Player Matchup

Awilix
Awilix
 
Awilix
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yu Huang
Yu Huang
BigDouglas79
Yu Huang
Level 107
God Stats
14W - 20L
1,427 SR
Queue Stats
136W - 186L
1,395 Elo+
Party 1
Sun Wukong
Sun Wukong
FinessingEmFKD
Sun Wukong
Level 121
God Stats
35W - 32L
1,529 SR
Queue Stats
190W - 221L
1,404 Elo+
Party 1
Achilles
Achilles
Fury Hydra01
Achilles
Level 126
God Stats
5W - 6L
1,485 SR
Queue Stats
180W - 202L
1,486 Elo+
Party 1
Chronos
Chronos
TheDoinkFather
Chronos
Level 106
God Stats
2W - 2L
1,669 SR
Queue Stats
97W - 101L
1,472 Elo+
Party 1
Team Averages
Level 116
1,522 SR
1,451 Elo+

VS

Team Averages
Level 60
1,458 SR
1,534 Elo+
Arachne
Arachne
Cr8zyman-_-316
Arachne
Level 109
God Stats
16W - 11L
1,639 SR
Queue Stats
199W - 125L
1,614 Elo+
Party 2
Sobek
Sobek
New Noble Six6
Sobek
Level 34
God Stats
2W - 4L
1,500 SR
Queue Stats
279W - 267L
1,454 Elo+
Solo
Chiron
Chiron
RastaJ
Chiron
Level 31
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 13L
1,629 Elo+
Solo
He Bo
He Bo
Synful_Dawg
He Bo
Level 44
God Stats
3W - 0L
1,502 SR
Queue Stats
187W - 122L
1,621 Elo+
Party 2
Bellona
Bellona
tsaeri
Bellona
Level 82
God Stats
1W - 2L
1,148 SR
Queue Stats
383W - 400L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
4
0 / 4 / 1
4,021
402
418
4,296
1,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Yu Huang
BigDouglas79
Yu Huang
9
0 / 3 / 1
4,954
495
1,431
4,165
1,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
FinessingEmFKD
Sun Wukong
9
1 / 3 / 0
5,521
552
4,111
6,552
3,722
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
Fury Hydra01
Achilles
9
4 / 0 / 2
5,488
549
6,613
7,154
6,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
2 / 2 / 4
5,900
590
7,259
7,317
2,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 0 / 4
6,981
698
5,216
7,072
2,834
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 3 / 1
5,018
502
5,360
10,037
6,141
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chiron
RastaJ
Chiron
10
1 / 2 / 0
5,744
574
3,291
5,871
1,396
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
4 / 1 / 1
7,009
701
3,175
3,935
1,080
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
tsaeri
Bellona
10
1 / 1 / 3
6,041
604
2,986
6,752
5,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
21
7
Kills
12
12
Deaths
7
8
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
0
4
1
0.13
L
Yu Huang
BigDouglas79
Yu Huang
0
3
1
0.17
W
6
0
4
8
L
Sun Wukong
FinessingEmFKD
Sun Wukong
1
3
0
0.33
L
Achilles
Fury Hydra01
Achilles
4
0
2
5
W
0
3
1
0.17
W
Chiron
RastaJ
Chiron
1
2
0
0.5
W
4
1
1
4.5
L
2
2
4
2
W
Bellona
tsaeri
Bellona
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,832
Damage
20,028
29,484
Taken
33,667
14,679
Mitigated
16,834
6,976
Healing
12,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
418
96
0
510
4,296
1,049
0
950
3,346
0
6,056
L
Yu Huang
BigDouglas79
Yu Huang
1,431
169
0
370
4,165
1,133
0
1,358
2,807
22,586
0
W
5,216
3,577
0
2,558
7,072
2,834
0
656
6,388
0
41,920
L
Sun Wukong
FinessingEmFKD
Sun Wukong
4,111
599
0
1,359
6,552
3,722
0
162
6,390
0
28,182
L
Achilles
Fury Hydra01
Achilles
6,613
1,486
142
2,101
7,154
6,515
0
2,431
4,723
0
20,653
W
5,360
1,324
75
2,403
10,037
6,141
0
4,408
5,320
13,030
3,334
W
Chiron
RastaJ
Chiron
3,291
984
562
2,123
5,871
1,396
0
2,326
3,352
0
30,747
W
3,175
177
0
1,487
3,935
1,080
312
1,300
2,572
38,787
0
L
7,259
3,866
0
2,494
7,317
2,260
276
2,778
4,539
34,127
0
W
Bellona
tsaeri
Bellona
2,986
707
0
3,699
6,752
5,383
756
0
6,752
0
29,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,884
Gold Earned
30,793
240
Minions Killed
334
0
Camps Cleared
0
913,827
Distance Traveled
1,073,251
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
4,021
402
15
2
0
123,990
2
L
Yu Huang
4,954
495
45
5
0
183,732
2
W
Arachne
6,981
698
76
8
0
247,636
3
L
Sun Wukong
5,521
552
73
7
0
207,550
0
L
Achilles
5,488
549
33
3
0
201,873
2
W
Sobek
5,018
502
25
3
0
214,082
0
W
Chiron
5,744
574
76
8
0
205,581
1
W
He Bo
7,009
701
94
9
0
198,296
5
L
Chronos
5,900
590
74
7
0
196,682
0
W
Bellona
6,041
604
63
6
0
207,656
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role