Player Matchup

Baron Samedi
Baron Samedi
Arbok
Baron Samedi
Level 142
God Stats
3W - 0L
1,775 SR
Queue Stats
90W - 64L
1,696 Elo+
Party 2
Artio
Artio
MrDocProfJoe
Artio
Level 136
God Stats
1W - 0L
1,705 SR
Queue Stats
73W - 45L
1,656 Elo+
Party 2
Mercury
Mercury
SpeedyMcQuick
Mercury
Level 120
God Stats
3W - 4L
1,590 SR
Queue Stats
31W - 29L
1,728 Elo+
Solo
Team Averages
Level 133
1,690 SR
1,693 Elo+

VS

Team Averages
Level 117
1,550 SR
1,723 Elo+
Scylla
Scylla
Ayilre
Scylla
Level 126
God Stats
72W - 43L
1,678 SR
Queue Stats
84W - 52L
1,617 Elo+
Party 1
Sobek
Sobek
PretzeIBoi
Sobek
Level 117
God Stats
3W - 2L
1,644 SR
Queue Stats
13W - 8L
1,853 Elo+
Party 1
Sun Wukong
Sun Wukong
jellybeangang617
Sun Wukong
Level 109
God Stats
0W - 3L
1,327 SR
Queue Stats
259W - 190L
1,699 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Arbok
Baron Samedi
15
2 / 1 / 3
9,756
750
8,403
8,832
4,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
2 / 0 / 3
10,177
783
5,304
11,715
11,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mercury
14
1 / 1 / 2
9,163
705
4,894
8,826
4,231
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Ayilre
Scylla
15
2 / 2 / 0
8,804
677
8,349
9,118
3,514
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
4
0 / 0 / 0
6,641
511
0
191
83
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
jellybeangang617
Sun Wukong
14
0 / 3 / 2
8,129
625
7,645
12,450
11,999
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
4
5
Kills
2
2
Deaths
5
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Arbok
Baron Samedi
2
1
3
3.5
L
Scylla
Ayilre
Scylla
2
2
0
1
W
2
0
3
3.5
L
Sobek
0
0
0
0
W
Mercury
1
1
2
2
L
Sun Wukong
jellybeangang617
Sun Wukong
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,601
Damage
15,994
29,373
Taken
21,759
20,586
Mitigated
15,596
13,352
Healing
2,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Arbok
Baron Samedi
8,403
884
1,472
3,622
8,832
4,685
1,504
3,576
5,182
53,077
0
L
Scylla
Ayilre
Scylla
8,349
622
0
686
9,118
3,514
0
5,984
2,887
40,335
0
W
5,304
471
625
6,057
11,715
11,670
299
3,112
8,224
19,058
0
L
Sobek
0
0
0
16
191
83
0
172
19
707
0
W
Mercury
4,894
1,449
0
1,576
8,826
4,231
844
3,051
5,652
0
34,288
L
Sun Wukong
jellybeangang617
Sun Wukong
7,645
1,166
0
1,851
12,450
11,999
0
7,857
4,332
0
27,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,096
Gold Earned
23,574
181
Minions Killed
116
8
Camps Cleared
4
739,166
Distance Traveled
442,736
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,756
750
96
7
2
228,884
3
L
Scylla
8,804
677
59
5
2
221,520
1
W
Artio
10,177
783
19
1
1
262,517
1
L
Sobek
6,641
511
1
0
0
12,117
0
W
Mercury
9,163
705
66
5
5
247,765
2
L
Sun Wukong
8,129
625
56
4
2
209,099
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role