+
Party 1
King Arthur
King Arthur
iambrandon
King Arthur
Level 79
God Stats
10W - 12L
1,546 SR
Queue Stats
88W - 114L
1,451 Elo+
Solo
Jormungandr
Jormungandr
mrSMA
Jormungandr
Level 123
God Stats
0W - 1L
1,748 SR
Queue Stats
36W - 35L
1,568 Elo+
Party 1
Team Averages
Level 106
1,610 SR
1,498 Elo+

VS

Team Averages
Level 110
1,650 SR
1,600 Elo+
Discordia
Discordia
JoseloAndLu
Discordia
Level 145
God Stats
14W - 6L
1,786 SR
Queue Stats
98W - 113L
1,430 Elo+
Solo
Rama
Rama
NemesisIsQueen
Rama
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 13L
1,648 Elo+
Party 2
Xing Tian
Xing Tian
xNot Even Close
Xing Tian
Level 159
God Stats
6W - 5L
1,665 SR
Queue Stats
145W - 77L
1,721 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
10
1 / 3 / 1
6,401
640
3,326
8,713
2,695
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

King Arthur
iambrandon
King Arthur
10
1 / 5 / 3
6,556
656
2,971
10,741
6,468
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
mrSMA
Jormungandr
10
4 / 5 / 2
7,534
753
5,458
14,812
9,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
JoseloAndLu
Discordia
13
1 / 0 / 11
7,670
767
5,893
4,308
1,578
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
11 / 3 / 2
9,354
935
20,438
7,021
2,882
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Xing Tian
xNot Even Close
Xing Tian
11
1 / 3 / 12
7,701
770
2,920
13,043
11,844
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
6
Kills
13
13
Deaths
6
6
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Discordia
JoseloAndLu
Discordia
1
0
11
6.5
L
Chronos
1
3
1
0.5
W
11
3
2
4
L
King Arthur
iambrandon
King Arthur
1
5
3
0.5
L
Jormungandr
mrSMA
Jormungandr
4
5
2
1
W
Xing Tian
xNot Even Close
Xing Tian
1
3
12
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,755
Damage
29,251
34,266
Taken
24,372
18,572
Mitigated
16,304
2,199
Healing
4,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
JoseloAndLu
Discordia
5,893
418
0
2,243
4,308
1,578
413
1,402
2,794
27,679
0
L
Chronos
3,326
1,274
0
1,303
8,713
2,695
0
3,690
5,023
17,508
0
W
20,438
14,078
0
1,220
7,021
2,882
2,459
3,600
3,194
0
50,088
L
King Arthur
iambrandon
King Arthur
2,971
270
0
0
10,741
6,468
0
2,359
8,382
0
13,124
L
Jormungandr
mrSMA
Jormungandr
5,458
688
0
896
14,812
9,409
0
2,879
11,933
17,036
0
W
Xing Tian
xNot Even Close
Xing Tian
2,920
426
406
734
13,043
11,844
36
3,758
9,076
9,835
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,491
Gold Earned
24,725
81
Minions Killed
118
1
Camps Cleared
8
516,328
Distance Traveled
546,544
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
7,670
767
49
5
3
191,492
1
L
Chronos
6,401
640
36
4
1
168,411
2
W
Rama
9,354
935
62
6
4
173,416
1
L
King Arthur
6,556
656
22
2
0
184,232
0
L
Jormungandr
7,534
753
23
2
0
163,685
1
W
Xing Tian
7,701
770
7
1
1
181,636
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role