Player Matchup

Set
Set
JustASet
Set
Level 15
God Stats
38W - 9L
1,946 SR
Queue Stats
38W - 9L
1,799 Elo+
Party 3
Nu Wa
Nu Wa
NiandreGaming17
Nu Wa
Level 38
God Stats
27W - 27L
1,569 SR
Queue Stats
50W - 81L
1,202 Elo+
Solo
Mercury
Mercury
W Alastor W
Mercury
Level 103
God Stats
7W - 3L
1,800 SR
Queue Stats
458W - 399L
1,543 Elo+
Party 3
Neith
Neith
X C r a c k a X
Neith
Level 69
God Stats
9W - 9L
1,372 SR
Queue Stats
295W - 289L
1,559 Elo+
Party 3
Bakasura
Bakasura
xMPx Infamous
Bakasura
Level 160
God Stats
1W - 1L
1,244 SR
Queue Stats
442W - 395L
1,596 Elo+
Party 3
Team Averages
Level 77
1,586 SR
1,540 Elo+

VS

Team Averages
Level 68
1,679 SR
1,559 Elo+
Awilix
Awilix
 
Awilix
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
CursedxVibez
Athena
Level 67
God Stats
1W - 3L
1,387 SR
Queue Stats
50W - 41L
1,434 Elo+
Solo
Bakasura
Bakasura
DayZ CR 75
Bakasura
Level 29
God Stats
8W - 3L
1,858 SR
Queue Stats
42W - 24L
1,661 Elo+
Party 2
Discordia
Discordia
EmperorShy
Discordia
Level 93
God Stats
3W - 4L
1,712 SR
Queue Stats
178W - 157L
1,574 Elo+
Party 1
Neith
Neith
miringd
Neith
Level 107
God Stats
3W - 6L
1,940 SR
Queue Stats
155W - 111L
1,626 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 1 / 4
12,845
642
15,154
18,309
15,414
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
1 / 5 / 4
9,291
465
7,426
9,718
2,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
W Alastor W
Mercury
16
3 / 8 / 7
10,310
516
6,325
14,406
5,158
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

16
8 / 4 / 6
11,009
550
12,511
12,151
5,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bakasura
xMPx Infamous
Bakasura
16
5 / 1 / 8
10,640
532
7,423
17,883
12,891
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
13
2 / 8 / 9
8,940
447
8,102
14,496
4,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Athena
5
0 / 4 / 1
6,078
304
1,888
7,302
3,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bakasura
DayZ CR 75
Bakasura
19
4 / 4 / 2
11,958
598
10,877
15,858
8,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Discordia
EmperorShy
Discordia
16
6 / 4 / 5
10,236
512
11,135
9,726
3,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
miringd
Neith
18
6 / 6 / 2
11,027
551
13,199
15,598
5,283
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
37
26
Kills
18
19
Deaths
26
29
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
2
8
9
0.81
L
Athena
0
4
1
0.13
L
Bakasura
DayZ CR 75
Bakasura
4
4
2
1.25
L
Discordia
EmperorShy
Discordia
6
4
5
2.13
W
9
1
4
11
W
1
5
4
0.6
W
Mercury
W Alastor W
Mercury
3
8
7
0.81
W
8
4
6
2.75
L
Neith
miringd
Neith
6
6
2
1.17
W
Bakasura
xMPx Infamous
Bakasura
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,839
Damage
45,201
72,467
Taken
62,980
41,246
Mitigated
24,668
20,202
Healing
12,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
8,102
3,088
0
1,580
14,496
4,789
89
1,705
12,197
0
30,553
L
Athena
1,888
842
136
1,341
7,302
3,085
0
853
6,148
6,372
0
L
Bakasura
DayZ CR 75
Bakasura
10,877
6,521
0
6,186
15,858
8,212
780
1,661
13,942
0
68,432
L
Discordia
EmperorShy
Discordia
11,135
783
0
500
9,726
3,299
70
1,440
7,896
60,450
0
W
15,154
7,376
0
7,344
18,309
15,414
530
2,783
13,682
0
112,672
W
7,426
628
115
1,895
9,718
2,765
1,359
2,426
6,992
60,779
0
W
Mercury
W Alastor W
Mercury
6,325
2,882
0
570
14,406
5,158
1,330
2,150
11,779
0
57,498
W
12,511
5,834
0
3,763
12,151
5,018
1,699
1,613
10,364
0
58,978
L
Neith
miringd
Neith
13,199
3,674
0
3,161
15,598
5,283
681
894
14,460
0
81,847
W
Bakasura
xMPx Infamous
Bakasura
7,423
5,422
231
6,284
17,883
12,891
992
3,337
13,512
239
44,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,095
Gold Earned
48,239
603
Minions Killed
517
0
Camps Cleared
0
1,870,307
Distance Traveled
1,709,239
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
8,940
447
51
3
0
393,865
3
L
Athena
6,078
304
10
1
0
141,917
1
L
Bakasura
11,958
598
191
10
0
412,123
4
L
Discordia
10,236
512
113
6
0
378,986
3
W
Set
12,845
642
207
10
0
367,929
4
W
Nu Wa
9,291
465
98
5
0
322,627
0
W
Mercury
10,310
516
104
5
0
398,268
1
W
Neith
11,009
550
107
5
0
352,647
1
L
Neith
11,027
551
152
8
0
382,348
1
W
Bakasura
10,640
532
87
4
0
428,836
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role