Player Matchup

Ares
Ares
APEX Zechs
Ares
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 8L
1,892 Elo+
Party 1
Agni
Agni
KingFlashKoolie
Agni
Level 131
God Stats
7W - 6L
1,712 SR
Queue Stats
517W - 321L
1,647 Elo+
Party 1
King Arthur
King Arthur
Red Blindish
King Arthur
Level 134
God Stats
11W - 7L
1,551 SR
Queue Stats
187W - 118L
1,699 Elo+
Party 1
Team Averages
Level 109
1,587 SR
1,746 Elo+

VS

Team Averages
Level 124
1,802 SR
1,719 Elo+
Fenrir
Fenrir
LiveKnot8275362
Fenrir
Level 80
God Stats
42W - 29L
1,590 SR
Queue Stats
282W - 214L
1,664 Elo+
Solo
Guan Yu
Guan Yu
ajaijo
Guan Yu
Level 148
God Stats
14W - 4L
1,812 SR
Queue Stats
99W - 61L
1,702 Elo+
Party 2
Raijin
Raijin
chaispy
Raijin
Level 144
God Stats
7W - 2L
2,005 SR
Queue Stats
92W - 46L
1,790 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 0
6,500
650
4,393
11,395
7,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
0 / 4 / 1
6,166
617
5,233
5,079
1,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
Red Blindish
King Arthur
9
0 / 5 / 1
5,907
591
5,289
10,409
5,781
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 9
8,530
853
6,806
9,120
4,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Guan Yu
ajaijo
Guan Yu
12
4 / 1 / 9
8,336
834
7,659
11,111
13,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Raijin
chaispy
Raijin
13
5 / 0 / 9
8,301
830
8,873
5,075
2,615
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
41
1
Kills
14
14
Deaths
1
2
Assists
27
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
L
0
4
1
0.13
W
5
0
9
9.5
L
King Arthur
Red Blindish
King Arthur
0
5
1
0.1
W
Guan Yu
ajaijo
Guan Yu
4
1
9
8.5
W
Raijin
chaispy
Raijin
5
0
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,915
Damage
23,338
26,883
Taken
25,306
14,270
Mitigated
20,879
2,567
Healing
10,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,393
333
0
1,988
11,395
7,132
0
4,226
7,169
7,220
0
L
5,233
604
0
491
5,079
1,357
0
1,472
3,607
21,686
0
W
6,806
1,909
357
3,373
9,120
4,551
1,227
3,806
5,314
0
14,313
L
King Arthur
Red Blindish
King Arthur
5,289
1,266
0
88
10,409
5,781
0
3,295
7,114
0
18,918
W
Guan Yu
ajaijo
Guan Yu
7,659
910
1,742
4,520
11,111
13,713
248
4,269
6,842
0
15,754
W
Raijin
chaispy
Raijin
8,873
1,305
0
675
5,075
2,615
1,055
1,866
3,209
43,154
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,573
Gold Earned
25,167
76
Minions Killed
110
2
Camps Cleared
6
504,069
Distance Traveled
571,675
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,500
650
4
0
1
174,700
1
L
Agni
6,166
617
41
4
1
157,620
3
W
Fenrir
8,530
853
16
2
1
184,014
3
L
King Arthur
5,907
591
31
3
0
171,749
1
W
Guan Yu
8,336
834
12
1
2
209,713
4
W
Raijin
8,301
830
82
8
3
177,948
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role